AR Authoring
for Urban
Planning
and Product Design
AR Authoring
for Urban
Planning
and Product Design
Eng. Pedro
Santos
pedro.santos@iscte.pt
Prof. Miguel Dias
miguel.dias@iscte.pt
ADETTI/ISCTE/Portugal - Jan 2005
This work is part of an Msc thesis in Computer and Telecom. Engineering – Computer Graphics www.adetti.pt
www.iscte.pt www.magic-reality.com
VR-NET Seminar on Virtual Reality
Visualisation and Modelling of Cities
and Terrains Northumbria University,
28th January 2005
Summary
Summary
State-of-the-art
Tangible interaction for Architectural and Industrial
Design
Authoring tools for AR Design applications
The ‘Performance Plaza’ AR authoring tool
User requirements
System architecture
Tangible interaction for
Architectural and
Industrial Design
Tangible interaction for
Architectural and
Industrial Design
State-of-the-art
Augmented Urban Planning Workbench:
Overlaying Drawings, Physical Models and
Digital Simulation
“Luminous Table”: Augmented Reality Workbench that
integrates multiple forms of physical and digital representations.
2D drawings, 3D physical models, and digital simulation
are overlaid into a single information space in order to support the urban design process.
Hiroshi Ishii, John Underkoffler Dan Chak, Ben Piper MIT Media Laboratory
Eran Ben-Joseph, Luke Yeung*, Zahra Kanji
Inexpensive Non-Sensor Based Augmented Reality
Modeling of Curves and Surfaces in Physical Space
Adrian David Cheok, Neo Weng Chuen Edmund
and Ang Wee Eng
National University of Singapore
Augmented reality system where a user can model
surfaces with his hands, and without expensive sensing systems.
The system uses computer vision based methods for the
tracking of the user’s head and hand position.
Using a glove and the tracking system, the user can draw
smooth lines or surfaces with her hands in a physical space.
MagicCup: A Tangible Interface for Virtual
Objects Manipulation in Table-Top AR
City-planning system based on augmented reality with
tangible interface.
Tangible interface for virtual object manipulation in
table-top augmented reality based on ARToolKit.
User holds a transparent cup upside down and can pick
up, move or delete a virtual object by using it.
Hirokazu Kato, Keihachiro Tachibana, Masaaki Tanabe, Takeaki Nakajima,
Yumiko Fukuda.
Osaka University, Hiroshima City University, Knack Images Production Center, Hiroshima Institute of Technology
Interactive Mediated Reality
Raphael Grasset, Jean-Dominique Gascuel iMAGIS/GRAVIR France Dieter Schmalstieg Vienna University of TechnologyVienna, Austria
Mediated reality describes the concept of filtering our
vision of reality, typically using a head-worn video
mixing display.
Proposes a generalized concept and new tools for
interactively mediated reality.
First prototype system for painting, grabbing and
Collaborative Augmented Sketching
Software prototype using AR Toolkit for
collaborative augmented reality sketching in
architectural design.
Non-intrusive interaction technique developed for
this prototype.
Sketching and distribution mechanisms are
discussed and illustrated.
Hartmut Seichter Department of Architecture The University of Hong Kong
Collaborative Mixed Reality Visualization of
an Archaeological Excavation
Hrvoje Benko, Edward W. Ishak, Steven Feiner Columbia University VITA (Visual Interaction Tool for Archaeology) tool.
Experimental collaborative mixed reality system for
offsite visualization of an archaeological dig.
System allows multiple users to visualize the dig site in
a mixed reality environment.
Tracked, see-through, head-worn displays are
combined with a multi-user, multi-touch, projected table surface, a large screen display, and tracked hand-held displays.
Authoring tools for
AR Design applications
Authoring tools for
AR Design applications
State-of-the-art
Mix It
ADETTI.
Visual interface for authoring AR/MR.
Magic Book metaphor. Books are made of markers and associated 3D models. Editor + AR Viewer.
AMIRE
A Mixed Reality Authoring tool.
