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with intellectual disabilities Image-type representation: A preliminary study on preferences of users International Journal of Human-Computer Studies

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aUniversity de Trás-os-Montes e Alto Douro and INESC TEC Portugsl

bUniversity de Trás-os-Montes e Alto Douro Portugsl

a r t i c le i n f o

Keywords:

User-centered design Image-type representation People with intellectual disabilities Digital content

a b s t r a ct

PreviousfindingshaveshownthatuserswithintellectualdisabilitiesnavigatetheWebmoreeasilyandwith greaterinterestwhenimagesareusedtorepresenthyperlinks(Rocha,2008;2014;Rochaetal.,2012).Although imagescanbebetterfornavigationpurposes,thereisaneedtounderstandhowtheseimagesshouldbedesigned toenhanceusers’ interactionwithdigitalcontentforthisparticulargroupofpeople.Thepurposeofthisstudyisto measuretheuser’spreferenceforimage-typerepresentation(Object,ActionandUniverse),withinfourdifferent categories(music,movies,sports,games).Thesampleconsistedof20individualswithintellectualdisabilities, theiragesrangingfrom22to49yearsold.Theresultsshowedthattheypreferredlesscompleximages,namely objectrepresentativeimages,andthatcategorieshadnoeffect.

© 2017ElsevierLtd.Allrightsreserved.

1. Introduction

Since2008,wehavecollaboratedwithaninstitutionthatdevelops activitieswiththemaingoalofenhancingeducationalandprofessional skillsofpeoplewithintellectualdisabilities.Thiscollaborationintended tostudythedevelopmentofassistivetechnologiesandaccessiblecon- tentsand,ultimately,toenhancedigitalskillsofagroupofpeoplewith intellectualdisabilities.Inthiscontext,wefindthatpeoplewithintellec- tualdisabilitieshavegreatmotivationandwilltoaccessdigitalcontent (Rocha,2008;Rochaetal.,2009;2012a).Moreover,wehaveobserved thatwhenuserswithintellectualdisabilitiesnavigatethroughWebcon- tent,theypaymoreattentiontoandshowmoreinterestinimagesand neglecttextualcontent(wehave observedthattheytendtoclickon severalimagehyperlinksbutscarcelyclickontexthyperlinks)(Rocha, 2008;Rochaetal.,2012b).

Subsequentstudiesshowed oneof themajorproblems:they can- notautonomouslyperformaWebsearchtasktofindpre-defineddigital contentthroughtheusualmetaphor,i.e.,byusingthesearchfieldofa Websearchengineandinsertingakeyword(Rochaetal.,2012b;Rocha, 2014;Rochaetal.,2015).Thus,theusualmetaphorforWebsearch(i.e., insertingkeywords)isnotaccessibletouserswithintellectualdisabil- itiesbecausetheyhavelowliteracyskillswithrespecttowritingand reading(andforthistask,theymustidentify/recognisekeywordchar- actersandrespondbyusingthekeyboard)(Harryssonetal.,2004;Roh, 2004;Smalletal.,2005;Careyetal.,2005;Bohman,2007;Rocha,2008;

2014).

Corresponding author.

E-mail address: [email protected] (T. Rocha).

Theseoutcomesmotivatedustostudytheuseofimagestorepresent hyperlinks ontheweb.Imagesshouldbeeasytoidentifyandunder- standtoultimatelyenhancetheuserinteractionwithWebcontent,by circumventingthereadingandwritingabilitiesneededforthisspecific taskforthisspecificgroupofusers.

Intheliterature,wefoundthattherecommendations formaking Webcontentmoreaccessible,theWebContentAccessibilityGuidelines, version2.0,providedbytheWorldWideWebConsortium(W3C-WAI 2.0),donotdefinespecificguidelinesfordesigningimagehyperlinks;

theyonlysuggestthatalternativetextmustbeprovidedforanynon- textcontent(WAI,2008).Also,wediscoveredthatseveralauthorshave examinedtheuseofimagestonavigateorsearchcontent(Udenand Dix,2000;Dixetal.,2004;Sevillaetal.,2007;FreidmanandBryen, 2007; Zarin,2009),andothersdescribedtheimagecategoriestested (Wiebeetal.,2016).However,theydidnotprovideanyexplanation regardingtheimagedesignprocess(Howshouldimagesberepresented?

Whichcompositiontheyshouldhave?).Thus,itisimportanttoaddress thedesignofimagestostudythebestwaytorepresenthyperlinks.

