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Impairments and Disabilities

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For each hand posture: the left bar is the seated posture; the middle bar is the slow walking condition; and the right lane is in normal walking condition. For each row, different background colors illustrate significant differences in accuracy between machine learning techniques.

The need for Accessible Touch Interfaces

Situationally induced impairments and disabilities can be due to either the work environment or the activities in which the user is engaged (Sears et al., 2003). At the same time, older adults (65+), who experience increased physiological tremor (Raethjen et al., 2000), may experience similar accuracy difficulties.

Figure 1.1: Mobile devices evolution, from keypad-based to touchscreens.
Figure 1.1: Mobile devices evolution, from keypad-based to touchscreens.

Goals and Hypothesis

Indeed, our first user study assessed motor impaired users' (i.e., tetraplegic) performance within a set of touch-based interaction techniques. Indeed, similarities emerged from the data, leading to the "Disability Continuum" concept, where both situational and health-impaired users' performance intertwined.

Research Approach and Overview

Research Overview

In addition, motion functions show promising results that can be used to compensate for typos in both groups. We analyzed the effectiveness of various machine learning techniques, prediction models and user-dependent solutions to conclude that motion data can be used as a unified measure to exploit input accuracy.

Research Contributions

Following these two user studies, we analyzed the similarities and differences between SIID and HIID in terms of typing performance and tremor measurements (Chapter 6). Based on previous user studies, we performed a comparative analysis of typing performance between groups of users.

Topics Outside Scope

We ran simulations from participants' data to assess how proposed models would affect writing performance. Although this is something we have not looked at, our models can easily be extended to incorporate language information.

Publications

In Proceedings of the 13th IFIP TC13 Conference on Human-Computer Interaction (INTERACT’11), Mobile Accessibility Workshop. In Proceedings of the 13th IFIP TC13 Conference on Human Computer Interaction (INTERACT’11), Mobile Accessibility Workshop.

Dissertation Outline

In Proceedings of the 12th International Conference on Human-Computer Interaction with Mobile Devices and Services (Mobile HCI'10). The most recent report from the World Health Organization1 sheds light on these issues.

Figure 2.1: Relationship between health condition, context, and abilities. Image inspired in (Sears and Young, 2003).
Figure 2.1: Relationship between health condition, context, and abilities. Image inspired in (Sears and Young, 2003).

Accessible Computing Approaches

Challenges on Accessible Computing

To provide interfaces that can be used by a wide range of users, designers and researchers should focus on users' abilities, not their disabilities (Wobbrock et al., 2011). First, we need to understand how factors such as light (Barnard et al., 2007), noise or mobility (Schildbach and Rukzio, 2010) (Nicolau and Jorge, 2012c) affect users' abilities to resolve the problems they experience . .

Maximizing Accessible Computing

Discussion on Maximizing Access

For example, SteadyClicks (Trewin et al., 2006) enables motor impaired and older adults to improve their clicking. On the other hand, an invisible keyboard shield (Trewin, 2002) or an angular mouse (Wobbrock et al., 2009) did not make their adjustments visible.

Table 2.1: Overall comparison of reviewed projects. In the ability range column:
Table 2.1: Overall comparison of reviewed projects. In the ability range column:

Conclusion

  • Evaluation of Touch Techniques
  • Results
  • Towards Inclusive Design
  • Summary

Considering all the interaction techniques, Tapping and Crossing were found to have more similarities between disabled and able-bodied users. No significant effect of interaction technique on the error rate when using the center area of ​​the screen was found in either physically able-bodied or motor-impaired users.

Figure 3.1: Interaction Techniques (from left to right): Tapping, Crossing, Directional Gesturing.
Figure 3.1: Interaction Techniques (from left to right): Tapping, Crossing, Directional Gesturing.

Investigating Visual Demands

  • Background
  • Evaluation of Knowledge Reuse
  • Results
  • Lessons Learned
  • Summary

In mobile environments, there is a competition for user attention between the environment and the mobile device (Oulasvirta et al., 2005). In the corridor condition (see Figure 3-9), the QWERTY keyboard not only had a significantly higher error rate (13.27%) than NavTouch (9.55%), but was also higher than the VoiceOver method (7.79%) .

