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ARISTOTLE UNIVERSITY OF THESSALONIKI

ACADEMIC OPEN COURSES

Mobile Device Interfaces

Lecture No. 5

Dionysios Politis

Dept. of Informatics

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License

• This educational material is subject to Creative Commons licensing.

• For educational material such as images, that subjects to another form of licensing, the

license is explicitly referred.

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Funding

• This educational material has been developed as part of the educational work of the academic teacher.

• The project “Open Academic Courses at the Aristotle University of Thessaloniki” has only funded the

reconfiguration and reshaping of the educational material.

• The project is implemented under the Operational Program

“Education and Lifelong Learning” and is co-funded by the European Union (European Social Fund) and National

resources.

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Interactive Learning Platforms:

The WizIQ paradigm

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Issues encountered

I n t e r a c t i v e , p a r t i c i p a t o r y d e s i g n i s g a i n i n g m o m e n t u m f o r t h e r e m o t e a c c e s s o f l e a r n i n g r e s o u r c e s a n d a c q u i s i t i o n o f

k n o w l e d g e .

E l e c t r o n i c p l a t f o r m s d e p l o y a c l i e n t - s e r v e r m o d e l t h a t i s

i n c r e a s i n g l y e x t e n d i n g h y p e r t e x t c o m m u n i c a t i o n t o m u l t i m e d i a l e v e l i n t e r a c t i o n .

T h i s m o d e l o f e l e c t r o n i c l e a r n i n g i s c a r r i e d o u t b y a v a r i e t y o f e l e c t r o n i c d e v i c e s , w i t h t h e m o s t r e c e n t n e w c o m e r s b e i n g

t a b l e t s , m o b i l e d e v i c e s a n d s i m i l a r p a r a p h e r n a l i a .

A s t u d y i n g p a r a d i g m , i n w h i c h l e c t u r e s a r e b r o a d c a s t e d o v e r t h e I n t e r n e t w h i l e s t u d e n t s m a y p a r t i c i p a t e i n t e r v e n i n g d r a s t i c a l l y w h i l e b e i n g i n s t r u c t e d w i l l b e p r e s e n t e d .

C o n c l u s i o n – f u t u r e t r e n d s .

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The WizIQ paradigm of distance learning

The WizIQ software uses a learning platform that simulates the virtual

classroom formed when an instructor communicates interactively with his remote students.

More specifically:

• E-Learning providers lease through this platform “accounts” that allow them to create distance learning sessions

• They create virtual classes that function providing lists of intended educational events and time schedules.

• Particular activities are promoted that enhance systematic instruction and the practice of teaching over a network

• Learning curves of a student’s progress or acquired skills may be readily deduced

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The WizIQ paradigm of distance learning

This category of platforms offers increased interactivity when using styluses or similar pointing devices; recently, tablet surfaces may be used as well.

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The snapshots that follow, focus on the potential that interactive multimedia learning offers to the school of future.

An iconic presentation of the teaching methodology

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The standard User Interface deployed by the WizIQ platform:

An iconic presentation of the teaching methodology

A variety of working environments is offered …

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An iconic presentation of the teaching methodology

… with a multitude of chromatic compounds

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The instructor during the on-line session can transfer his handwritten “whiteboard”

learning material to his remote students enabling interactive visual communication.

An iconic presentation of the teaching methodology

Online support is offered if service provision is disrupted

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Although strictly scheduled, there is flexibility in extending sessions...

An iconic presentation of the teaching methodology

Renewing time leases

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User centered design implies an intended methodology that focuses on specific programming elements:

An iconic presentation of the teaching methodology

If voice communication is disrupted, involved parties

can communicate using the chat area

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An iconic presentation of the teaching methodology

A multitude of interactive plug-ins can be seen

invoking menu bars

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An iconic presentation of the teaching methodology

Microphone volume settings alongside camera advanced

settings provide smooth audio-visual communication

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An iconic presentation of the teaching methodology

For each whiteboard session invoked there are various formatting and recording

options offered

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An iconic presentation of the teaching methodology

Each on-line school provides a “Content Library”

to its students, formed

out of public and private sources...