Aswefocusonaspecificgroupof users,peoplewithintellectual disabilities,weintendtobasethestudyonauser-centreddesignphi- losophy.User-centreddesign,alsoknownasUsabilityEngineering,is thephilosophyofachievingmoreusablesystems(reducingerrors,im- provingproductivity, useracceptance,andsatisfaction)thatinvolves designinginterfacestofitthecapabilitiesandneedsoftheusersasan alternativetothepreviousphilosophyoftechnology-centreddesignthat requiredadaptationbythehuman(user)(Endsley,2016).

https://doi.org/10.1016/j.ijhcs.2017.09.003

Received 9 January 2016; Received in revised form 31 August 2017; Accepted 7 September 2017 Available online 22 September 2017

1071-5819/© 2017 Elsevier Ltd. All rights reserved.

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Insum,ourmainobjectiveistomeasuretheuser’spreferencefor image-typerepresentation(Object,Action,andUniverse),withinfour different categories (music,movies, sports, games)throughout their preferences,byinvestigatingwhicharetheirmentalmodels.

Users’ preferencesasincludedintheuserexperience(UX)philoso- phyfocusonhavingadeep understandingof users,whattheyneed, what theyvalue, theirabilities, andalso theirlimitations (usability.

gov).Moreover,asdescribedintheISO9241–210definition“userexpe- rienceincludesalltheuser’ emotions,beliefs,preferences,perceptions, physicalandpsychologicalresponsesbehavioursandaccomplishments thatoccurbefore,duringandafteruse” (ISO9241-201,2010).

Thispaperisstructuredasfollows: first,theimage-typerepresen- tationdesignisexplained,wherewedescribethemodelsfollowedin theicondesignprocess;then,themethodsectionprovidesdetailedin- formationregardingtheparticipants(sample),materialsandapparatus andtheprocedures;afterwards,theresultsarepresented;followedby theirdiscussion,whereweunderlinethestudylimitations;and,finally, wepresentourconclusionsandfuturework.

1.2. Image-Typerepresentationdesign

AsNadin(1988)affirms,“todesignmeanstostructuresystemsof signs insuch away astomake possible theachievementof human goals:communication(asaformofsocialinteraction),engineering(as aformofappliedtechnicalrationality),business(asaformofshared efficiency),architecture,art,education,andetcetera.” (Nadin,1988).

Thisstudydoesnothaveasitsmainfocusonsemiotics,rather,we intendtostudyusers’ preferenceforimage-typerepresentationwithin specificcategoriesforpeoplewithintellectualdisabilities.Itisnotin- tendedtodeterminewhichspecificsignisthebesttorepresentacate- gory,because,although“Designprinciplesaresemioticbynature”,we mustunderstandhowimagesaredecodedtopresentsolutionsforimage- typerepresentationdesign.Forthat,wepresentthedefinitionofsignby PeirceandSaussure.

CharlesPeirce (Americanphilosopher) advancedthedefinitionof signas“somethingthatstandstosomeoneforsomethinginsomere- spectorcapacity” anddefinesthesignasatriadicrelationbetweenthe signvehicle(thephysicalformofthesign),asignobject(theaspectof theworldthatthesigncarriesmeaningabout)andaninterpretant(the meaningofthesignasunderstoodbyaninterpreter).

However,FerdinandSaussure(Swissprofessoroflinguistics)haspro- posedadifferentdefinitionforwhatasignis:theunityandcombination ofasignifierandthesignified(Bouquet,2004;Saussure,1996).Saus- surehasadvancedthedefinitionof signsastheunitybetween asig- nifier(theactualsignembodiedinsomematerialform,suchaswords orshapes)andthesignified(whatthesignissupposedtomean),be- comingadyadicrelation.Saussuresawthisrelationasbeingessentially arbitrary,motivatedonlybysocialconvention.

Peirce’striadicmodelpresentedmayserveasanoperationalmodel todecodeasign.Asthisauthordeterminesonlytheunityamongthe threecomponents,Object,RepresentationandInterpretation,thatrep- resentsasign.Furthermore,accordingtothisauthor,asign hasalso threefunctions:Semioticsasscienceofrepresentation,scienceofexpres- sionandscienceofknowledge.Specifically,Semioticsasscienceofrep- resentationimpliestheRepresentationandObject,i.e.,representation basedonresemblance,likeness,indexically(representationcausallyin- fluencedbytheobject);scienceofexpressionimpliesarelationbetween RepresentationandInterpretation,i.e.,therelationbetweensignsand theuser,definingwhatsignsareusedfor;and,thescienceofknowledge impliesInterpretationandObject(basedonacknowledgingdiversity, conventions,meaning).

