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[PDF] Top 20 A conceptual framework to implement gamification on online courses of computer programming learning: implementation

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A conceptual framework to implement gamification on online courses of computer programming learning: implementation

A conceptual framework to implement gamification on online courses of computer programming learning: implementation

... use of gamification in education by only describing the use of some gamification elements and reiterating their possible use in educational ...research on the effectiveness of ... See full document

10

Computer programming learning: how to apply gamification on online courses?

Computer programming learning: how to apply gamification on online courses?

... course to previously identify the general goals, the expected results and the topics that will be taught to support the general goals and the expected ...One of these theories is Bloom’s taxonomy ... See full document

9

Gamification Conceptual Framework

Gamification Conceptual Framework

... — Gamification has attracted the attention of researchers from different areas such as marketing, health, sports and ...education. Gamification integrates elements of game design in non-game ... See full document

7

The Effects of Pair Programming on Learning Efficiency in Short Programming Assignments

The Effects of Pair Programming on Learning Efficiency in Short Programming Assignments

... During programming, they can check syn- tax errors of the ...programs. On completion of programming, the students can use their test cases to test the ...ing of the ... See full document

16

Public Policies to Promote Reading in Brazil: an analysis (1930-2014)

Public Policies to Promote Reading in Brazil: an analysis (1930-2014)

... aims to develop a diachronic analysis of the main governmental actions for the propagation of reading, literature and the formation of ...order to fulfill this objective, the article is ... See full document

20

A Contribution to the E-Framework: a Specification of a Programming Exercise Evaluation Service

A Contribution to the E-Framework: a Specification of a Programming Exercise Evaluation Service

... interchange of learning objects and learners' information through the adoption of new standards that brought content sharing and interoperability to ...spite of its adoption they have ... See full document

18

An Analysis of Creative Process Learning in Computer Game Activities Through Player Experiences

An Analysis of Creative Process Learning in Computer Game Activities Through Player Experiences

... extent to which creative processes can be fostered through computer ...focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based ... See full document

21

A Tuning-AHELO Conceptual Framework of Expected Desired/Learning Outcomes in Engineering

A Tuning-AHELO Conceptual Framework of Expected Desired/Learning Outcomes in Engineering

... terms of learning outcomes and competencies. Learning outcomes are statements of what a learner is expected to know, understand and/or be able to demonstrate after completion ... See full document

55

A gamification framework as a collaboration motivator for software development teams

A gamification framework as a collaboration motivator for software development teams

... putting on a tennis shoes and a digital music player and collecting data on running and publishing it in an online community created for this ...The online community was a huge success and ... See full document

186

GAMIFICATION AS A LEARNING TOOL

GAMIFICATION AS A LEARNING TOOL

... applies gamification to Network and System Management subject in the Polytechnic Institute of ...adaptation of content as well as the definition of learning experiences that can ... See full document

10

數位學習領域主題分析之研究 Subject Analysis on the Field of E-Learning Research

數位學習領域主題分析之研究 Subject Analysis on the Field of E-Learning Research

... (National Learning Infrastructure Initiative) program in 1994 to promote e-learning, and in 1996, Taiwan began developing e-learning with the promotion of distance learning in ... See full document

37

Implications of the summit of the Americas for the Pan American Health Organization: framework for health sector reform

Implications of the summit of the Americas for the Pan American Health Organization: framework for health sector reform

... This framework also constitutes a basis on which to implement and monitor the resolution of the Summit of the Americas on equitable access to basic health services [r] ... See full document

26

Elements of Gamification in Virtual Learning Environments

Elements of Gamification in Virtual Learning Environments

... and learning environments. In this scenario, the gamification technique emerges as a promissing approach, considering the impact on the students’ motivation and appealing to their ... See full document

12

Bairro Alto revisited: reputation and symbolic assets as drivers for sustainable innovation in the city

Bairro Alto revisited: reputation and symbolic assets as drivers for sustainable innovation in the city

... aims to analyze sustainable innovation in the context of an urban creative quarter, the Bairro Alto area, in the city of ...process of progressive gentrification and massification, like many ... See full document

34

OPTIMIZATION OF WELD PENETRATION PROBLEM IN BUTT WELDED JOINTS USING STRESS CONCENTRATION FACTORS AND STRESS INTENSITY FACTORS

OPTIMIZATION OF WELD PENETRATION PROBLEM IN BUTT WELDED JOINTS USING STRESS CONCENTRATION FACTORS AND STRESS INTENSITY FACTORS

... Reinforcement Learning is learning from interactions with an environment, from the consequences of action, rather than from explicit ...dynamic programming [8] and is primarily used to ... See full document

7

Effects of Using Model Robots in the Education of Programming

Effects of Using Model Robots in the Education of Programming

... Similarly to the traditional educational environment, in education supported by infor- mation technology tools the teaching materials and educational methods are introduced to some kinds of teaching ... See full document

8

Creative problem solving method in organizational innovation

Creative problem solving method in organizational innovation

... ability to retain creative managers and employees (McAdam & McClelland, 2002) and to provide an environment where each one will feels free and willing to contribute to organizational ... See full document

17

Conceptual privacy framework for health information on wearable device.

Conceptual privacy framework for health information on wearable device.

... accepted to send information from the mobile and to allow the sensors to continuously provide a report to the installed application ...notified of a carefully designed privacy policy ... See full document

16

Evaluating the influence of selected parameters on sensitivity of a numerical model of solidification

Evaluating the influence of selected parameters on sensitivity of a numerical model of solidification

... series of analyses indicate lack of dependence of certain sensitivity analysis ...case of increasing the parameter r (the number the matrix B* is generated) obtaining identical results despite ... See full document

6

A new conceptual framework based on the ECSI model to support axiomatic design

A new conceptual framework based on the ECSI model to support axiomatic design

... According to the ECSI framework, our entire model is estimated using Partial Least Squares (PLS) ...based on the argument that other widely employed frameworks used to estimate SEM make more ... See full document

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