Figure 3.6: Vowel navigation (Guerreiro et al., 2008): two navigation alternatives to reach the letter ’t’.
Figure 3.6: Vowel navigation (Guerreiro et al., 2008): two navigation alternatives to reach the letter ’t’.

Lessons Learned and Implications from Preliminary Research

Research Approach: A Unified View on Users’ Abilities

The overall movement of the device presents new interaction challenges that reduce the user's typing performance. Motion data can be used to predict users' abilities in many situations.

Conclusion

Effect of Walking on Users’ Performance

Barnard et al., 2007) assessed reading comprehension and word search tasks while walking under different lighting conditions. Mizobuchi et al., 2005) studied text input with a stylus (Figure 4.1 - right) and tried to reveal the relationship between walking speed and task difficulty.

User Interfaces for Walking

Kane et al., 2008b), reviewed in Chapter 2, explored an adaptive interface that increased target size in accordance with users' movement. Similarly, others have used accelerometer data to compensate for hand tremors during walking (Rahmati et al., 2009) (Yamabe and Takahashi, 2007).

Figure 4.2: Examples of the two-handed chorded keyboard (Yatani and Truong, 2009) for right-handed users.
Figure 4.2: Examples of the two-handed chorded keyboard (Yatani and Truong, 2009) for right-handed users.

User Study

  • Research Questions
  • Participants
  • Procedure
  • Apparatus
  • Dependent Measures
  • Design and Analysis

For each condition participants copied seven different sentences (the first two sentences were practice trials), displayed one at a time, at the top of the screen (Figure 4.4 - right). Qualitative measures were also collected at the end of the experiment by debriefing each participant.

Figure 4.3: Participant following the pacesetter while entering text.
Figure 4.3: Participant following the pacesetter while entering text.

Results

  • Input Speed
  • Quality of Transcribed Sentences
  • Typing Errors
  • Substitution Errors
  • Insertion Errors
  • Time-based Analysis
  • Walking Performance
  • Hand Oscillation
  • Participants Preference and Comments

As with mobility, we found no significant effect of hand posture on insertion error rate (F2,42=2.211,p>.1). We found a significant main effect of mobility on long keypress error rate (F p<.05), with significant differences between the seated and normal walking conditions.

Figure 4.5: Words per minute across all mobility and hand conditions. Error bars denote 95% confidence intervals.
Figure 4.5: Words per minute across all mobility and hand conditions. Error bars denote 95% confidence intervals.

Discussion

Answering Research Questions

However, the two-handed prone mode effectively compensates for the negative effect of mobility, as participants achieved a lower error rate than the two-handed portrait mode. In general, participants preferred the prone position with two hands, mainly due to the larger target sizes.

Design Implications

We found a significant main effect of hand position on words per minute, showing that two-handed landscape poses are significantly faster, independent of mobility mode, followed by two-handed portrait and one-handed portrait poses. Regarding the MSD error rate, the target size seems to have a greater influence, as only significant differences were found between bimanual landscape and the remaining postures.

Limitations

Traditional virtual keyboards often use keystroke-based techniques to provide new input methods (eg symbols and numbers). Additionally, results from the user study revealed that key hold latencies should be slightly higher while scrolling in order to prevent the activation of inadvertent access modes.

Conclusion

Older Adults and Tremor

In the most general sense, tremor is defined as any involuntary, roughly rhythmic and roughly sinusoidal movement around a joint (Raethjen et al., 2000). Other analysis techniques have also been used and include cumulative distance traveled (Rajaraman et al., 2000) and adaptive modeling (Riviere et al., 1997).

Older Adults, Touch, and Text-Entry

Wobbrock et al., 2003) proposed a stylus-based approach that uses the edges and corners of a reduced touch screen to enable text input tasks on a PDA. Similarly, Barrier Pointing (Froehlich et al., 2007) uses the edges or corners of the screen to improve pointing accuracy.