Thecomponentsandfunctionsofasign areevident inFig.1,by thearrows(O toR-semioticsasa scienceof representation;RtoI semioticsasascienceofexpression;andItoO,semioticsasascience ofknowledge)(Nadin,1988).

Fig. 1. Peirce’s operational model (three components of a sign: R – Representation = that which represents; O – Object = that which is represented; and I – Interpretation = the pro- cess of interpretation).

Furthermore,thetwomajortheories(Peirce’striadicandSaussure’s dyadicmodels)describethewaysignsgaintheabilitytotransmitinfor- mation.Boththeoriesperceivethatthedefiningpropertyofthesignsis arelationbetweenseveralelements.Accordingtoboththeories,“signi- fier” isarepresentationthatisclosertotherealorthefactual,whereas

“signified” isarepresentationthatisfartherfromthereal,closertothe associatedconcepts.Thus“signified” ishardertodecode.InFig.2,three differentexamplesofmusiciconrepresentationareshown.Iconrepre- sentation1,whichisclosertothe“signifier”,isamorereal,factual, objectiverepresentation,whichissimplertorecognise.Iconrepresen- tation 2combinesitsgraphical representationwithits interpretation (modeofuse,action).Iconrepresentation3,whichisclosertothe“sig- nified”,ismorecomplexinmeaning,moresymbolicandabstractsince itisnottangible. Themusicalnoteimageisamorecomplexwayto representmusicandthereforethereisahigherlevelofdecodification associatedwithit.

Specifically, inFig.3, wepresentthePeirce’s operationalmodel, relatingthecomponentsandfunctionsofthesign withamusic-type representationexample.Thisrelationledustoconsiderthree image- typerepresentationformats,whichare:Object,Action,andUniverse.

Tobetterunderstandtheseformats,wepresentthefollowingexample:

Musiciconrepresentation.Wecandirectlyassociateaheadphonessign withtwocomponentsofthesign,theobjectandrepresentation(O-R) (whichwecalledOBJECTbecauseofitscloseconnectiontotherepre- sentation).Additionally,weassociateapersonlisteningtomusicwith theheadphonessignwithtwosigncomponents,therepresentationand interpretation(R-I)thatimposeexpressionandmovement(whichwe calledACTION).Finally,weassociateamusicalnotesignwiththetwo remainingcomponents,objectandinterpretation(O-I),whichrequires knowledgefortheirdecoding(whichwecalledtheUNIVERSE).

Inshort,wesoughttoevaluatedifferenttypesof imagerepresen- tations(Object,ActionandUniverse)tounderstandwhetherthereisa typeofrepresentationthatispreferredbypeoplewithintellectualdis- abilities.

2. Methods

Thisisaquasi-experimental,case-controlstudywithaquantitative focus.Itspurposeistoinvestigatetheimpactofimage-typeandicon categoryontheuser’spreference.

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Fig. 2. Type representation vs decoding. example with music icon representation.

Fig. 3. Operational model – music icon representation example.

2.1. Sample

Withintheintellectual disabilitiesitisvery difficulttoachieve a homogeneousgroupofparticipants(evenwiththesamepathology),as theymayhaveseveralpathologiesandlevelsofseverity.Therefore,we identifiedothercharacteristics,suchas:theirliteracylevelanddigital skills(specifically,theirlevelofcomputerandinternetinteraction),to selecttheparticipants,hopingthiswaywecouldgetamorecohesive group.Thus,participantswerenot chosenonly onthebasisof their typeorlevelofdisabilitiesbutwereselectedtoensurethesamelevelof literacyandtechno-abilitieswithinthegroup.

Specifically,twentyindividualswithintellectualdisabilitiespartook inthisstudy,withagesrangingfrom22to49yearsold(eightwomen andtwelvemen).Theparticipantswereselectedbyaspecialeducation

teacherandapsychologist,thatworkedwiththemonadailybasis.They dividedtheparticipantsaccordingtotheirleveloflearningthrougha diagnostictestandknowledgeoftheirreadingandwritingskills(devel- opedinschoolcontext).Theirliteracylevelvariedbetweenkindergarten andprimaryeducation;specifically,fifteenhadakindergarten-levelof literacy,andfivehadlevelsbetweenthefirstandsecondyearsofpri- maryschool,asisdefinedin thePortugueseeducationsystemthatis equivalenttotheelementary schoolinUSAandCanada.Within the group,sevenusershadwritingandreadingskillscorrespondenttothe firstandsecondyearlevelsandtheotherscouldonlyreadandwrite theirnamesandidentifyallgraphemes(characters)autonomously.Also, theywerechosenaccordingtothelevelofautonomyintheaccomplish- mentof personaldailytasks, suchas:hygiene,feed,andotherdaily personalroutines.

