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Faculdade de Motricidade Humana

Online sport consumption: Influence of

consumers’ motivations and concerns on their

actual behavior and future purchase intentions

Dissertação elaborada com vista à obtenção do grau de

Mestre em Gestão do Desporto

Orientadora:

Professora Doutora Maria Margarida Ventura

Mendes Mascarenhas

Júri

Presidente

: Professor Doutor Carlos Jorge Pinheiro Colaço

Vogais

: Professora Doutora Maria Margarida Ventura Mendes

Mascarenhas

Professor Doutor Rui Daniel Neto Biscaia

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Índice

Resumo ... 5

Abstract ... 6

Capítulo I ... 7

1. Introdução ... 7

1.1. Âmbito do estudo ... 7

1.2. Objetivo do estudo ... 8

1.3. Pertinência do estudo ... 8

2. Percurso metodológico ... 9

Capitulo II - Artigo ... 11

1. Online sport consumption: Influence of consumers’ motivations and concerns on their actual behavior and future purchase intentions ... 11

2. Framework ... 13

2.1. Online Sport Consumption ... 13

2.2. Scale of Motivation for Online Sport Consumption – SMOS Model ... 14

2.2.1. Motivation types ... 15

2.2.2. Concerns types ... 17

2.3. Sport Consumer Behavior and Future Intentions ... 19

3. Data collection ... 21

4. Instrument ... 21

5. Data analysis ... 22

6. Measurement model ... 23

7. Structural model ... 25

8. Discussion and implications/conclusions ... 27

9. Limitations and future research ... 29

10. Referências bibliográficas ... 31

Anexos ... 41

2. Ficha de Validação Interna ... 43

3. Resultados Pré-Testes ... 51

4. Resultados do questionário - recolha final (n=940) ... 58

5. Questionário ... 62

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3

Índice de Figuras

Figure 1 - Estimated standardized direct effects with the significant relationships for the structural model... 26

Índice de quadros

Table 1 Outcome Questions ... 22 Table 2 Cronbach's alpha, indicator loadings, construct reliability and average variance extracted ... 24

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4

À minha mulher, Ana, e meus filhos, Francisco e Vicente,

pelo esforço, paciência, dedicação e pelo

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5

Resumo

O objetivo deste estudo foi examinar o papel das motivações e preocupações dos consumidores online, de produtos e serviços desportivos, nos seus comportamentos atuais e como isso afeta as intenções futuras de compra. Com base no modelo SMOS, cinco tipos de motivação (i.e., a conveniência, informação, diversão, socialização e económica) e quatro tipos de preocupações (i.e., segurança e privacidade, entrega, qualidade do produto e serviço ao cliente) foram examinados para entender a sua influência no comportamento de consumo atual e ainda, sobre as futuras intenções de compra. Os dados foram recolhidos através de um inquérito enviado por correio eletrónico com um retorno de novecentas e quarenta respostas (n = 940). Um modelo de equações estruturais em duas etapas foi realizado e os resultados mostraram que o fator de motivação mais forte para a compra de produtos ou serviços de desporto é "económico", enquanto o tipo de preocupação "qualidade do produto" foi considerado menos preponderante para o consumo online. Os resultados também indicaram que a importância da frequência de compra online se sobrepõe à importância do valor gasto.

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6

Abstract

The aim of this study was to examine the role of online sport consumer’s

motivations and concerns on their actual behaviors and how it affects future purchase intentions. Based on the SMOS model, five types of motivation (i.e., convenience, information, diversion, socialization and economic) and four types of concerns (i.e., security and privacy, delivery, product quality, and customer service) were examined to understand their influence on actual behaviorand on future behavioral intentions. Data were collected through an email survey with a return of nine hundred and forty responses (N = 940). A two-step structural equation model was conducted and the results showed that the strongest motivation for buying sport products or services is

‘economic’, while the concern ‘product quality’ was considered less preponderant for the online consumption. The results also indicated that the importance of purchase’s

frequency supersedes the importance of the purchase’s amount spent.

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7

Capítulo I

1.

