• Nenhum resultado encontrado

AR Authoring for Urban Planning and Product Design

N/A
N/A
Protected

Academic year: 2021

Share "AR Authoring for Urban Planning and Product Design"

Copied!
23
0
0

Texto

(1)

AR Authoring

for Urban

Planning

and Product Design

AR Authoring

for Urban

Planning

and Product Design

Eng. Pedro

Santos

pedro.santos@iscte.pt

Prof. Miguel Dias

miguel.dias@iscte.pt

ADETTI/ISCTE/Portugal - Jan 2005

This work is part of an Msc thesis in Computer and Telecom. Engineering – Computer Graphics www.adetti.pt

www.iscte.pt www.magic-reality.com

VR-NET Seminar on Virtual Reality

Visualisation and Modelling of Cities

and Terrains Northumbria University,

28th January 2005

(2)

Summary

Summary

State-of-the-art

Tangible interaction for Architectural and Industrial

Design

Authoring tools for AR Design applications

The ‘Performance Plaza’ AR authoring tool

User requirements

System architecture

(3)

Tangible interaction for

Architectural and

Industrial Design

Tangible interaction for

Architectural and

Industrial Design

State-of-the-art

(4)

Augmented Urban Planning Workbench:

Overlaying Drawings, Physical Models and

Digital Simulation

“Luminous Table”: Augmented Reality Workbench that

integrates multiple forms of physical and digital representations.

2D drawings, 3D physical models, and digital simulation

are overlaid into a single information space in order to support the urban design process.

Hiroshi Ishii, John Underkoffler Dan Chak, Ben Piper MIT Media Laboratory

Eran Ben-Joseph, Luke Yeung*, Zahra Kanji

(5)

Inexpensive Non-Sensor Based Augmented Reality

Modeling of Curves and Surfaces in Physical Space

Adrian David Cheok, Neo Weng Chuen Edmund

and Ang Wee Eng

National University of Singapore

Augmented reality system where a user can model

surfaces with his hands, and without expensive sensing systems.

The system uses computer vision based methods for the

tracking of the user’s head and hand position.

Using a glove and the tracking system, the user can draw

smooth lines or surfaces with her hands in a physical space.

(6)

MagicCup: A Tangible Interface for Virtual

Objects Manipulation in Table-Top AR

City-planning system based on augmented reality with

tangible interface.

Tangible interface for virtual object manipulation in

table-top augmented reality based on ARToolKit.

User holds a transparent cup upside down and can pick

up, move or delete a virtual object by using it.

Hirokazu Kato, Keihachiro Tachibana, Masaaki Tanabe, Takeaki Nakajima,

Yumiko Fukuda.

Osaka University, Hiroshima City University, Knack Images Production Center, Hiroshima Institute of Technology

(7)

Interactive Mediated Reality

Raphael Grasset, Jean-Dominique Gascuel iMAGIS/GRAVIR France Dieter Schmalstieg Vienna University of Technology

Vienna, Austria

Mediated reality describes the concept of filtering our

vision of reality, typically using a head-worn video

mixing display.

Proposes a generalized concept and new tools for

interactively mediated reality.

First prototype system for painting, grabbing and

(8)

Collaborative Augmented Sketching

Software prototype using AR Toolkit for

collaborative augmented reality sketching in

architectural design.

Non-intrusive interaction technique developed for

this prototype.

Sketching and distribution mechanisms are

discussed and illustrated.

Hartmut Seichter Department of Architecture The University of Hong Kong

(9)

Collaborative Mixed Reality Visualization of

an Archaeological Excavation

Hrvoje Benko, Edward W. Ishak, Steven Feiner Columbia University

VITA (Visual Interaction Tool for Archaeology) tool.

Experimental collaborative mixed reality system for

offsite visualization of an archaeological dig.

System allows multiple users to visualize the dig site in

a mixed reality environment.

Tracked, see-through, head-worn displays are

combined with a multi-user, multi-touch, projected table surface, a large screen display, and tracked hand-held displays.

(10)

Authoring tools for

AR Design applications

Authoring tools for

AR Design applications

State-of-the-art

(11)

Mix It

ADETTI.

Visual interface for authoring AR/MR.

Magic Book metaphor. Books are made of markers and associated 3D models.Editor + AR Viewer.

(12)

AMIRE

A Mixed Reality Authoring tool.

The main objective of AMIRE is to enable

non-expert researchers:

to use Mixed Reality (MR) for their applications

to create and modify these MR applications

with the support of dedicated tools that foster

an efficient authoring process for MR.

(13)

Authoring of a Mixed Reality Assembly

Instructor for Hierarchical Structures

Mixed Reality based step-by-step furniture

assembly application.

Context related actions are given to the user to

install elements.

Intuitive way for authors to create new MR based

assembly instructions.

Jurgen Zauner, Michael Haller, Alexander Brandl Upper Austria University of Applied Sciences (MTD), Austria

Werner Hartmann Institute for Applied Knowledge

(14)

DART: The Designer’s Augmented

Reality Toolkit

Designer’s Augmented Reality Toolkit (DART).