Regarding the intellectual disabilities, the psychologist provided global information regarding the participants’ pathologiesand their severity levels(accordingtoDSM-V2013).Specifically,eightpartici- pantshadfoetalalcoholsyndrome,fivewereidentifiedasbeinginmild andthreeatmoderateseveritylevels;elevenparticipantshadDownSyn- drome,onehadasevereandtenmildintellectualimpairment;onepar- ticipanthadmeningococcaldisease(knownasbacterialmeningitis)and developedamoderatecognitiveimpairment(problemswiththinking, learningandmakingdecisions).Additionally,withinthegroup, four- teenparticipantshadnormalvision,andsixhadcorrected-to-normal vision.

ConcerningthecomputerandInternetinteraction,allparticipants partookinadigitalintegrationprogramthathadstartedintheirschool in2008.Thisprogramallowedthemtotrainandacquiretechnological abilities,specifically,intheuseofbasicfeatureswiththecomputer(such as:switchonandoff,openthebrowser,maximiseawindow,openaspe- cificsoftware),trainingofWebselection,manipulationandnavigation tasks.Also,theyusedseveraleducationalandentertainmentplatforms.

Allthese activitiesgavethemabilitieswiththemouse andkeyboard handlingandaredetailedinRocha’sstudies(Rocha,2008;Rochaetal., 2009;Rocha,2014;Rochaetal.,2015).

Allparticipantswerevolunteersandhadpermission(intheformof awrittenconsent)fromtheirparentsortutorstoperformthetests.

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2.2. Materialsandapparatus

Theiconsselectedforthiscasestudywerecreatedtakingintocon- siderationUdenandDix(2000)guidelines.Theseauthorsstatedtheim- portanceofcreatingiconicinterfacesystems,addressingtheusermental modelandthaticonsshouldbedesignedtolooklikefamiliarobjects, correspondingtotheusers’ mentalmodels(UdenandDix,2000).

Inaccordancewiththisstatement,weneededtounderstandwhich weretheusers’ mentalmodelsbeforewestartedcreationoftheicons.

Inthisregard,weconductedindividualinterviewswiththeparticipants andaspecialeducationteacher,inwhichweaskedparticipantstolist theirfavouriteactivities(e.g.,listeningtomusic,goingtotheswimming pool,drawingandpainting,playingfootball,sewing,watchingmovies, anddoinglaundryandkitchenactivities).

Afterwards,weinvitedparticipantswithintellectualdisabilitiesto performadrawingactivity,inwhichtheyhadtomakedrawingsac- cordingtofourestablishedcategories,music,games,sports,movies,as weintendedtounveilwhichkindofrepresentationtheyweremorefa- miliarisedwith,revealingdataregardingtheirmentalmodels.

Themajorresultsfoundofthisactivitywerethattheydrewimages accordingtothethreetypesofrepresentations:“Object”;“Action”;and

“Universe”.Specifically,inthefirstrepresentationtype,weincludedall theiconsthatrepresentobjects;thiscategoryrelatestothe“OtoR” side ofthetriangleinFig.3,becausetheparticipantsknewtheobjectand drewarepresentationofit.Thistypeofrepresentationalsocorresponds tothesimplerform,asshowninFig.2.The“Action” typeofrepresen- tationcomprisedallthedrawingsthatexpressedanyform ofaction.

Thisactionwasperceivedfromiconsinwhichsimpleobjectsweredec- oratedwithstrokesthatindicatedaparticipant’sownrepresentationof thefunctionalityofthatobject(forexample,theparticipantmightindi- catethattheobject“projector” hasbeendecoratedwithstrokesinfront ofittorepresentthelightcomingoutoftheprojector),orthecombina- tionofelementspromotingthesensationofaction.Thistypeofrepre- sentationrelatestothe“RtoI” sideofthetriangleinFig.3anddenotes amorecomplexformofrepresentation,asshowninFig.2.Finally,the

“Universe” typeofrepresentationwasdefinedtobetheumbrellaforthe drawingsthatimpliedknowledgeofthecontextofthecategory(some- timesalsoknownasthe“universe” ofthatcategory).Thiscategoryis muchmorecomplexandisthereforehardertodecode.Forexample,in themusiccategory,someextendedknowledgeisneededtorepresenta soundwithamusicalnote,asoundwaveorahistogram.Thisrelatesto the“ItoO” sideofthetriangleofFig.3andtothemostcomplexform ofrepresentationshowninFig.2.Thisinformationwasimportant,be- causeitallowedtominimisethenumberoficonsdesignedaccordingto thesuggestionsoftheirdrawings.