Introdução

É fantástico o rápido aumento da utilização da internet como fonte de informação, entretenimento e comércio. A internet invadiu o nosso dia-a-dia sendo possível o seu acesso a partir dos locais mais remotos do mundo, com aparelhos cada vez mais portáteis e fáceis de manusear.

O desenvolvimento do e-commerce tem causado importantes alterações na circulação de produtos e serviços. Hoje em dia, uma enorme quantidade de produtos é adquirida pela internet através de transações Business-to-Consumer (B2C). Cada vez mais os consumidores procuram soluções que lhes resolvam os problemas com eficácia (função utilitária), mas que também proporcionem recompensas pessoais e prazer (função hedonista).

Com o objetivo de determinar e examinar as motivações e preocupações no comportamento dos consumidores desportivos que adquirem produtos e/ou serviços através da Internet no seu comportamento de consumo atual e intenções futuras de compra, foi feita uma compilação cognitiva do conjunto de constrangimentos/preocupações e das motivações delineados pelo modelo criado por Hur, Ko, e Valacich (2007), Scale of Motivaton for Online Sport Consumption (SMOS).

1.1. Âmbito do estudo

Este trabalho foi realizado no âmbito do XVI Mestrado em Gestão do Desporto, com vista à obtenção do grau de Mestre em Gestão do Desporto.

Esta dissertação foi criada com base no artigo “Online sport consumption:

Influence of consumers’ motivations and concerns on their actual behavior and future

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8 tiragem bimensal e é atualmente reconhecida como sendo líder no seu campo de pesquisa há mais de 7 décadas; neste momento tem um Impact Factor de 3.8.

1.2. Objetivo do estudo

O objetivo desta pesquisa foi analisar as relações entre as motivações e preocupações e a sua influência nos comportamentos atuais (i.e. quantidade atual de compras e dinheiro gasto) e intenções futuras de compras através da aplicação de um questionário online. Através do resultado desta análise, procuramos contribuir para a compreensão das motivações e preocupações dos consumidores online desportivos e sua influência no seu comportamento atual e intenções d compra no contexto português.

1.3. Pertinência do estudo

Vários autores têm analisado o consumo de desporto através da Internet. Teo, Lim e Lai (1999), por exemplo, centraram os seus estudos nas motivações intrínsecas (i.e. entretenimento percebido) e extrínsecas (i.e. utilidade percebida) para o uso da Internet. Os seus resultados indicam que a Internet é: (1) percebida principalmente como mais útil para tarefas de trabalho; (2) secundariamente percebida como agradável e fácil de usar. Autores como Brown (2003), Caskey e Delpy (1999), Delpy e Bosetti (1998), Duncan & Campbell (1999), Filo & Funk (2005) destacaram a importância das motivações dos fãs de desporto no estudo do consumo desportivo. Hur, Ko e Valacich (2007) propuseram uma escala de motivação para o consumo de desporto online (SMOS) como sendo um modelo conceptual das motivações e preocupações do consumo desportivo online quando se utiliza a Internet para obter informações sobre desporto e efetuar compras de produtos/serviços desportivo.

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2.

Percurso metodológico

Numa fase inicial deste processo, deu-se início a uma revisão sistemática da literatura sobre as motivações e preocupações dos consumidores desportivos online nas bases de dados ISI Web of Science e Science Directatravés da string “sport* AND (on-line OR e-commerce) AND (consum* OR demand* OR purchas* OR shop* OR information OR behav* OR business)”. Como se pode verificar na Ficha de Revisão Sistemática da Literatura que se encontra no anexo 1, os critérios de exclusão foram todos os abstracts fora do âmbito do consumo, comportamento, motivações e preocupações da aquisição de produtos e/ou serviços desportivos via Internet. Como resultado, foram encontrados 223 artigos na base de dados Science Direct e 58 artigos na ISI Web of Science. Feita a filtragem aos artigos transferidos para o End Note, foram aprovados 22 artigos da Science Direct e 10 artigos da ISI Web of Science, de acordo com os critérios de exclusão definidos na ficha de Revisão Sistemática da Literatura.