The main objective of AMIRE is to enable
non-expert researchers:
to use Mixed Reality (MR) for their applications
to create and modify these MR applications
with the support of dedicated tools that foster
an efficient authoring process for MR.
Authoring of a Mixed Reality Assembly
Instructor for Hierarchical Structures
Mixed Reality based step-by-step furniture
assembly application.
Context related actions are given to the user to
install elements.
Intuitive way for authors to create new MR based
assembly instructions.
Jurgen Zauner, Michael Haller, Alexander Brandl Upper Austria University of Applied Sciences (MTD), Austria
Werner Hartmann Institute for Applied Knowledge
DART: The Designer’s Augmented
Reality Toolkit
Designer’s Augmented Reality Toolkit (DART).
Allows users to easily create augmented reality (AR)
experiences.
Can be used by technologists, designers and students
alike.
Rapidly prototype AR applications without extensive
programming and content creation as well as knowledge of technical topics involving cameras, trackers, and 3D geometry.
http://www.gvu.gatech.edu/dart/
Blair MacIntyre, Maribeth Gandy, Jay Bolter, Steven Dow,
Brendan Hannigan Georgia Institute of Technology,
Immersive Authoring of Tangible Augmented
Reality Applications
New approach for authoring tangible augmented
reality applications, called ‘immersive authoring.’
Allows the user to carry out the authoring tasks
within the AR application being built.
The development and testing of the application can
be done concurrently throughout the development
process.
Gun A. Lee α Claudia Nelles β Mark Billinghurst β Gerard Jounghyun Kim α α Pohang University of Science and
Technology
DesignAR
DesignAR allows a way of authoring augmented
reality environments without needing to write code in
C++ or other programming languages.
The environment centers around Touch Designer, a
commercial 3D modelling package by Derivative.
http://www.mis.atr.co.jp/~rodney/designAR/index.htm
Rod Berry ATR Media Information
The ‘Performance Plaza’
AR authoring tool
The ‘Performance Plaza’
AR authoring tool
User requirements
Project partner (User Requirements):
NOA - Design agency in Germany.
Develops modern 3D products in the context of market,
communication, technology and production.
Specification of the core technology: MxToolkit
Handles user interaction, hardware interfaces, system management, etc
Independent of application to be developed; provides generic programming
language mechanisms for VR/AR/MR applications.
Specification of a new AR authoring tool: Performance Plaza
Based in MxToolkit.
Geared towards designers and 3D artists.
Proposes a visual and intuitive new Human-Computer Interaction technique.
Two different work paradigms: design and presentation
Design: interactively prepare 3D models for presentation.
User requirements
Design phase:
Highlight and select subscenegraphs of
3D models.
Transform, measure, cut and change
appearance of models.
Insert text and voice anotations.
Allow model version control based in
product development timeline. E.g.:
problem level model, concept level
model, design level model, realization
level model.
With
these
operations
author
a
“powerpoint-style” 3D presentation:
Timeline based.
User’s (designer, architect, engineer,
marketeer) actions trigger events.
Create
automatic
or
event-based
User requirements
Presentation phase:
Users interact with models (view, pick, move around, etc).
Arrange models in a life-situation.
Show or hear, select and change text and voice annotations.
See/switch
between
time-related
and
speciality-related
(architect, designer, engineer, marketeer) model versions.
Launch presentation prepared in Design phase; trigger events
and animations.
System architecture
Hardware
Peripherals: webcam(s), microfone, speaker.
Input devices: human hand, AR fiduccial marker(s), keyboard (or equivalent for text anotations).
Output devices: computer monitor, HMD, “Paycheck” screen.
Software
Image Rendering in 3D Mx Toolkit Core Hardware interfaces Video CaptureMarker-based Tracking Image Processing
Tangible User Interfaces
Performance Plaza
System architecture
Thank you for your attention!
AR Authoring for Urban Planning
and Product Design
www.adetti.pt
www.iscte.pt www.magic-reality.com
Eng. Pedro Santos
Prof.
Miguel Dias
pedro.santos@iscte.pt miguel.dias@iscte.pt