Moreover,astheparticipantswerefamiliarwithdifferenttypesof representationsthroughtheirdailyactivities(experienceinnon-digital, digitalandWebcontexts),weselectedimagesthatparticipantshadseen orinteractedwithdirectlyorinthecontextofadigitalornon-digital interface.

Consideringthecollectedinformation(interviews,drawingactivity, andPortuguesesocialandculturaldigitalcontext),wetailoredthede- signoftheiconstofitintooneoffourcategories:music,movies,sports, andgames.Fig.4.

Insum,weusedthedataprovidedfromthedrawingactivityand includedotherrelevanticonsfoundinaWebcontext.Forinstance,we foundseveraliconsfortheatreontheweblike“aneyeonascreen” or“peoplewatchingamovie” whensearchingfortheatreicons.These iconsaredesignedwiththecombinationofseveralelementspromoting theactortheactionyouwanttoconvey.

Allimageswereiconsinduotone(blackandwhite),becausewein- tendedtoassessonlyimagerepresentationandnoothercharacteristics, suchascolour,artwork,orrealismoftherepresentation(thesevariables willbeconsideredinfuturework).

Thefollowingmaterialresourceswereused:a17inchdisplaywith resolutionof1280×1024pixelsandaneyetrackingdevice.Eachsub-

Table 1

Chi-square test results (p value) .

𝜒2 df P Cramer’s V Music 12.4 2 0.002 0.557 Movies 9.7 2 0.008 0.492 Games 14.8 2 0.001 0.608 Sports 11.2 2 0.004 0.529

jectsatdownatadistancefromthecomputerscreenthatdidnotexceed onemeter.Theindividual’seyemovementswererecordedbyaTobii Eye-TrackerX50(TobiiTechnologyAB,Danderyd,Sweden),whichused aCCDcamerapositionedunderthecomputerscreen,andthesoftware ClearView2.5.1.

2.3. Procedure

The experimental setupwas conductedwith oneparticipant ata time.Beforestartingthetests,theeyetrackingdevicewascalibrated.If thecalibrationstepwassuccessful,allimages,foreachcategory,were displayedonthescreen,withoutscrolling,ashasbeensuggestedinother studies(Roh,2004;Freemanetal.,2005;Smalletal.,2005).Onlyim- ageswerepresentedonthescreen,therewerenolabelsregardingcat- egoryorimage-type.Theresearcherasked“whatimagedoyouprefer” foraparticularcategory.

Then,participantswereaskedtochoosetheimagethatbestrepre- sentedeachcategorybypointingtothescreen.Thisprocedurewasper- formedtosimplifytheprocessofchoosingandtoeliminatethemouse interactioncomplexity.

Allparticipantsperformedfourtasks,eachonerelatedtothefour categories(music,movies,games,andsports).Toensurerandomness, wechangedtheorderinwhichthecategorieswereshown.

3. Results

Fig. 5shows theoverallresults of the image-typerepresentation choices.TherewasastrongpreferenceforObjectimage-typerepresen- tation,followedbyActionimage-typerepresentation,ineachcategory.

Additionally,therewaslittleornopreferenceforimagesrepresenting theUniverseimage-typerepresentation,andintwocategoriesofgames andsports,there wasnot asingle choiceforsuchimages. Thevari- ables,iconcategoryandimage-typerepresentation,werebothcategor- ical,andsinceeachparticipantmadeachoicein eachiconcategory, theywereconsideredtobematchedgroups.Thus,arepeatedmeasures logisticregressiontestwasusedtoidentifywhethertheiconcategory hadaninfluenceontheselectedimage-typerepresentation.Theresults indicatedthattheiconcategorywasnotstatisticallysignificant(Wald Chi-Square=5.943,p=0.114)ininfluencingtheselected image-type representation,aspresentedinFig.5.

TheresultswereanalysedusingChi-squaregoodnessoffitteststode- terminewhethertheobserveddataresultedfromasimplerandomevent (meaningthatwecouldnotreachaconclusion).Thus,theobservedval- uesweretestedagainsttheexpectedvalues,inwhichalltypesofrep- resentationhadequalprobabilities.Table1presentstheChi-squaretest results.

For each icon category, the Chi-squaretest conditions weremet (Yatesetal., 1999).Inthis particularcase,allexpectedcounts were greater than 5. In all categories, the null hypothesis was rejected (p<0.05);hence,theobserveddatadidnotoriginatefromasimpleran- domevent.

