• Nenhum resultado encontrado

Nesta dissertação implementámos e testámos vários protótipos de MARS com dispositivos disponíveis no mercado. Uma vez que a tecnologia continua a avançar com ritmo acelerado, como trabalhos futuros, existe necessidade e ambição de propor e avaliar novos protótipos baseados nos mais recentes dispositivos entretanto lançados no mercado, ainda mais leves e com maior desempenho.

Estamos convencidos que com os futuros protótipos será possível obter experiências com maior grau de imersão e conforto, capazes de funcionar em condições mais adversas como é o caso de ambientes com muita iluminação, permitindo uma maior liberdade de movimentação aos seus utilizadores.

No mercado, num futuro próximo, avizinhando-se o surgimento de uma aposta clara na AR móvel, já foram anunciados novos dispositivos como o caso do Microsoft Hololens, este dispositivo inclui câmaras de infravermelhos permitindo uma maior precisão na apresentação dos conteúdos. A aposta na combinação de dispositivos como smartglasses e smartwatchs será um caminho a seguir, pois para que os smartglasses se tornem um tipo de dispositivo aceite socialmente, estes têm que ter um design apelativo e possibilitarem formas de interação diferentes da voz ou do toque (direto no dispositivo). A utilização de smartwatchs ou

smartphones para interação com os smartglasses seria uma boa alternativa, através de

movimentos que o utilizador realizasse com o seu pulso poderia surtir efeito nos conteúdos que visualizaria e ao utilizar o ecrã do smartwatch ou smartphone poderia alterar as opções de seleção do conteúdo, a maior parte do processamento poderia ser realizado fora dos

smartglasses, como por exemplo no smarphone, aliviando assim restrições de performance que

pudessem existir. A nível comercial a VR está mais avançada que a AR, contudo, o potencial da RA é muito mais elevado pois pode ser utilizada em qualquer altura do dia, nos mais diversificados contextos, estando em constante auxílio do utilizador.

117

Bibliografia

Adão, T., Magalhães, L., Peres, E., & Pereira, F. (2014). Procedural Generation of Traversable Buildings Outlined by Arbitrary Convex Shapes. Procedia Technology, 16, 310–321. http://doi.org/10.1016/j.protcy.2014.10.097

Ahn, J., & Han, R. (2012). An indoor augmented-reality evacuation system for the Smartphone using personalized Pedometry. Human-Centric Computing and Information Sciences,

2(1), 1–23. http://doi.org/10.1186/2192-1962-2-18

Ana Regina M. Cuperschmid, & Marcia Regina de Freitas. (2013). Possibilidades de uso de realidade aumentada Móvel para AEC. In Qualidade de projeto nna era digital

integrada. São Paulo, Brasil. Retrieved from

http://www.academia.edu/4478442/POSSIBILIDADES_DE_USO_DE_REALIDADE _AUMENTADA_M%C3%93VEL_PARA_AEC

Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual

Environments, 6(4), 355.

Bajura, M., & Neumann, U. (1995). Dynamic registration correction in video-based augmented reality systems. IEEE Computer Graphics and Applications, 15(5), 52–60. http://doi.org/10.1109/38.403828

Barakonyi, I., & Schmalstieg, D. (2006). Ubiquitous animated agents for augmented reality. In

IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006. ISMAR 2006 (pp. 145–154). http://doi.org/10.1109/ISMAR.2006.297806

Belimpasakis, P., Selonen, P., & You, Y. (2010). Bringing user-generated content from Internet services to mobile augmented reality clients. In Virtual Reality Workshop (CMCVR),

2010 Cloud-Mobile Convergence for (pp. 14–17).

118

Biocca, F. A., & Rolland, J. P. (1998). Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See-Through, Head-Mounted Displays. Presence:

Teleoperators and Virtual Environments, 7(3), 262–277.

http://doi.org/10.1162/105474698565703

Brand, D. D. (2001, February 21). How many frames per second can our wonderful eyes see? Retrieved November 8, 2015, from http://amo.net/nt/02-21-01fps.html

Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., & Ivkovic, M. (2010). Augmented reality technologies, systems and applications. Multimedia Tools and

Applications, 51(1), 341–377. http://doi.org/10.1007/s11042-010-0660-6

Caudell, T. P., & Mizell, D. W. (1992). Augmented reality: an application of heads-up display technology to manual manufacturing processes. In Proceedings of the Twenty-Fifth