User Study

  • Research Questions
  • Participants
  • Procedure
  • Apparatus
  • Dependent Measures
  • Design and Analysis

None of the participants had severe visual impairment; with corrected vision all participants were able to read the screen content. Goel et al., 2012), and created a keyboard in such a way that error correction was not available.

Table 5.1: Participants profile. Participant #9 was not able to input text in the mobile condition.
Table 5.1: Participants profile. Participant #9 was not able to input text in the mobile condition.

Results

Tremor Profile

It is worth noting that the results for each of the frequency ranges show high standard deviations, suggesting that tremor severity varies widely between participants. Again, as in the dominant hand results, the vibration magnitudes for each of the frequency ranges show high standard deviations, suggesting that vibration severity is highly user dependent.

Figure 5.3: Examples of Archimedes spiral drawings.
Figure 5.3: Examples of Archimedes spiral drawings.

Input Speed

Regarding tremor Kinect had a strong and positive correlation with the magnitude of peak acceleration in the 7-12 Hz interval [Spearman rho=0.59, n=15,p<0.05], which is often associated with physiological tremor (Elble and Koller, 1990). The only exception was peak acceleration magnitude between 1 and 12 Hz [Spearman rho=-.393, n=9,p=.235] with a moderate but low significance correlation.

Figure 5.4: Words per minute for each participant and device condition. Error bars denote 95% confidence intervals.
Figure 5.4: Words per minute for each participant and device condition. Error bars denote 95% confidence intervals.

Quality of Transcribed Sentences

As in the mobile device condition, there was only a small correlation between MSD error rate and QWERTY experience[Pearson r=.155, n=15,p=.58]. Furthermore, both subjective and objective measures of tremor did not show any strong correlation with MSD failure rate in this device condition (tablet).

Typing Errors

No large correlations were found between omission error rate and subjective and objective measures of tremor in the tablet condition. On the other hand, we found a large correlation between the release error rate and hand swing in the mobile condition, suggesting that this measure may be related to motor skills.

Figure 5.6: Types of error for each participant in mobile condition.
Figure 5.6: Types of error for each participant in mobile condition.

Substitution Errors

For this analysis, we calculated key centers of gravity for each key across all participants, which are shown in Figure 5-11. This finding suggests that the keys on the left side of the keyboard should be slightly wider (see Figure 5.11 - keyboard layout).

Figure 5.8: Substitution error rate per key with mobile device. Key’s “redness” illustrates higher error rates
Figure 5.8: Substitution error rate per key with mobile device. Key’s “redness” illustrates higher error rates

Insertion Errors

Omission Errors

Moreover, analysis of keyboard layout revealed no clear patterns of substitution errors (Figure 5.12). Overall, bounce errors and accidental touches account for a large number of insertion errors (Figure 5.15), so handling them will greatly improve input performance.

Participants Preference, Comments, and Observations

While omission errors may indicate forgetfulness on the part of the participants, there were also some issues with the touch interaction. Overall, there were three main reasons for the high level of omission errors: participants' forgetfulness (either due to lack of typing experience or due to inadequate mental models of required sentences), hitting "blank spaces" and accidentally touching the devices. boundaries.

Towards Inclusive Keyboards

Dealing with Insertion Errors

It is worth noting the decrease in performance of the user-dependent classifier, especially in the mobile device, corresponding to 8.5 times lower error rate. Additionally, this simple solution removed almost 30% and 50% of insertion errors in the mobile and tablet conditions, respectively, which is a good result considering its simplicity.

Dealing with Substitution Errors

Discussion

  • Answering Research Questions
  • Lessons Learned
  • Design Implications
  • Limitations

These findings suggest that future mobile interfaces should consider users' tremor profile to provide more appropriate models for text input. For example, derived keyboard layouts may reflect users' motor skills that will not improve with age.

Conclusion

  • Participants
  • Apparati
  • Procedures
  • Dependent Measures and Analysis

Twelve participants had a cell phone, but could only make and receive calls. At the beginning of the experiment, participants were told that the general purpose of the study was to investigate how text input performance was affected by walking conditions.