In Fig. 6, we presentthe detailed results of the Music category choices.Thesubjectsselectedatotalofsevendifferentimages.Thetop threeimageswerepiano(object),whichwasselectedbyeightpeople;

drum(object),selectedbythreepeople;andthegraphicshowingaper- sonlisteningtomusic(action),alsoselectedbythreepeople.Globally,

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Fig. 4. Images created for the different categories.

Fig. 5. Global results for choice of image representation.

theparticipantspreferred70%iconsrelatedtoobjects;20%action;and 10%universe.

Regardingthemoviescategory,theresultsaresummarizedinFig.7. Resultsshowedawiderrangeofchoices,i.e.,tenimagesoutofatotal oftwelveimages.Themostselectedimageswerethevideocamera(ob- ject),whichwaspreferredbyeightindividuals,followedbytheclapper- board(object),film(object),andcinema(action),withtwoselections each.Inthetopchoices,threereferredtotheobjects,andonereferredto theaction.Overall,participantspreferred65%iconsrelatedtoobjects;

10%action;and15%universe.

InFig.8,wepresentthedetailedresultsofthegamescategory.From fifteenicons,sevenimageswereselectedbytheparticipants:thetwo cardsicon(object)wasthemostselectedone(sevenchoices);twodices icon(object),racketandball(object),andplayingchess(action)allhad threeselectionseach.AsshownintheFig.8,globally,theparticipants preferred75%iconsrelatedtoobjects;and25%action.

Theresults forsportscategory arepresentedinFig.9.Fromato- taloffifteenicons,siximageswereselected.Participantsselectedthe soccerball(object),withsevenselections;thepersonplayingfootball image(action),withfiveselections;thetennisball(object),withthree selections.Amongthetopchoices,tworeferredtotheobjectsandone referredtotheaction.Overall,theparticipantshada50%preference regardingobject,and50%action.

Next,wepresenttheresultsfromtheeyetrackerdata.Asmentioned before,theeyetrackingdevicewasusedasavalidationtooltoensure thatparticipantsactuallychosetheimagethattheypaidattentionto.

Theresultsyieldedinsightsregardingthestrategiestheyusedtocom- pletethetask.Wefoundthatthesubjectsexploredmostoftheicons, includingtheuniversetypeofrepresentations.Theheatmaps(agglom- eratedanalysisofthevisualexplorationpatternsofagroupofusers)are shownbelow(Fig.10).

ForeachiconanAreaofInterest(AOI)wasdefined.Theicons/AOIs werelabelled(“A” to“L” -MusicandMoviescategories;“A” to“O” - GamesandSportscategories),columnbycolumn,fromtoptobottom andfromlefttoright.Basedontheeyetrackerdata(durationandpo- sitionofeachfixation)thenumberanddurationofthefixationsinside eachAOIwerequantified.

Fig.11showsthatinmostcategories,exceptforthe“Sports” cat- egory,theiconsbelongingtotheObjectimage-typerepresentationre- ceivedmorefixations.Inthe“Sports” categorythenumberoffixations forafewparticipantswereverylarge,whichbiasedthemeanfixation countresults.Butifwelookatthenumberoftimes(oneforeachpar- ticipant)thateachimage-typerepresentationobtainedthehighermean fixationcount,theObjectimage-typerepresentationgetsthebestscore (Fig.12).Themeanfixationdurationresults,presentedinFig.13,also corroboratethesefindings.Theseresultsindicatethattheiconsbelong-

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Fig. 6. Number of images selected for the “Music ” category.

Fig. 7. Number of images selected for “Movies ” category.

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Fig. 8. Number of images selected for the “Games ” category.

Fig. 9. Number of images selected in the “Sports ” category.

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Fig. 10. Heat map results by category (music, movies, games, and sports).

Fig. 11. Mean fixation count for each category.

Fig. 12. Number of fixation count wins for each category.

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Fig. 13. Mean fixation duration for each category.

ingtotheObjectimage-typerepresentationattractedmoreattention, whichsupportsourfindings.

Theiconschosen bytheparticipantscorrespondmostof thetime (morethan83%)totheiconswiththehighestorthesecondhighest numberoffixationcountsortoaneighbouricon,indicatingthatusually theparticipantschosetheimagethattheypaidattentionto.

