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Habilidades desenvolvidas em matemática após o uso de jogos digitais / Skills developed in mathematics after using digital games

Habilidades desenvolvidas em matemática após o uso de jogos digitais / Skills developed in mathematics after using digital games

... educational games and the teaching of mathematics: different perspectives and ...of digital games in the teaching and learning process of Mathematics, a semi-structured interview was conducted with ...

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Game as text as game: the communicative experience of digital games

Game as text as game: the communicative experience of digital games

... by digital media in mind, but his descriptive approach of the mechanical organization of the text, by treating it as an object rather than as an event or experience, would be seen in the light of Iser and Dewey’s ...

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Affective narratives for engagement in digital games

Affective narratives for engagement in digital games

... All the methods reviewed above were inferred-measurement approaches, where the player information was inferred from player actions. From this review, there is little to no work done on video game narrative’s adaptation ...

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Emotional reactions of different interface formats: Comparing digital and traditional board games

Emotional reactions of different interface formats: Comparing digital and traditional board games

... popular games, and could provide physical and digital versions at the same ...innovative games released in recent years were excluded; stimuli selection might affect ...of digital games ...

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Games in the environmental context and their strategic use for environmental education

Games in the environmental context and their strategic use for environmental education

... Thus, digital games are proposed as manners, methods and ways to improve the understanding, interpretation and application of the concepts of Sustainability and Environmental ...

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Game and Digital Culture (a Study on Hay Day Game)

Game and Digital Culture (a Study on Hay Day Game)

... Digital games are a commercial product developed and distributed by media companies and often uses characters or scenarios of movies, books, and ...The digital game play comes from individual media ...

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DE SÃO PAULO PUC-SP Renata Correia Lima Ferreira Gomes

PONTIFÍCIA UNIVERSIDADE CATÓLICA DE SÃO PAULO PUC-SP Renata Correia Lima Ferreira Gomes

... de games, é possível analisá-lo sob diversos ...dos games: “to simply talk about ‘games, or even ‘digital games’, seems irresponsible: there are large and widening differences between ...

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Down the Borel Hierarchy: Solving Muller Games via Safety Games

Down the Borel Hierarchy: Solving Muller Games via Safety Games

... Note that the first statement speaks about both players while the second one only speaks about Player 0. This is due to the fact that the safety game keeps track of Player 1’s scores only, which al- lows Player 0 to ...

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Names and Games

Names and Games

... A lot of what goes by the name of Bayesian analysis formally uses vague priors but as Jimmy Savage once pointed out a model should be as big as an elephant and in that he was being too m[r] ...

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TECNOLOGIAS ASSISTIVAS E DEFICIÊNCIA: ALGUMAS CONSIDERAÇÕES

TECNOLOGIAS ASSISTIVAS E DEFICIÊNCIA: ALGUMAS CONSIDERAÇÕES

... geração digital, do instantâneo, do agora, do on-line é que comanda a sociedade ...inclusão digital dos cidadãos, para que possam fazer parte do mundo ...

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Survey of Digital Materials for Teaching Less Commonly Taught Languages

Survey of Digital Materials for Teaching Less Commonly Taught Languages

... found digital first-year courses in Aymara, Burmese, Hausa, Hebrew, Khmer, Kurdish, Macedonian, Nepali, Wolof, and Yoruba, as well as 3-year courses for Kazakh and ...

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Imersão em games narrativos.

Imersão em games narrativos.

... os games tendo como ponto de partida um conceito nascido na literatura e segundo um roteiro constituído por meios narrativos e audiovisuais continua sendo uma ...dos games em teorias externas a ...os ...

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THE DIGITAL ERA: AN ESSAY ON INTERCULTURALITY AND TECHNOLOGY

THE DIGITAL ERA: AN ESSAY ON INTERCULTURALITY AND TECHNOLOGY

... In this technological avalanche of madness, there was one unsuspecting intervenient. With the booming internet phenomenon in Korea, a new form of entertainment appeared: online gaming. The major culprit: PC Bangs. This ...

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FACULDADE DE MEDICINA VETERINÁRIA PROGRAMA DE PÓS-GRADUAÇÃO EM CIÊNCIAS VETERINÁRIAS

FACULDADE DE MEDICINA VETERINÁRIA PROGRAMA DE PÓS-GRADUAÇÃO EM CIÊNCIAS VETERINÁRIAS

... superficial digital flexor, digital flexor, cranial tibial, fibular third, long digital extensor, lateral digital extensor, popliteal, interosseous and ...

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Discrete public goods with incomplete information

Discrete public goods with incomplete information

... We analyze simultaneous discrete public good games wi.th incom- plete information and continuous contributions. we consider comribution and sub- scription games. In the f[r] ...

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NARRATIVE BIFURCATION, CLOUD COMPUTING INTERFACES AND HITCHCOCK

NARRATIVE BIFURCATION, CLOUD COMPUTING INTERFACES AND HITCHCOCK

... From a narratological perspective, this paper aims to address the theoretical issues concerning the functioning of the so called «narrative bifurcation» in data presentation and information retrieval. Its use in ...

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Perancangan Komunikasi Visual Web Games Interaktif Gooclean.Com Guna Menanamkan Budaya Anti Korupsi Sejak Dini

Perancangan Komunikasi Visual Web Games Interaktif Gooclean.Com Guna Menanamkan Budaya Anti Korupsi Sejak Dini

... sebuah games berbasis web yang menarik minat bermain sambil ...web games interaktif Gooclean sendiri dikemas semenarik mungkin guna merangsang dan meningkatkan minat anak terhadap materi yang ...

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Expanding the Magic Circle in Pervasive Casual Play

Expanding the Magic Circle in Pervasive Casual Play

... In InStory [21] users discover Quinta da Regaleira. Quinta da Regaleira is a beautiful architectural complex, classified as World Heritage, that includes a twentieth century palace and a garden for initiation rites with ...

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rev. educ. fis.  vol.24 número1

rev. educ. fis. vol.24 número1

... many minutes of very unbalanced games would be “garbage time”, and game-related statistics from those minutes have little value for analysis. A three-way (sex × age × game result) analysis of variance (ANOVA) was ...

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Science Teacher Candidates’ Views About Games and Evaluating Prepared Games by Them

Science Teacher Candidates’ Views About Games and Evaluating Prepared Games by Them

... science games” motivated the present ...on games, was determined by using data obtained from open-ended questions and ...science games obtained from the open-ended questions and ...science ...

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