O artigo cujo título é Motivations and Concerns for Online Sport Consumption (Hur, Ko, e Valacich, 2007) analisou as motivações e preocupações do comportamento do consumidor online desportivo, através da aplicação de um questionário, propondo uma estrutura de duas dimensões em que são definidos cinco fatores de motivação (i.e., conveniência, informação, diversão, socialização e económico) e quatro fatores de preocupações (segurança e privacidade, a entrega, a qualidade do produto e atendimento ao cliente).

Tendo como referência o questionário aplicado para determinar a SMOS e com vista a encontrar as motivações e preocupações que influenciavam os comportamentos atuais e as intenções de compra, deu-se início ao processo de tradução para português deste questionário com o auxílio de um nativo escocês para garantir a precisão necessária entre os itens originais e os correspondentes da versão traduzida (Banville, Desrosiers, & Genet-Volet, 2000) para posterior aplicação do questionário.

Após concluída a tradução, um questionário foi criado na ferramenta Google

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10 através do pedido a diversos amigos, familiares e colegas que gentilmente forneceram todos os contactos existentes no seu endereço de correio eletrónico pessoal.

Ao questionário, foram adicionadas questões que visavam obter informação sobre as variáveis correspondentes aos comportamentos atuais dos consumidores de produtos e serviços desportivos online (i.e., quantidade de compras e dinheiro gasto) e ainda questões que procuravam entender o comportamento da variável “intenções de compra” destes mesmos consumidores. Todas as questões do questionário foram elencadas aleatoriamente.

Para aferir a sensibilidade interna dos vários constructos através do Skewness e

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Capitulo II - Artigo

1.

Online

sport consumption: Influence of consumers’

motivations and concerns on their actual behavior and

future purchase intentions

The changes in today's society due to the emergence of the Internet are remarkable. The paradigm is so different that the pre and post Internet expressions are

currently used. It’s amazing how fast the use of Internet has increased as a source of information, entertainment and commerce. The Internet has redefined the way people are informed, have fun in leisure time or do their shopping. Built on the Internet, the World Wide Web has developed very quickly, having the potential to touch the lives of every citizen in society, namely through business (Weber & Newberry, 2006). Over the recent past, the number of Internet users has significantly grown: 2 billion people are now connected to the Internet with a fast growth of 200 million each year (McKinsey

Global Institute, 2011); 75% of Europe’s population used the Internet at least once in 2013 (European Commission Eurostat, 2014). PORDATA (2014) indicates that 79% of

Europe’s population has access to Internet at home. People wish to be connected to the Internet to receive and send information all the time and companies have realized the potential to achieve both large and target audiences (Weber & Newberry, 2006). Over the last years, Internet has also revolutionized the way we work, communicate and even choose products and services. E-commerce has the ability to reduce transaction costs between firms and clients therefore, promoting markets. Searching through the Internet consumers could compare prices and features and gather information about the product they wish to buy, which they can order anytime and anywhere. According to Oxley and Yeung (2001) factors related to security in payment methods generally outweigh the factor of accessibility of information technologies. Despite some initial distrust barriers, e-commerce has gained special relevance in trade (Daniel, Wilson, & Myers, 2002). All industry sectors are exploiting the Internet as a way to sell products and services and to

communicate with their consumers (Fenech & O’Cass, 2001; Pitta & Flower, 2005).

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12 actually purchasing goods and services in the Internet, for example, 64% of the United Kingdom (UK) population has carried out e-commerce-based transactions; regarding to e-commerce, in 2010 it has been estimated that global e-commerce would reach 711 billion dollars in sales by the end of the year with a growth rate of 19%. In Portugal, according to national source of official information, 61% of the population has access to Internet, 15% more than in 2008, and 13% of the population purchases online, representing a 20% growth, in average, since 2008 (INE, 2012).