4. Discussion

Globally,theresultsshowedthatthegrouppreferredobjectrepre- sentativeimages.Thechoicesoftheseparticipantsfrequentlyrelatedto knownobjectsthattheyuseandseedaily.Inotherwords,itappears thattheypreferredimagesthatweresimplertodecodeandcloserto the“signifier” – thatis,imagesthatweremoreconcreteintheirrep- resentationorrepresentspecificobjects(seeFig.2).Theseresultsmay suggestthatsomecustomisationoftheimagesmaybeneededtomake themcoincidewitheverydayobjectsfamiliartoaspecificgroup.These behaviourswerealsoobservedintheheatmaps(Fig.10)andintheeye trackerdataanalysis(Figs. 11–13),showing thattheparticipantsfo- cusedmostoftheirattentionontheObjectandActionimage-type,thus possiblyindicatingtheirpreferencefortheObjectorActionrepresenta- tiveimagesaswellasdistancefromtheUniverseimage-type.Regarding theprocessofchoosingthepreferredimages,itwasobservedthatsub- jectsusuallychosetheimagethattheypaidmoreattentionto.

Specifically,inthemusiccategory(Fig.6),theparticipantspreferred imagesthatrepresentobjectsthattheyuseonadailybasis.Universe representativeimageswerealmostneverselectedbytheparticipants, possiblybecauseofalackofinterestinthisimage-type(assuggested bytheindividualheatmaps)orbecausetheparticipantsdidnotrecog- nisetheimagerepresentation.Theonlytwoparticipantsthatchosethis typeofrepresentationdidso becausetheyhadparticipatedinmusic classesasanextraactivityoutsidetheschool,e.g.,theirlevelofmusic literacywashigherandthisprobablychangedtheirknowledge/context regardingthiscategory.Anotherimportantaspectisthatabstractim- agesarecommonlyusedtorepresentsomedetailsofourenvironment (Marganic, 2010), andalso thistypeof imagesareverylikely tobe found(asanimagehyperlink)inadigitalenvironment,suchasthetre- bleclefandthemusicnote.Moreover,differentprinciplescanbeused fordesigningicons.Thechoiceofsignificanceforsignscanbebasedon

criteriasuchas,forinstance,easyremembering,easyguessing,relation topopulationstereotypes.Giventhemanydegreesoffreedomunder- lyingthedesignoficonicsigns,ageneralprincipleshouldprobablybe adoptedasadesignaidinordertohaveanintuitivecontextforguiding users.However,weareincreasinglydistancingourselvesfromtheneed forparallelismwiththerealworldtounderstandthevirtualcontext.A buttondoesnotneedtographicallylooklikearealbuttonsowecan understandit.Wearemovingtowardssimplificationanddetachment from therealenvironment.Ahigher levelofdecoding isneededfor abstraction(universe-typerepresentation)contentratherthanthefig- urative(object-typerepresentation).However,thedesignershouldbe awarethatthecontentmustbeaccessibleandusableforall,regardless oftheirindividualcapabilitiesorcharacteristics.

Theobtainedresults mayindicate thattheseUniverseimage-type representationswerenotselectedforthemusiccategorybymorepar- ticipants,becausetheydidnotassociatethosetypesofrepresentations withthecategory.

Inthemoviescategory(Fig.7),thechoicesoftheparticipantsre- sembledobjectsthatthesubjectssaweitherontelevisionorduringtheir visitstothecinema.Whenweaskedthemabouttheirchoices,theyiden- tifiedthevideocameraimageasthemoviescategory.

Inthegamescategory,thechoicesoftheparticipantswereobjects thattheyrecognisedandusedintheirplayactivities,primarilyinschool (Fig.8).Giventhatplayingcardswastheparticipants’ mostfrequent game,ineitheradigitalorphysicalenvironment,itwasnotsurprising thatthecardsimagewastheonemostselectedforthiscategory.

Also,inthesportscategory,theparticipants’ choicescoincidedwith objectrepresentativeimages(Fig.9).Footballhasanimportantrolein Portuguesesportseducation,andwhenweaskedtheparticipantsabout theirchoices,theyhighlightedthisfact.

Furthermore,asmentioned,twoofthecategories,gamesandsport, hadthreemoreimages(foratotaloffifteen)thantheothertwocat- egories(musicandmovies,atotaloftwelveimages).Theparticipants chosesevenandtenimagesinthemusicandmoviescategories,respec- tively;inthegamesandsportscategories,theychosesevenandsixim- agesintotal.Onemightexpectthatbyhavingmoreoptionsthenumber ofdifferentchoicesmadebytheparticipantswouldincrease,butthis hasnotoccurred.Thismayindicatethatitisthecategorythataffects thedispersionofchoicesandnotthenumberoficons.Thisresultalso

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indicatesthatprobablytherearecategorieswherethereismoreconcor- danceanditwillbeeasiertoselectanappropriateimage,andothers wherethenumberofoptionsthatneedstobeconsideredishigher.

Inshort,inthisstudy,weinvestigatedthepreferencesofpeoplewith intellectualdisabilities.Theresultssuggestthatforpeoplewithintellec- tualdisabilitiesthebestimage-typerepresentationisobjectrepresenta- tion.