Hawaii International Conference on System Sciences, 1992 (Vol. ii, pp. 659–669 vol.2).

http://doi.org/10.1109/HICSS.1992.183317

Chamberlain, K. (2002). Performance Testing of the Trimble Pathfinder Pro XR Global Positioning System Receiver. URL: Http://www. Fs. Fed.

us/database/gps/mtdc/gps2000/ProXR_3–2001. Retrieved from

http://www.ruraltech.org/gis/gps/gps_receiver_tests/pro_xr/proxr_3-2001.pdf

Chen, D. M., Tsai, S. S., Vedantham, R., Grzeszczuk, R., & Girod, B. (2009). Streaming mobile augmented reality on mobile phones. In 8th IEEE International Symposium on Mixed

and Augmented Reality, 2009. ISMAR 2009 (pp. 181–182).

http://doi.org/10.1109/ISMAR.2009.5336472

Cheok, A. D., Fong, S. W., Goh, K. H., Yang, X., Liu, W., & Farzbiz, F. (2003). Human Pacman: A Sensing-based Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction. In Proceedings of the 2Nd Workshop on Network and System

119

Support for Games (pp. 106–117). New York, NY, USA: ACM.

http://doi.org/10.1145/963900.963911

Cheok, A. D., Goh, K. H., Liu, W., Farbiz, F., Fong, S. W., Teo, S. L., … Yang, X. (2004). Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. Personal and Ubiquitous Computing, 8(2), 71–81. http://doi.org/10.1007/s00779-004-0267-x

Cisco. (2015, February 3). Cisco Visual Networking Index: Global Mobile Data Traffic Forecast Update 2014–2019 White Paper. Retrieved May 25, 2015, from http://cisco.com/c/en/us/solutions/collateral/service-provider/visual-networking-index- vni/white_paper_c11-520862.html

Dahne, P., & Karigiannis, J. N. (2002). Archeoguide: system architecture of a mobile outdoor augmented reality system. In International Symposium on Mixed and Augmented

Reality, 2002. ISMAR 2002. Proceedings (pp. 263–264).

http://doi.org/10.1109/ISMAR.2002.1115103

Domhan, T. (2010). Augmented Reality on Android Smartphones. Studiengangs

Informationstechni. Dualen Hochschule Baden-Württemberg Stuttgart. Retrieved from

http://softwareforschung.de/fileadmin/_softwareforschung/downloads/WISTA/Tobias _Domhan_Studienarbeit.pdf

Feiner, S., MacIntyre, B., Hollerer, T., & Webster, A. (1997). A touring machine: prototyping 3D mobile augmented reality systems for exploring the urban environment. In First

International Symposium on Wearable Computers, 1997. Digest of Papers (pp. 74–81).

http://doi.org/10.1109/ISWC.1997.629922

Feiner, S., Macintyre, B., & Seligmann, D. (1993). Knowledge-based Augmented Reality.

120

Ferdinand, P., Müller, S., Ritschel, T., & Wechselberger, U. (2005). The Eduventure–a new approach of digital game based learning combining virtual and mobile augmented reality games episodes. In In Pre-Conference Workshop “Game based Learning” of

DeLFI 2005 and GMW 2005 Conference (Vol. 13). Rostock.

Foxlin, E., & Harrington, M. (2000). WearTrack: a self-referenced head and hand tracker for wearable computers and portable VR. In The Fourth International Symposium on

Wearable Computers (pp. 155–162). http://doi.org/10.1109/ISWC.2000.888482

Gattullo Michele, Di Donato Michele, & Sorrentino Fabio. (2013). VisitAR: A Mobile Application for Tourism Using AR. In SIGGRAPH Asia 2013 Symposium on Mobile

Graphics and Interactive Applications (pp. 103:1–103:6). New York, NY, USA: ACM.

http://doi.org/10.1145/2543651.2543665

Georg Klein. (2006, January). Visual Tracking for Augmented Reality. University of

Cambridge. Retrieved from

http://www.robots.ox.ac.uk/~gk/publications/Klein2006Thesis.pdf

Gleue, T., & Dähne, P. (2001). Design and Implementation of a Mobile Device for Outdoor Augmented Reality in the Archeoguide Project. In Proceedings of the 2001 Conference

on Virtual Reality, Archeology, and Cultural Heritage (pp. 161–168). New York, NY,

USA: ACM. http://doi.org/10.1145/584993.585018

Goose, S., Güven, S., Zhang, X., Sudarsky, R., & Navab, N. (2004). Paris: Fusing Vision-Based Location Tracking with Standards-Based 3d Visualization and Speech Interaction on a Pda. In Proc. IEEE DMS 2004 (pp. 75–80).

