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Virtual and Augmented Reality – 2021 Introduction to course

Universidade de Aveiro

Departamento de Electrónica, Telecomunicações e Informática

Beatriz Sousa Santos, Paulo Dias

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Team

Beatriz Sousa Santos; Paulo Dias ([email protected]; [email protected])

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Topics

• Introduction to Virtual Reality (VR) Augmented (AR) and Mixed Reality (MR)

• Definition, historical perspective, evolution, and applications

• Frameworks for MR

• Input and output devices, tracking

• 3D user interfaces and interaction techniques

• Human-Centered Design for MR

• Human factors in MR

• Evaluation of MR applications

• Traditional and emerging applications

http://sweet.ua.pt/bss/disciplinas/RVA/RVA-home.htm

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Lectures and Lab classes (tentative)

1 (Oct/12) - Introduction to the course, syllabus, assessment, bibliography Paper presentation guidelines

2 (Oct/19) - Introduction to VR select a Paper VR Frameworks

3 (Oct/26) - Introduction to AR and MR Introduction to Unity

4 (Nov/2) - Input Devices and trackers / Paper presentation Introduction to Unity and mini-project

5 (Nov/9) - Human Centered Design for MR / Paper presentation Introduction to Unity select mini-project

6 (Nov/16) - Output devices / Paper presentation H/W demo

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7 (Nov/23) - Paper presentation

Frameworks for AR (Unity/Vuforia)

8 (Nov/30) - Human factors in MR – Paper presentation Mini-project

9 (Dec/7) - Evaluation in MR – Paper presentation Mini-project

10(Dec/14) - Mini-project mid-term presentation submit sides

11 (Dec/21) - Research work at DETI/IEETA - Paper presentation Mini-project

12 (Jan/4) - Research work at DETI/IEETA - Paper presentation Mini-project

13 (Jan/11) – Paper presentation Mini-project

14 (Jan/18) – Presentation and demo of Mini-project/ Exam

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Lectures and Lab classes

• ~1h30 – lecture + paper presentation and discussion

• ~1h30 – lab session

• 2 sessions devoted presentation and demo of the mini-projects (follow up and final presentations)

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Main bibliography

Jerald, J., The VR Book: Human-Centered Design for Virtual Reality, ACM and Morgan & Claypool, 2016

LaValle, S., Virtual Reality - Virtual Reality. Cambridge University Press, 2017 (http://vr.cs.uiuc.edu/)

LaViola, J., Kruijff, E., McMaha, R., Bowman, D, Poupyrev, I. J., 3D User Interfaces: Theory and Practice, 2nd ed., Addison Wesley, 2017

Schmalstieg, D., Hollerer, T., Augmented Reality: Principles and Practice (Usability). Addison-Wesley Professional, 2016

M. Billinghurst, A. Clark, and G. Lee, “A Survey of Augmented Reality”, Found.

Trends Human-Computer Interaction, vol. 8, no. 2, pp. 73–272, 2015

Journal and Conference Papers …

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- Exam – 35%

- Mini-project – 50% (15%+35%)

- Paper presentation and discussion – 15%

Working students must contact us until October 22 about the assessment

Assessment

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Practical assignment

(general characteristics)

• Groups of two students

• Mini-project

• Development of a simple MR application using a human-centered approach, specific devices and libraries

• Existing code may be used, provided that it is explicitly identified and its source adequately cited

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Our devices

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VARLab

IEETA – room 0.24

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Analyze and present a conference/ journal paper a book section or a MR framework/tool:

long paper (10+ pages) or book section or MR framework

Each student must:

- select a paper,

a book section

or bring your preferences to propose

another paper until October, 26

or a framework

- Read the paper presentation guidelines (presentation guidelines) - Make a ~25 min (1 student) presentation

- Send the slides to ([email protected]) 12

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Some suggested papers to read, present and discuss

(but you may propose any other paper within scope you find interesting)

- C. Bermejo and P. A. N. Hui, “A Survey on Haptic Technologies for Mobile,” ACM Computing Surveys., vol. 54, no. 9, 2021

- N. Ashtari, A. Bunt, J. Mcgrenere, M. Nebeling, P. K. Chilana, and A. Arbor,

“Creating Augmented and Virtual Reality Applications : Current Practices ,

Challenges , and Opportunities,” in CHI ’20 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2020.

- T. Nakamoto, T. Hirasawa and Y. Hanyu, "Virtual environment with smell using wearable olfactory display and computational fluid dynamics simulation," 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Atlanta, GA, USA, 2020.

- M. Slater et al., “The Ethics of Realism in Virtual and Augmented Reality,” Frontiers in Virtual Reality, March, pp. 1–13, 2020

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(Cont.)

- M. Murcia-López, T. Collingwoode-Williams, William Steptoe, Raz Schwartz, Timothy J. Loving, Mel Slater, “Evaluating, “Virtual Reality Experiences Through Participant Choices”, 2020 IEEE Conference on Virtual Reality and 3D User

Interfaces (VR), Atlanta, GA, USA, 2020

- P. Wacker, O. Nowak, S. Voelker, and J. Borchers, “ARPen : Mid-Air Object

Manipulation Techniques for a Bimanual AR System with Pen & Smartphone,” in CHI

’19 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2019.

- M. Speicher, B. D. Hall, and M. Nebeling, “What is Mixed Reality ?,” in CHI ’19

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2019.

- S. Thanyadit, P. Punpongsanon, and T.-C. Pong, “ObserVAR : Visualization System for Observing Virtual Reality Users using Augmented Reality,” in ISMAR 2019 -

International Symposium on Mixed and Augmented Reality 2019, 2019, pp. 258–268.

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Where to find papers and topcs to present

http://ismar.vgtc.org/

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http://ieeexplore.ieee.org/Xplore http://dl.acm.org/

http://www.springer.com/comp uter/image+processing/journal/

10055

http://ieeevr.org/2021/

https://ismar21.org/

https://vrst.acm.org/vrst2021/

Or other journals or conferences

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Suggestions of alternative presentations

• Auditory perception and Audio rendering in VR

• Haptics, smell, robotics and BC interfaces in VR

• Unreal

https://www.unrealengine.com/en-US/

• ARCore

https://developers.google.com/ar/

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Discuss papers

• After each paper presentation:

- All students vote on their colleagues presentation (link available in Moodle)

- Everyone discusses the paper

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Participate in testing a VR-based mini-game for stroke rehabilitation

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• Questions?

• Students’ profile/background?

• Dates for exam and assignment presentation and submission?

• Voluntaries to present and

discuss a paper on October 26?

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Referências

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