Theuseoficonstorepresentcategories,andthusnavigatewithina webpage,isacommonpracticeontheWorldWideWeb.Earlystudies haveshownthatpeoplewithintellectualdisabilitiesperformbetterin navigatingwebsiteswhenimagesareusedashyperlinks.Theresults obtainedprovideabasisforhowweshoulddirectoureffortstogive peoplewithintellectualdisabilitiestheautonomytoperformsomebasic tasksontheinternet. So,ifthey preferredobject-typerepresentative imagestoagivencategory,willtheyhavemoreautonomyonawebsite thatusesthisimage-typeofrepresentationfornavigationpurposes?Can thisfactincreaseusabilityandaccessibilityofthewebsites?

Careshouldbetakenwithinternalconsistency,andthusitmustbe clearwhichiconsrepresentnavigationalcontentandwhichareused onlyforaesthetics.Morestudiesareneededtoaddresstheseissuesand toachievethefinalgoalofaccessibilityforpeoplewithintellectualdis- abilities.

4.1. Limitationsofthestudy

Inthispaper,weinvestigatedthepreferencesofpeoplewithintel- lectualdisabilitiesregardingdifferentimage-typerepresentation;wedid notassessinterpretability.Thus,moreresearchisneededtounderstand whetherthepreferencesofthesubjectsareaffectedbytheirabilitiesto decodetheiconsorbytheaestheticsoftheimages.

Anotherlimitationcomesfromthefactthatsomeparticipantswere involvedintheimagedesignprocess,asdescribedinthematerialssec- tion.Thus,participantscouldbebiasedtochoosetheirdrawingsasthat iswhattheyaremorefamiliarwith.

Also,wedidnotrandomisetheiconswithineachcategory.Thus,we cannotstatewithagreatdealofconfidencethatparticipants’ choices arebasedontheirpersonalpreferenceandnotbecauseoftheirnatural languagereadingdirection.Furthertestsshouldbemadetoclarifythis issue.

5. Conclusionsandfuturework

Themaingoalofthisstudywastomeasuretheuser’spreferencefor image-typerepresentation(Object,ActionandUniverse), withinfour differentcategories(music,movies,sports,games),whichcanbeused ashyperlinksinadigitalnavigationcontext.Image-typerepresentation wasdesignedaccordingtothreetypesofrepresentation:Object(simpler todecode),Action,andUniverse(morecomplextodecode).

Theresultsshowedthattheparticipantspreferredobject-typerepre- sentativeimagesforallthecategoriestested(music,movies,sportsand games).Theirchoicewasinfluencedbyactivitiesandtasksthatthepar- ticipantsperformedandrecognisedonadailybasisatschoolorhome, indigitalornon-digitalenvironments.Imagesthatwerenotfamiliarin theparticipants’ dailylife,imagesmorecomplextodecodeandthose withanabstracttypeofrepresentationweremostlynotselected.

Theseresultsindicatethatimagehyperlinksdesignedasobject-type representation,becauseofits closeconnectiontotherepresentation, aresimplertodecode(Fig.2),andconsequently couldfacilitateWeb navigationofpeoplewithintellectualdisabilities.Webelievethatifwe designsystemswithhyperlinksthatcouldberepresentedbyimagesthat areeasilydecodedbypeoplewithintellectualdisabilities,itcouldhelp othergroupsofpeoplethatseetheirinteractiondiminishing,enhancing accessibilityofthesystem.

Furthermore,semioticsandculturalissuesassociatedwithimage- typerepresentation(suchascolour,shape,andperspective)andsociety aspects(suchasgender,age,geographicallocation,andsocio-economic

context)forbetterinterpretabilitybypeoplewithintellectualdisabil- itiesisatopicthatrequiresmoreresearch.Inthispaper,wedidnot intendtodeterminethebesticonforeachcategory,butinsteadtomea- suretheuser’spreferenceforimage-typerepresentation(Object,Action, andUniverse),withinfourcategories.

In futurework, we willstudy usability,wherewe willassess ef- fectiveness andefficiencyofhyperlinksfornavigationusingdifferent image-typerepresentations. Furthertests willbe conductedinwhich theicons’ orderwill berandomizedwithin eachcategory tobesure thatthenaturallanguagereadingdirectiondoesnotinfluencethepar- ticipants’ choices.Futurestudieswillalsoconsiderwhetherpreference andperformancearecorrelated.Additionally,weintendtostudyprefer- encesregardingimagecomposition(photography,colouredcartoonish andblack/whitedrawings)andimagesize.

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