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An iconic presentation of the teaching methodology

… like this on-line public book

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An iconic presentation of the teaching methodology

However, external files and e-books can be uploaded and offered

via the virtual learning

environment to the school’s students

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An iconic presentation of the teaching methodology

The virtual learning environment is capable of handling

multiple learning sessions

and whiteboard interactive surfaces

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An iconic presentation of the teaching methodology

The overall “touch and feel”

is as if the student is

attending ex-cathedra teaching in front of the class’ whiteboard

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An iconic presentation of the teaching methodology

In the following slides, some special tools that enhance the multimedia learning interactivity

are presented.

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An iconic presentation of the teaching methodology

Communicating simultaneously with many students

Every time a student wishes to address himself within the virtual classroom, he “clicks” on the appropriate button.

Within the instructor’s graphical user interface a “hands up”

sign appears next to the participating student’s name.

The instructor, using his pointing device, selects the

“acknowledgement” mark upon the pop-up window that emerges out of the student’s name-label.

Depending on the course taught, more than a handful of

students can readily achieve interactive, distance training.

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An iconic presentation of the teaching methodology

With this tool, both text and figures

may be moved

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An iconic presentation of the teaching methodology

The pointing tool ...

Τhe pointer

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An iconic presentation of the teaching methodology

The instructor’s pencil tool

The text tool

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An iconic presentation of the teaching methodology

The student’s pencil tool The basic shapes,

block arrows and line connectors tool

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An iconic presentation of the teaching methodology

The line tool

The grid tool

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An iconic presentation of the teaching methodology

The rectangle tool

The circle tool The triangle tool

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An iconic presentation of the teaching methodology

Tools for changing pencil and theme colors

& inserting shapes

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An iconic presentation of the teaching methodology

The eraser tool

The delete shape tools

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An iconic presentation of the teaching methodology

The “undo (Ctrl+Z) – redo (Ctrl+Y)” tools

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An iconic presentation of the teaching methodology

The “insert external files” tool

The “insert files from library” tool

The user may outsource a variety of

files

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An iconic presentation of the teaching methodology

The “insert multimedia”

tool

Multimedia is cross- referenced as a special

category of input files

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Students are assigned work or study that is required to be done at home.

After completion, assignments are:

• Scanned and submitted

Especially if they contain mathematic formulas, they are scanned or photographed by a

smartphone or tablet and submitted to the virtual learning environment

• E-Tests

In certain cases, the interaction has the form of hypertext communication. Assignments and electronic tests may be used for submitting

multiple choice, multiple format exams or typed text exercises.

Student Assignments

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End of the 5 th Lecture

Sources :

- S. Love, Understanding Mobile Human-Computer Interaction Elsevier – Butterworth – Heinemann, 2005

- D. Akoumianakis, COMPUTER-USER INTERFACE – a modern approach

Kleidarithmos Publications , Athens 2006 (in Greek)

- N. Avouris, Ch. Katsanos, N. Tselios, K. Moustakas, Introduction to Human Computer Interaction

www.kallipos.gr, Athens 2015 (in Greek)

- Β. Schneiderman & C. Plaisant, Designing the User Interface:

Strategies for Effective Human-Computer Interaction 5th Edition, Pearson, 2009

- J. Preece, Y. Rogers, H. Sharp, INTERACTION DESIGN – beyond Human-Computer Interaction

4th Edition, John Wiley & Sons, 2015

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In most cases, sessions are not recorded. For standardization purposes, however:

• Student behaviour and competences

Student performance and attitude may be examined closely and cross – checked with

examination results, giving a holistic approach on competences

• E-Tests

In certain cases, the interaction has the form of hypertext communication. Assignments and electronic tests may be used for submitting

multiple choice, multiple format exams or typed text exercises.

Recording sessions

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Reference note

Copyright Aristotle University of Thessaloniki©, Mobile Device Interfaces - Lecture 5: “Interactive Learning Platforms: The WizIQ paradigm”.

Version: 1.0. Thessaloniki 2016.

Available from the web address: http://delos.auth.gr

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Licensing note

This material is available under the terms of license Creative Commons Attribution [1] or later, International Edition. Excluding independent third- party projects e.g. photos, diagrams, etc., which are contained therein and are reported together with their terms of use in “Third Party Works Vitae”

The beneficiary may provide the licensee separate license for commercial usage of this work under request.

[1] http://creativecommons.org/licenses/by/4.0/

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