Allows users to easily create augmented reality (AR)

experiences.

Can be used by technologists, designers and students

alike.

Rapidly prototype AR applications without extensive

programming and content creation as well as knowledge of technical topics involving cameras, trackers, and 3D geometry.

http://www.gvu.gatech.edu/dart/

Blair MacIntyre, Maribeth Gandy, Jay Bolter, Steven Dow,

Brendan Hannigan Georgia Institute of Technology,

(15)

Immersive Authoring of Tangible Augmented

Reality Applications

New approach for authoring tangible augmented

reality applications, called ‘immersive authoring.’

Allows the user to carry out the authoring tasks

within the AR application being built.

The development and testing of the application can

be done concurrently throughout the development

process.

Gun A. Lee α Claudia Nelles β Mark Billinghurst β Gerard Jounghyun Kim α α Pohang University of Science and

Technology

(16)

DesignAR

DesignAR allows a way of authoring augmented

reality environments without needing to write code in

C++ or other programming languages.

The environment centers around Touch Designer, a

commercial 3D modelling package by Derivative.

http://www.mis.atr.co.jp/~rodney/designAR/index.htm

Rod Berry ATR Media Information

(17)

The ‘Performance Plaza’

AR authoring tool

The ‘Performance Plaza’

AR authoring tool

(18)

User requirements

Project partner (User Requirements):

NOA - Design agency in Germany.

Develops modern 3D products in the context of market,

communication, technology and production.

Specification of the core technology: MxToolkit

 Handles user interaction, hardware interfaces, system management, etc

 Independent of application to be developed; provides generic programming

language mechanisms for VR/AR/MR applications.

Specification of a new AR authoring tool: Performance Plaza

Based in MxToolkit.

 Geared towards designers and 3D artists.

Proposes a visual and intuitive new Human-Computer Interaction technique.

Two different work paradigms: design and presentation

 Design: interactively prepare 3D models for presentation.

(19)

User requirements

Design phase:

Highlight and select subscenegraphs of

3D models.

Transform, measure, cut and change

appearance of models.

Insert text and voice anotations.

Allow model version control based in

product development timeline. E.g.:

problem level model, concept level

model, design level model, realization

level model.

With

these

operations

author

a

“powerpoint-style” 3D presentation:

Timeline based.

User’s (designer, architect, engineer,

marketeer) actions trigger events.

Create

automatic

or

event-based

(20)

User requirements

Presentation phase:

Users interact with models (view, pick, move around, etc).

Arrange models in a life-situation.

Show or hear, select and change text and voice annotations.

See/switch

between

time-related

and

speciality-related

(architect, designer, engineer, marketeer) model versions.

Launch presentation prepared in Design phase; trigger events

and animations.

(21)

System architecture

Hardware

 Peripherals: webcam(s), microfone, speaker.

 Input devices: human hand, AR fiduccial marker(s), keyboard (or equivalent for text anotations).

 Output devices: computer monitor, HMD, “Paycheck” screen.

Software

Image Rendering in 3D Mx Toolkit Core Hardware interfaces Video Capture

Marker-based Tracking Image Processing

Tangible User Interfaces

Performance Plaza

(22)

System architecture

(23)

Thank you for your attention!

AR Authoring for Urban Planning

and Product Design

www.adetti.pt

www.iscte.pt www.magic-reality.com

Eng. Pedro Santos

Prof.

Miguel Dias

pedro.santos@iscte.pt miguel.dias@iscte.pt

Referências

Documentos relacionados

literatura atrás referidas (tabela 1.1) mais quatro ferramentas provenientes de recolha de dados de forma indireta (em cascata), mais especificamente a: 1) Sustainability Leadership

A partir da análise cruzada dos dados levantados pelo instrumento de pesquisa, foi possível verificar se as metas ambientais estão incluídas no planejamento estratégico das

The use of 1,3-dicarbonyl compounds with a styryl group as substituent leads to the corresponding 5-styryl substituted furan derivatives 3b and 3c (48 and 56%, respectively) in

Segundo AB'SABER (1977), esta área de distri­ buição estaria subentendida nos domínios do cerrado e da caatinga (Anexo 2 ), além de áreas de transição. Três espécies são

Tomando como base o vetor de cointegração estimado pelo procedimento de Johansen e Juselius (1990), pode-se ainda escrever a relação de equilíbrio de longo prazo entre a série

O extrato etanólico bruto pilular da folha de Lippia sidoides Cham., selecionado no teste preliminar, apresentou atividade para os 45 100% isolados clínicos de diferentes espécies

§ 1º Não se aplicam ao programa de computador as disposições relativas aos direitos morais, ressalvado, a qualquer tempo, o direito do autor de reivindicar a paternidade do programa

In particular, we show that the symmetries and particle content of the warm little inflaton scenario (i) avoid large thermal and radiative corrections to the scalar potential,