Greene, K. (2006, November 20). Hyperlinking Reality via Phones. Retrieved August 17, 2015, from http://www.technologyreview.com/news/406899/hyperlinking-reality-via- phones/

121 Guven, S., Feiner, S., & Oda, O. (2006). Mobile Augmented Reality Interaction Techniques for Authoring Situated Media On-site. In Proceedings of the 5th IEEE and ACM

International Symposium on Mixed and Augmented Reality (pp. 235–236). Washington,

DC, USA: IEEE Computer Society. http://doi.org/10.1109/ISMAR.2006.297821 Henrysson, A., & Ollila, M. (2004). UMAR: Ubiquitous Mobile Augmented Reality. In

Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia

(pp. 41–45). New York, NY, USA: ACM. http://doi.org/10.1145/1052380.1052387 Henrysson, A., Ollila, M., & Billinghurst, M. (2005). Mobile Phone Based AR Scene

Assembly. In Proceedings of the 4th International Conference on Mobile and

Ubiquitous Multimedia (pp. 95–102). New York, NY, USA: ACM.

http://doi.org/10.1145/1149488.1149504

Herbst, I., Braun, A.-K., McCall, R., & Broll, W. (2008). TimeWarp: Interactive Time Travel with a Mobile Mixed Reality Game. In Proceedings of the 10th International

Conference on Human Computer Interaction with Mobile Devices and Services (pp.

235–244). New York, NY, USA: ACM. http://doi.org/10.1145/1409240.1409266 Ho Lee, S., Hoon Han, J., Taik Leem, Y., & Yigitcanlar, T. (2008). Towards ubiquitous city :

concept, planning, and experiences in the Republic of Korea. In T. Yigitcanlar, K. Velibeyoglu, & S. Baum (Eds.), Knowledge-Based Urban Development : Planning and

Applications in the Information Era (pp. 148–169). Hershey, Pa.: IGI Global,

Information Science Reference. Retrieved from http://eprints.qut.edu.au/26131/

Höllerer, T., Feiner, S., Hallaway, D., Bell, B., Lanzagorta, M., Brown, D., … Rosenblum, L. (2001). User interface management techniques for collaborative mobile augmented reality. Computers & Graphics, 25(5), 799–810. http://doi.org/10.1016/S0097- 8493(01)00122-4

122

Höllerer, T., Feiner, S., Terauchi, T., Rashid, G., & Hallaway, D. (1999). Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality system.

Computers & Graphics, 23(6), 779–785. http://doi.org/10.1016/S0097-8493(99)00103-

X

Höllerer, T., Wither, J., & DiVerdi, S. (2007). “Anywhere Augmentation”: Towards Mobile Augmented Reality in Unprepared Environments. In P. D. G. Gartner, P. D. W. Cartwright, & P. D. M. P. Peterson (Eds.), Location Based Services and

TeleCartography (pp. 393–416). Springer Berlin Heidelberg. Retrieved from

http://link.springer.com/chapter/10.1007/978-3-540-36728-4_29

Honkamaa, P., Siltanen, S., Jäppinen, J., Woodward, C., & Korkalo, O. (2007). Interactive outdoor mobile augmentation using markerless tracking and GPS. In Proc. Virtual

Reality International Conference (VRIC), Laval, France (pp. 285–288). Retrieved from

http://virtual.vtt.fi/virtual/proj2/multimedia/media/publications/aronsite-vric2007.pdf Huang, Z., Hui, P., Peylo, C., & Chatzopoulos, D. (2013). Mobile augmented reality survey: a

bottom-up approach. arXiv:1309.4413 [cs]. Retrieved from http://arxiv.org/abs/1309.4413

Hughes, C. E., Stapleton, C. B., Hughes, D. E., & Smith, E. M. (2005). Mixed reality in education, entertainment, and training. IEEE Computer Graphics and Applications,

25(6), 24–30. http://doi.org/10.1109/MCG.2005.139

Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008). Measuring and defining the experience of immersion in games. International Journal

of Human-Computer Studies, 66(9), 641–661.