Table 6.1: Comparison between SIID and HIID participant groups. HIID group presents lower mobile, typing, and touchscreen experience.
Table 6.1: Comparison between SIID and HIID participant groups. HIID group presents lower mobile, typing, and touchscreen experience.

Investigating Differences and Similarities between HIID and SIID

  • Input Speed
  • Input Accuracy
  • Substitutions in Detail
  • Tremor Analysis

From Figure 6.6, we can clearly see that situationally impaired participants had higher and more stable dominant frequencies (less variance). The overall error probabilities (substitutions and insertions) follow the same pattern of intercept probabilities for both user groups; that is, participants' higher likelihood of hitting keys while moving their hands in specific directions was also reflected in higher error rates (Figure 6.11).

Figure 6.2: MSD Error rate across all conditions. Error bars denote a 95% confidence interval.
Figure 6.2: MSD Error rate across all conditions. Error bars denote a 95% confidence interval.

Discussion

Typing Behaviors

Tremor Profile

Relationship with Accelerometer Features

Recommendations for Design

Conclusion

However, others did not find this approach beneficial, especially when adaptations are visible (Go and Endo, 2007) (Al Faraj et al., 2009). Kane et al., 2008b) also investigated visual adaptations in walking conditions using accelerometer information to magnify targets.

Machine Learning Methodology

The techniques have been chosen to provide a wide range of approaches, namely: rules, statistical modeling, decision trees, linear models, and example-based learning. We used ten-fold cross-validation in our analysis, as this has become the standard method.

Building Instances

Touch Features

This function indicates whether the key that users originally touched (finger down event) is the same when they lifted their finger (finger up event). Direction to previous key (X, Y). The overall x and y directions between the last finger up position and the current finger down position.

Motion Features

The direction of acceleration, either positive (accelerating) or negative (decelerating), between the last and current finger lift events. This feature corresponds to the general direction of the instantaneous velocity, positive or negative, between the last and current finger lift events.

Instances

This allowed us to catch translation errors, for example in the word "but", the character 'u' was entered before 'b'. In a two-class situation, such as identifying whether a keystroke is an insert or not, a simple and common way to make any learning scheme cost-sensitive is to duplicate instances in the dataset (Witten and Frank, 1999).

Table 7.1: SIID participants profile.
Table 7.1: SIID participants profile.

Research Questions

Evaluation Measures

After designing and building our models (see next section), we measured their performance in terms of accuracy and kappa statistics. Obviously, we used different evaluation techniques to avoid learning bias, such as stratified cross-validation.

Dealing with Insertion Errors

Design of Insertion Classifiers

Second, we added the amplitude of the dominant frequency, as this is a commonly used measure to characterize tremor amplitude. Indeed, these two features give us an approximation of the users' hand movement frequency and intensity.

Evaluation of Insertion Models

Building generic models (i.e. using data from all participants) will therefore result in low classification performance. To mitigate bias caused by the training sample, we used a stratified 10-fold cross-validation to calculate the models' accuracy and kappa statistics for each participant.

Figure 7.3: HIID insertion classifiers accuracy. Error bars denote 95% confidence interval.
Figure 7.3: HIID insertion classifiers accuracy. Error bars denote 95% confidence interval.

Major Results

Dealing with Substitution Errors

Design of Substitution Classifiers

Description: This classifier improves the Complex Touch-based classification by analyzing movement variance during typing tasks. It counteracts the overall movement of the device by allowing the screen content to move in the opposite direction.

Evaluation of Substitution Models

Major Results

Discussion

Unifying Model

Improvements on Typing Accuracy

Conclusion

Contributions and Major Results

Benefits

Limitations

Future Work

Final Remarks

Imagem

Figure 2.7: Personalization with a visually adaptive keyboard, showing the adapted layout for two participants (Findlater and Wobbrock, 2012).
Figure 3.3: Error Rate for each Technique and Target Size (left: motor impaired, right:
Figure 3.4: Overall Taps and Directional Gestures - left: motor impaired participant, right:
Figure 3.8: Words per minute for each condition. Error bars denote a 95% confidence interval.
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Referências

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