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[PENDING] Ανάπτυξη πολυμεσικής εφαρμογής διαχείρησης εικόνων.

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Όσον αφορά τις ρυθμίσεις που απαιτούνται για τη δημιουργία του αρχικού βίντεο, λάβαμε όσα εφέ χρειαζόταν από το παράθυρο ελέγχου εφέ (εφέ βίντεο/παραμόρφωση/κάμψη, εφέ βίντεο/παραμόρφωση/καρφίτσα γωνίας, εφέ βίντεο/παραμόρφωση/παραμόρφωση φακού, εφέ βίντεο / παραμόρφωση /μεταμόρφωση).

BACKGROUND

Back: Χρειαζόμαστε ένα κουμπί που θα οδηγεί στην προηγούμενη σελίδα για κάθε φωτογραφία. Τοποθετήσαμε στο score ένα τέτοιο κουμπί ένα sprite πιο κάτω από

SCRIPTS

34;The 'Show Text' behavior must be associated with another sprite containing a Field or a Text Member." & RETURN &. 34;If such a sprite exists, it will be automatically selected in the Behavior Parameters dialog." & RETURN & RETURN &. 34;If you want the Tooltip to appear at a certain position relative to the current sprite, choose the appropriate position in the.

Behavior Parameters dialog and make sure the associated 'Show Text' behavior is set to act as a tooltip. 34;If you need to display a long tooltip consisting of several lines of text to be displayed at the position of this sprite, then use send a message to this behavior containing the required string. 34;If tooltips generated by this behavior are to be displayed in a status bar, this step may be necessary.

34; The 'Show Text' behavior places a long line of text in the status bar and displays scroll bars if necessary." & RETURN & RETURN &. 34;This behavior requires the 'Show Text' behavior to be available on a field - or text sprite to display the messages it generates. 34;The parameter set for the associated 'Show Text' behavior determines whether the tooltip message appears in a status bar or as a temporary tooltip display above or near this sprite .".

EnrollDisplaySprite does its best to find a new instance of the behavior -- 'Display Text', but it warns the author that there might be a conflict. If the Display Text behavior is set to act as a tooltip, it will move it. By setting myStartTicks to -- maxInteger on mouse Leave, I can be sure that Show Tip will not be.

Ακολουθεί ο κώδικας για το κουμπί “exit”(ο κώδικας αυτός γράφεται αμέσως μετά από τον κώδικα που απαιτείται για να κάνει τον κουμπί ήχο μετά το

34;Drag behavior onto a sprite, select the Quicktime sprite to control and what action the button should perform." & RETURN & RETURN. 34;This behavior sets the member of a sprite depending on the state of the mouse (elsewhere, rollover) . , mouse down, mouse up)." & RETURN & .. 34;This creates a button that can either initiate actions in other sprites or provide visual feedback for other behaviors attached to the same sprite." & RETURN & RETURN &. 34;The message can also be suppressed." & RETURN & RETURN & Objects can 'subscribe' to the behavior to receive PushButton_Activated, _Enabled and _Disabled messages.

34;The two-way messaging system allows object references to be cleaned up before the object is destroyed." & RETURN & RETURN & \ "Behavior can be set to account for all sprites in higher channels blocking or passing all mouse events. 34;If mouse events are passable, you can place blended sprites over the button to change its color. 34;If mouse events are blocked, such transparent sprites provide an alternative method to disable the button." & RETURN & RETURN & \ "ALLOWED MEMBER TYPES" & RETURN & \. 34;If the members are sequentially cast in this order then they can use the default values ​​to create the button." & RETURN &. 34;Select one of the pointers included in the Director program, or specify two 1-bit members of a 16x16 pixel bitmap: one to act as the pointer image, and one to define transparent/opaque areas of the pointer." & RETURN & RETURN & . 34;This ensures that the opaque area properly surrounds the cursor image." & RETURN & RETURN &.

34;Or create your own custom Lingo to display runtime information such as mouse position." & RETURN & RETURN &. 34;It is recommended that you place it offstage before using it in case it causes a short flash on the screen." & RETURN & RETURN & \ "STATUS BAR type display will appear on the stage at all. 34;If the text is too long to be displayed in the member of the current sprite, a scroll bar will appear.

34; & \ "If you think a scrollbar might be necessary, make sure the field or text member is long enough for the scroll arrows to work properly." & RETURN & RETURN &. 34;Set the font size and other characteristics of the field or text member to customize the appearance of the message." & RETURN & RETURN. 34;This behavior is intended to be used with the Tooltip and Hypertext - Display Status behaviors to create a status or a tooltip under the cursor."

34;Use with bitmap sprites to allow the user to paint by dragging the mouse."&RETURN&RETURN&\. 34;If the Undo Broker, Undo Step, and Paint Line scripts are available, paint and erase actions can be undone.". ACTION: Adds this instance to the actorList to start tracking - the position of the mouse on stepFrame. the actorList).append(me) end mouseDown.

Tell the Paint behavior to set the color of the brush sendAllSprites(#Paint_SetBrushColor, tColorUnderMouse) -- .. the actorList).deleteOne(me) end if. 34;In order to function, this behavior requires the presence of the Undo Broker script, plus the Undo Step and any associated undo scripts."&RETURN&RETURN&\.

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