123 Julier, S., Baillot, Y., Lanzagorta, M., Brown, D., & Rosenblum, L. (2000). BARS: Battlefield Augmented Reality System. In In NATO Symposium on Information Processing

Techniques for Military Systems (pp. 9–11).

Kalkusch, M., Lidy, T., Knapp, M., Reitmayr, G., Kaufmann, H., & Schmalstieg, D. (2002). Structured visual markers for indoor pathfinding. In Augmented Reality Toolkit, The

First IEEE International Workshop (p. 8 pp.–).

http://doi.org/10.1109/ART.2002.1107018

Kalkusch, M., Lidy, T., Knapp, M., Reitmayr, G., Kaufmann, H., & Schmalstieg, D. (2002). Structured visual markers for indoor pathfinding. In Augmented Reality Toolkit, The

First IEEE International Workshop (p. 8 pp.–).

http://doi.org/10.1109/ART.2002.1107018

Kang, S., Lee, J., Jang, H., Lee, H., Lee, Y., Park, S., … Song, J. (2008). SeeMon: Scalable and Energy-efficient Context Monitoring Framework for Sensor-rich Mobile Environments. In Proceedings of the 6th International Conference on Mobile Systems, Applications,

and Services (pp. 267–280). New York, NY, USA: ACM.

http://doi.org/10.1145/1378600.1378630

Kato, H., & Billinghurst, M. (1999). Marker tracking and HMD calibration for a video-based augmented reality conferencing system. In 2nd IEEE and ACM International Workshop

on Augmented Reality, 1999. (IWAR ’99) Proceedings (pp. 85–94).

http://doi.org/10.1109/IWAR.1999.803809

Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G. (1993). Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness. The

International Journal of Aviation Psychology, 3(3), 203–220.

124

Klein, G., & Drummond, T. (2004). Sensor fusion and occlusion refinement for tablet-based AR. In Third IEEE and ACM International Symposium on Mixed and Augmented

Reality, 2004. ISMAR 2004 (pp. 38–47). http://doi.org/10.1109/ISMAR.2004.54

K.M. Stanney, R.S Kennedy, & K. Kingdon. (2015). Virtual environment usage protocols.

Handbook of virtual environments: Design, implementation, and applications (2a

Edição). CRC Press.

Krueger, M. W. (1991). Artificial Reality II. Addison-Wesley.

Kruijff, E., Mendez, E., Veas, E., & Gruenewald, T. (2010). On-site monitoring of environmental processes using mobile augmented reality (HYDROSYS). In

Proceedings of the Environmental Information Systems and Services—Infrastructures and Platforms Workshop (ENVIP 2010) (pp. 6–8). Citeseer. Retrieved from

http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.413.9536&rep=rep1&type= pdf

Langlotz, T., Mooslechner, S., Zollmann, S., Degendorfer, C., Reitmayr, G., & Schmalstieg, D. (2011). Sketching up the world: in situ authoring for mobile Augmented Reality.

Personal and Ubiquitous Computing, 16(6), 623–630. http://doi.org/10.1007/s00779-

011-0430-0

Lang, P., Kusej, A., Pinz, A., & Brasseur, G. (2002). Inertial tracking for mobile augmented reality. In Proceedings of the 19th IEEE Instrumentation and Measurement Technology

Conference, 2002. IMTC/2002 (Vol. 2, pp. 1583–1587 vol.2).

http://doi.org/10.1109/IMTC.2002.1007196

Layar. (2015). Augmented Reality | Interactive Print | Layar. Retrieved August 21, 2015, from https://www.layar.com/

Lin, B. P., Tsai, W.-H., Wu, C. C., Hsu, P. H., Huang, J. Y., & Liu, T.-H. (2013). The Design of Cloud-Based 4G/LTE for Mobile Augmented Reality with Smart Mobile Devices. In

125

2013 IEEE 7th International Symposium on Service Oriented System Engineering (SOSE) (pp. 561–566). http://doi.org/10.1109/SOSE.2013.57

Magalhaes, L. G., Sousa, J. J., Bento, R., Adao, T., Pereira, F., Filipe, V., & Peres, E. (2014). Proposal of an Information System for an Adaptive Mixed Reality System for Archaeological Sites. Procedia Technology, 16, 499–507. http://doi.org/10.1016/j.protcy.2014.10.117

