[PDF] Top 20 Learning with Video in Hypermedia
Has 10000 "Learning with Video in Hypermedia" found on our website. Below are the top 20 most common "Learning with Video in Hypermedia".
Learning with Video in Hypermedia
... instructional hypermedia perform better. Video has been used in different ways in hypermedia learning environments: for motivation, illustration of concepts or experiences, as ... See full document
15
Assessment of undergraduate students in use of hypermedia education on peripheral venous punch
... student in the performance of their activities in compliance with the patients in early hospital practice, because it facilitates the teaching-learning process of students on memorizing ... See full document
7
Observational Learning in Children with Autism: Effects of Teaching Monitoring Responses via Video Modeling
... nos pós-testes de aprendizagem observacional para cada repertório testado – tato, textual e tato dos estímulos utilizados na Etapa 3 do treino. Essas tentivas, somadas às tent[r] ... See full document
11
A Deep Learning Approach for Red Lesions Detection in Video Capsule Endoscopies
... frames with very small areas (black dots) that are detected by the U-Net but unrecognized as blood by the ...frames with red lesion, as it can be seen by the continuous red ...match with GT, as ... See full document
9
Science communication with alma: #WAWUA and the role of animation video in science outreach
... happens in the classroom, rather a support. The power and value of video and particularly animation as a support for science learning and education has been emphasized in the last couple of ... See full document
125
Video Analysis in Indoor Soccer with a Quadcopter
... window with a pre-defined size where a set of Haar-like features are used to classify that region as object to detect or ...run in constant time and integral image rep- resentation can be used decreasing ... See full document
96
Enhancing cognition with video games: a multiple game training study.
... improvements in visual search accuracy and search time as a result of ...improvements in accuracy were seen in all set sizes in the dual-task condition while search time decreases were seen ... See full document
16
The Video supported collaborative learning knowledge alliance Erasmus+ (EU)-project.
... and video in WhatsApp etc. is what youth and adults use in their daily and working life to ...visuals in education has many ...systematically in teaching (OECD, ...teachers in ... See full document
17
Wheelchair Serious Game: A Powerchair football video-game with machine learning
... Users have also criticized that they where not being able to press the "W" Keyboard key and "A" or "D" at the same time for moving the powered wheelchair frontwards and sideways at the same time. ... See full document
132
Designing personalized video-based crossmedia informal learning environments beyond iTV
... TV with the interactivity of the web and the internet, providing new services, giving viewers more control over what they see and creating a new and very rich ...been, in the opinion of many researchers and ... See full document
396
Models for facilitation of teacher's professional development through video-supported collaborative learning
... deals with the phases and tasks involved in the design of hypervideo-based learning ...raw video and its editing; 2) a production phase, devoted to making the video interactive, thus ... See full document
36
Positive association of video game playing with left frontal cortical thickness in adolescents.
... [49]. Video gaming may likewise engage cognitive processes related to perceptual ...decision-making. In most games, visual stimuli on the screen need to be processed in order to decide which action ... See full document
6
Video-game play induces plasticity in the visual system of adults with amblyopia.
... Perceptual learning has shown to be useful in improving amblyopic vision ...here with video-game play, although substantial, is somewhat smaller when compared with perceptual ... See full document
11
Learning from and with Customers with Social Media: A Model for Social Customer Learning
... happens in realtime and ...feedback in terms of realtime and simultane- ous communication (Kaplan & Haenlein, ...example with Skype video, where typically communication takes place ... See full document
21
Learning activities with semantic hypermedia in higher education
... Bandura, in the same chapter, reinforces the idea that awareness and the aid of thought is key for ...learning. In project based learning approaches, students may be invited to propose ... See full document
509
Learning in evolving video streams
... generated in wide-area surveillance. The framework is then extended with class-based ensembles, where an individual ensemble is trained for every single ...improvement in perfor- mance, stability ... See full document
131
Interactive E-Lecture Using Video Annotation in Learning Groups
... improve learning and experiences with video ...lecture video annotation has not been taken into account in much of the previous research and development ...digital video ... See full document
8
Identification of video applications over protected channels with machine learning
... described in Section 2.4. Thus, with the need for protection of data and user privacy becoming exponentially important, making approaches that depend on content inspection raises ethical ...trend, ... See full document
105
Summarizing ETDs with deep learning
... deep learning techniques for creating abstractive ...model with their Pointer-Generator Network, which can copy words from the source text via pointing while retaining the ability to produce novel words ... See full document
7
No trade-off between learning speed and associative flexibility in bumblebees: a reversal learning test with multiple colonies.
... initial learning and either the subsequent ability to acquire new information or the reliability of memory retrieval (rather both these factors are positively correlated with initial learning ... See full document
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