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Video game

AN ALGORITHMIC AND SOFTWARE ENGINEERING BASED APPROACH TO ROBUST VIDEO GAME DESIGN

AN ALGORITHMIC AND SOFTWARE ENGINEERING BASED APPROACH TO ROBUST VIDEO GAME DESIGN

... large video game is a challenging software engineering problem and thus a non-trivial ...assets, game loop algorithm efficiency, and robust design and implementation of the software that follows the ...

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Video-game play induces plasticity in the visual system of adults with amblyopia.

Video-game play induces plasticity in the visual system of adults with amblyopia.

... a video-game-based approach is used to treat amblyopia clinically, there are still many questions to be addressed ...action game group was much more likely to be male and younger than the other ...

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UM SISTEMA DE MONITORAMENTO DE COMPUTADOR E VIDEO GAME PARA PROFILAXIA DE DORTLER EDGARD GREGORY TORRES SARAVIA JULHO

UM SISTEMA DE MONITORAMENTO DE COMPUTADOR E VIDEO GAME PARA PROFILAXIA DE DORTLER EDGARD GREGORY TORRES SARAVIA JULHO

... Two systems to control the computer’s and video game’s use were developed on this work. By using a database for the control of the computer in which the restrictions of use for each user will be stored, and having ...

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This is video game play: video games, authority and metacommunication

This is video game play: video games, authority and metacommunication

... with video games emerge from the confrontation between the game’s hard-coded rules and limits and the player’s subjective understanding of those ...of video game play and locate the expressive ...

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Drivers of platform’s complements quality: an empirical investigation in the video game industry

Drivers of platform’s complements quality: an empirical investigation in the video game industry

... the video game industry, the development of high-quality complements is associated to the technical architectures of the competing platforms in a same ...the video streaming platform services require ...

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Positive association of video game playing with left frontal cortical thickness in adolescents.

Positive association of video game playing with left frontal cortical thickness in adolescents.

... different video game genres such as action video games, strategy games, platformers ...which game genres the adolescents played most, since in particular action video games have been ...

6

A computational model for generating visually pleasing video game maps

A computational model for generating visually pleasing video game maps

... In this chapter we introduce the main proposal of this work, the computa- tional model based on theories of graphical design to generate visually-pleasing video game maps. We cast the map generation problem ...

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Addictive Video Game Use: An Emerging Pediatric Problem?

Addictive Video Game Use: An Emerging Pediatric Problem?

... Addictive video game use was defined by the presence of 5 out of 9 behavioral items adapted from the DSM-5 criteria for ‘Pathological ...addictive video game ...

6

StegoRogue: Steganography in Two-Dimensional Video Game Maps

StegoRogue: Steganography in Two-Dimensional Video Game Maps

... Unity, Game Maker, and the Unreal Engine have gained considerable popularity among both amateur and professional game developers; similarly, Steam‟s “Workshop” feature allows user-generated content to be ...

6

THREE POSTMODERNISTS HEROES/ANTIHEROS IN THE VIDEO GAME

THREE POSTMODERNISTS HEROES/ANTIHEROS IN THE VIDEO GAME

... The game characters get to the carnival where the Hillbilly’s quest must take place. The Hillbilly must acquire five carnival tickets in order to buy an oversized teddy bear which he thinks will win him the heart ...

12

Nintendo’s pursuit for profitability: a pedagogical case study

Nintendo’s pursuit for profitability: a pedagogical case study

... the video game console industry with the launch of the Famicom - that a company can resort to its resources and capabilities to forge new paths within competitive and ever changing ...

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As 20 regras do Video

As 20 regras do Video

... As 20 regras do Video-Game.[r] ...

3

ORIGIN AL RESEAR CH

ORIGIN AL RESEAR CH

... each game. Thus, game scores were calculated by the video game itself, based on the number of successes and errors of the child and the estimated time for completion of ...each game ...

9

Rev. Saúde Pública  vol.50 suppl.1

Rev. Saúde Pública vol.50 suppl.1

... METHODS: We evaluated 74,589 12 to 17-year old adolescents from 1,247 schools in 124 Brazilian municipalities. A self-administered questionnaire was used. Its segment regarding nutrition contained questions about using ...

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E CONOMICS, EXCLUSIVELY FOR ACADEMIC PURPOSES.T HIS REPORT WAS SUPERVISED BY

E CONOMICS, EXCLUSIVELY FOR ACADEMIC PURPOSES.T HIS REPORT WAS SUPERVISED BY

... To compute the firm’s EV, a DCF model was applied. Here the forecasting, that ends up comprising a total of 26 years, was divided into two main parts. The first part, used to capture the value generated by a video ...

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Game as text as game: the communicative experience of digital games

Game as text as game: the communicative experience of digital games

... the video game, we can also read the game as a tribute and a nostalgic lament for the games of that era, their fantastic themes and scenery carefully constructed pixel by ...

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Session 2 – Compositions with Game Technology

Session 2 – Compositions with Game Technology

... FAMIFOOD is a short compilation of original chiptunes for the Nintendo Entertainment System. Audio and visuals are synthesised in real-time and written natively for the actual hardware. The suite is an exercise in ...

6

ISSN 1413-389X Trends in Psychology Temas em Psicologia – Dezembro 2017, Vol. 25, nº 4, 1837-1852

ISSN 1413-389X Trends in Psychology Temas em Psicologia – Dezembro 2017, Vol. 25, nº 4, 1837-1852

... digital game – whether violent, neutral, or prosocial – could affect the occurrence of prosocial ...prosocial game (in which the goal is to protect or benefi t another character) is also associated with the ...

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OS JOGOS COMO UMA DISCIPLINA HUMANÍSTICA

OS JOGOS COMO UMA DISCIPLINA HUMANÍSTICA

... de video game (co)narra através de sua performance no jogo, que consiste em um número de ações que cumprem a função da narração de forma não verbal, o que significa que as ações do jogador têm um grande ...

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THE VIDEO GAMER’S DILEMMA: ENTERTAINMENT VERSUS MORALITY

THE VIDEO GAMER’S DILEMMA: ENTERTAINMENT VERSUS MORALITY

... youth video game play on constructive effects has been limited (Adachi & Willoughby, ...ferocious video games and if they observe nonaggressive games to be ...ferocious video games may ...

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