Mann, S. (1997). Wearable computing: a first step toward personal imaging. Computer, 30(2), 25–32. http://doi.org/10.1109/2.566147

Mantyjarvi, J., Paternò, F., Salvador, Z., & Santoro, C. (2006). Scan and Tilt: Towards Natural Interaction for Mobile Museum Guides. In Proceedings of the 8th Conference on

Human-computer Interaction with Mobile Devices and Services (pp. 191–194). New

York, NY, USA: ACM. http://doi.org/10.1145/1152215.1152256

Merel, T. (2015, April 6). Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020. Retrieved from http://social.techcrunch.com/2015/04/06/augmented- and-virtual-reality-to-hit-150-billion-by-2020/

metaio. (2012, August 28). ID Marker. Retrieved August 9, 2015, from http://dev.metaio.com/sdk/documentation/tracking-config/optical-tracking/id-marker/ Metaio GmbH. (2015a). Junaio – Augmented Reality Browser. Retrieved March 12, 2015, from

http://www.junaio.com/

Metaio GmbH. (2015b). metaio | SDK Overview. Retrieved March 19, 2015, from http://www.metaio.com/products/sdk/

Milgram, P., & Kishino, F. (1994, December). A Taxonomy of Mixed Reality Visual Displays.

IEICE TRANSACTIONS on Information and Systems, 77(12), 1321–1329.

Miyashita, T., Meier, P., Tachikawa, T., Orlic, S., Eble, T., Scholz, V., … Lieberknecht, S. (2008). An Augmented Reality museum guide. In 7th IEEE/ACM International

126

Symposium on Mixed and Augmented Reality, 2008. ISMAR 2008 (pp. 103–106).

http://doi.org/10.1109/ISMAR.2008.4637334

Mohammed-Amin, R. K., Levy, R. M., & Boyd, J. E. (2012). Mobile Augmented Reality for Interpretation of Archaeological Sites. In Proceedings of the Second International ACM

Workshop on Personalized Access to Cultural Heritage (pp. 11–14). New York, NY,

USA: ACM. http://doi.org/10.1145/2390867.2390871

Mohring, M., Lessig, C., & Bimber, O. (2004). Video see-through AR on consumer cell- phones. In Third IEEE and ACM International Symposium on Mixed and Augmented

Reality, 2004. ISMAR 2004 (pp. 252–253). http://doi.org/10.1109/ISMAR.2004.63

Morrison, A., Mulloni, A., Lemmelä, S., Oulasvirta, A., Jacucci, G., Peltonen, P., … Regenbrecht, H. (2011). Mobile Augmented Reality: Collaborative Use of Mobile Augmented Reality with Paper Maps. Comput. Graph., 35(4), 789–799. http://doi.org/10.1016/j.cag.2011.04.009

Morrison, A., Oulasvirta, A., Peltonen, P., Lemmela, S., Jacucci, G., Reitmayr, G., … Juustila, A. (2009). Like Bees Around the Hive: A Comparative Study of a Mobile Augmented Reality Map. In Proceedings of the SIGCHI Conference on Human Factors in

Computing Systems (pp. 1889–1898). New York, NY, USA: ACM.

http://doi.org/10.1145/1518701.1518991

Neumann, U., & You, S. (1999). Natural feature tracking for augmented reality. IEEE

Transactions on Multimedia, 1(1), 53–64. http://doi.org/10.1109/6046.748171

Newman, J., Ingram, D., & Hopper, A. (2001). Augmented reality in a wide area sentient environment. In IEEE and ACM International Symposium on Augmented Reality, 2001.

127 Newman, J., Schall, G., Barakonyi, I., Schürzinger, A., & Schmalstieg, D. (2006). Wide-area

tracking tools for augmented reality. Retrieved from http://www.icg.tu-

graz.ac.at/Members/schmalstieg/Publications/newman_pervasive06_final.pdf

Ni, L. M., Liu, Y., Lau, Y. C., & Patil, A. P. (2003). LANDMARC: indoor location sensing using active RFID. In Proceedings of the First IEEE International Conference on

Pervasive Computing and Communications, 2003. (PerCom 2003) (pp. 407–415).

http://doi.org/10.1109/PERCOM.2003.1192765

Pac-Man. (2015, February 26). In Wikipedia, the free encyclopedia. Retrieved from http://en.wikipedia.org/w/index.php?title=Pac-Man&oldid=648872926

Pádua, L., Narciso, D., Adão, T., Cunha, A., Peres, E., & Magalhães, L. (2015). Cost-effective and Lightweight Mobile Units for MixAR: A Comparative Trial among Different Setups. Procedia Computer Science, 64, 870–878. http://doi.org/10.1016/j.procs.2015.08.597

Papagiannakis, G., Singh, G., & Magnenat-Thalmann, N. (2008). A survey of mobile and wireless technologies for augmented reality systems. Computer Animation and Virtual

Worlds, 19(1), 3–22. http://doi.org/10.1002/cav.221

Pasman, W., & Woodward, C. (2003). Implementation of an Augmented Reality System on a PDA. In Proceedings of the 2Nd IEEE/ACM International Symposium on Mixed and

Augmented Reality (p. 276–). Washington, DC, USA: IEEE Computer Society.

Retrieved from http://dl.acm.org/citation.cfm?id=946248.946844

Paucher, R., & Turk, M. (2010). Location-based augmented reality on mobile phones. In 2010

IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops (CVPRW) (pp. 9–16). http://doi.org/10.1109/CVPRW.2010.5543249

Piekarski, W., Smith, R., & Thomas, B. H. (2004). Designing backpacks for high fidelity mobile outdoor augmented reality. In Third IEEE and ACM International Symposium on Mixed

128

and Augmented Reality, 2004. ISMAR 2004 (pp. 280–281).

http://doi.org/10.1109/ISMAR.2004.26

Piekarski, W., & Thomas, B. (2002). ARQuake: The Outdoor Augmented Reality Gaming System. Commun. ACM, 45(1), 36–38. http://doi.org/10.1145/502269.502291

Piekarski, W., & Thomas, B. H. (2003). An object-oriented software architecture for 3D mixed reality applications. In The Second IEEE and ACM International Symposium on Mixed

and Augmented Reality, 2003. Proceedings (pp. 247–256).

http://doi.org/10.1109/ISMAR.2003.1240708

Piekarski, W., & Thomas, B. H. (2003). ARQuake-Modifications and hardware for outdoor augmented reality gaming. Presented at the 4th Australian Linux Conference, Perth, Australia: Linux Australia. Retrieved from http://150.203.164.37/linux.conf.au/2003/papers/Wayne_Piekarski/Wayne_Piekarski.p df

Quake (video game). (2015, February 15). In Wikipedia, the free encyclopedia. Retrieved from http://en.wikipedia.org/w/index.php?title=Quake_(video_game)&oldid=647207042 Qualcomm. (2015). Vuforia Developer Portal. Retrieved August 21, 2015, from

https://developer.vuforia.com/downloads/sdk

Quarles, J., Lampotang, S., Fischler, I., Fishwick, P., & Lok, B. (2008). A Mixed Reality Approach for Merging Abstract and Concrete Knowledge. In IEEE Virtual Reality

Conference, 2008. VR ’08 (pp. 27–34). http://doi.org/10.1109/VR.2008.4480746

Rabbi, I., & Ullah, S. (2013). A Survey on Augmented Reality Challenges and Tracking. Acta

Grafica, 24(1-2), 29–46.

Randell, C., Djiallis, C., & Muller, H. (2003). Personal position measurement using dead reckoning. In Seventh IEEE International Symposium on Wearable Computers, 2003.

129 Reitmayr, G., & Drummond, T. W. (2006). Going out: robust model-based tracking for outdoor augmented reality. In IEEE/ACM International Symposium on Mixed and Augmented

Reality, 2006. ISMAR 2006 (pp. 109–118). http://doi.org/10.1109/ISMAR.2006.297801

Reitmayr, G., & Schmalstieg, D. (2004). Collaborative Augmented Reality for Outdoor Navigation and Information Browsing. Proceedings of the Second Symposium on

Location Based Services and TeleCartography, pp. 53 – 62. TU, Wien.

Rekimoto, J. (1998). Matrix: a realtime object identification and registration method for augmented reality. In Computer Human Interaction, 1998. Proceedings. 3rd Asia

Pacific (pp. 63–68). http://doi.org/10.1109/APCHI.1998.704151

Renevier, P., & Nigay, L. (2001). Mobile Collaborative Augmented Reality: The Augmented Stroll. In M. R. Little & L. Nigay (Eds.), Engineering for Human-Computer Interaction (pp. 299–316). Springer Berlin Heidelberg. Retrieved from http://link.springer.com/chapter/10.1007/3-540-45348-2_25

Renevier, P., Nigay, L., Bouchet, J., & Pasqualetti, L. (2005). Generic Interaction Techniques for Mobile Collaborative Mixed Systems. In R. J. K. Jacob, Q. Limbourg, & J. Vanderdonckt (Eds.), Computer-Aided Design of User Interfaces IV (pp. 309–322). Springer Netherlands. Retrieved from http://link.springer.com/chapter/10.1007/1-4020- 3304-4_25

Rohs, M. (2007). Marker-Based Embodied Interaction for Handheld Augmented Reality Games. JVRB - Journal of Virtual Reality and Broadcasting, 4(2007)(5). Retrieved from http://www.jvrb.org/past-issues/4.2007/793

Santos, P., Stork, A., Gierlinger, T., Pagani, A., Paloc, C., Barandarian, I., … Bodammer, G. (2007). IMPROVE: An innovative application for collaborative mobile mixed reality design review. International Journal on Interactive Design and Manufacturing

130

Schmalstieg, D., & Wagner, D. (2007). Experiences with Handheld Augmented Reality. In 6th

IEEE and ACM International Symposium on Mixed and Augmented Reality, 2007. ISMAR 2007 (pp. 3–18). http://doi.org/10.1109/ISMAR.2007.4538819

Schmalstieg, D., & Wagner, D. (2009). Mobile phones as a platform for augmented reality, 1, 3.

Schmeil, A., & Broll, W. (2006). MARA: An Augmented Personal Assistant and Companion.

In ACM SIGGRAPH 2006 Sketches. New York, NY, USA: ACM.

http://doi.org/10.1145/1179849.1180025

Seiko Epson Corporation. (2014). Moverio BT-200 - Epson. Retrieved May 21, 2015, from http://www.epson.pt/pt/pt/viewcon/corporatesite/products/mainunits/overview/12411 Sumadio, D. D., & Rambli, D. R. A. (2010). Preliminary Evaluation on User Acceptance of the

Augmented Reality Use for Education. In 2010 Second International Conference on

Computer Engineering and Applications (ICCEA) (Vol. 2, pp. 461–465).

http://doi.org/10.1109/ICCEA.2010.239

Sutherland, I. E. (1968). A Head-mounted Three Dimensional Display. In Proceedings of the

December 9-11, 1968, Fall Joint Computer Conference, Part I (pp. 757–764). New

York, NY, USA: ACM. http://doi.org/10.1145/1476589.1476686

TabTimes. (2014). The State of the Tablet Market. Retrieved from http://tabtimes.com/resources/the-state-of-the-tablet-market/

Takacs, G., Chandrasekhar, V., Gelfand, N., Xiong, Y., Chen, W.-C., Bismpigiannis, T., … Girod, B. (2008). Outdoors Augmented Reality on Mobile Phone Using Loxel-based Visual Feature Organization. In Proceedings of the 1st ACM International Conference

on Multimedia Information Retrieval (pp. 427–434). New York, NY, USA: ACM.

131 Takacs, G., Chandrasekhar, V., Girod, B., & Grzeszczuk, R. (2007). Feature Tracking for Mobile Augmented Reality Using Video Coder Motion Vectors. In 6th IEEE and ACM

International Symposium on Mixed and Augmented Reality, 2007. ISMAR 2007 (pp.

141–144). http://doi.org/10.1109/ISMAR.2007.4538838

Tamura, H., Yamamoto, H., & Katayama, A. (2001). Mixed reality: future dreams seen at the border between real and virtual worlds. IEEE Computer Graphics and Applications,

21(6), 64–70. http://doi.org/10.1109/38.963462

Thomas, B., Close, B., Donoghue, J., Squires, J., De Bondi, P., Morris, M., & Piekarski, W. (2000). ARQuake: an outdoor/indoor augmented reality first person application. In The

Fourth International Symposium on Wearable Computers (pp. 139–146).

http://doi.org/10.1109/ISWC.2000.888480

Tokusho, Y., & Feiner, S. (2009). Prototyping an outdoor mobile augmented reality street view application. In Proceedings of ISMAR Workshop on Outdoor Mixed and Augmented

Reality (Vol. 2). Citeseer. Retrieved from

http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.472.9624&rep=rep1&type=

Documentos relacionados