Understanding the behavior of the sport web’s users, through the explanation of

the general consumption behavior, can assist sport managers and marketers to develop better strategies to take advantage of the Internet as a valuable place for sport consumption. Professionals can use the knowledge of these studies to develop e-market exploitation strategies. Also, through deeper comprehension of the sport consumers’ motivation and concerns, they may even better promote their engagement in social media. To achieve this goal, it is important to conceptualize the psychological constructs which influence the decision of sport consumption in the Internet. Several studies have been conducted to understand consumers’ behavior in the Internet (Kim, Chung, & Lee, 2011; Korgaonkar & Wolin, 1999; Lee, 2002; Mahan III, Seo, Jordan, & Funk, 2014; Rohm & Swaminathan, 2004; Teo, Lim, & Lai, 1999). In this research line, Stewart, Aaron, Smith and Nicholson (2003) have emphasized the high importance of the systematization of the sport consumption behavior. Hur, Ko and Valacich (2007) proposed a scale of motivation for online sport consumption (SMOS) as a conceptual model of online sport consumption motivation and concerns when using the Internet for sport information and shopping. SMOS (Hur, Ko, & Valacich, 2007) was the theoretical model from which we developed the empirical research in this study, to which we have added three new dimensions (i.e., money spent, amount of purchases and purchase intentions). The purpose of this study was to determine and examine the role of sport

e-consumer’s motivations and concerns on their actual behaviors and future behavioral

intentions. Thus, this study provides a deeper insight about sport e-consumers’ behaviors, once it has been observed that the main motivation for buying on the Internet is economic, unlike the quality of the product that, among the different concerns,

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2.

Framework

2.1. Online Sport Consumption

Several authors have analyzed online sports consumption, for example Teo, Lim and Lai (1999) focused their study on both intrinsic (i.e. perceived enjoyment) and extrinsic (i.e. perceived usefulness) motivations for the use of the Internet. Their findings indicate that the Internet is: (1) mainly perceived as more useful to job tasks; (2) secondarily perceived as enjoyable and easy to use. Other authors (Brown, 2003; Caskey & Delpy, 1999; Delpy & Bosetti, 1998; Duncan & Campbell, 1999; Filo & Funk, 2005) have highlighted the importance of the sports fans motivations in the study of sports consumption. A sport fan motivation has been described as ‘a self-determined and volitional state that energizes a desire to engage in sport goal directed behavior to

acquire positive benefits’ (Funk, Beaton, & Alexandris, 2012, p. 364). In Deci’s (1971, p. 44) perspective, motivations ‘are either innate or learned and generate behaviors because of the satisfaction or enjoyment generated by the activities they’re in’. On the

other hand, according to Bayton (1958, p. 282), ‘drives, urges, wishes or desires’ may lead to describe motivation and explain the consumer behavior. Schiffman, Bednnall,

Cowley, O’Cass, Watson, and Kanuk (2001, p. 94) stated that ‘a state of tension exists

as a result of an unfulfilled need or want causing motivation’. In fact, motivation can

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14 Delpy, 1999; Delpy & Bosetti, 1998; Duncan & Campbell, 1999; Filo & Funk, 2005). Other findings (Delpy & Bosetti, 1998; Duncan & Campbell, 1999) have explained how to reach potential customers through an online marketing strategy and Brown (2003) concluded that there are incongruences between consumer-based interest factors and the virtual content.

Korgaonkar and Wolin (1999) indicated that not only motivations but also concerns are significantly correlated with the number of hours per day spent on the web, the percentage of time spent on business versus personal purposes and the purchases made from a web business. Lee (2002) studied the Internet users’ behavioral factors

when making an online purchase, indicating that e-commerce business should focus on employing logo assurance services, state-of-the-art security technology, provide an online customer-service center, establish warranties for sold products and services, maintain credit card payment facilities, and establish a policy for conflict resolution in the event of inaccurate billings. Aiming to examine which factors influence trust, satisfaction and loyalty, Kim, Chung, and Lee (2011) studied the effect of perceived trust on electronic commerce, concluding that navigation functionality and perceived security had a positive effect on trust. In fact, from a commercial institutional logic (Hur, Ko, & Valacich, 2007), it is essential to understand some of the underlying motivations and concerns for the consumption of sport related products and services.

2.2. Scale of Motivation for Online Sport Consumption – SMOS Model

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2.2.1. Motivation types

The authors developed a five factor structure due to the previous research in this area, which we will individually describe below, namely: convenience, information, diversion, socialization and economic.

Convenience. An increasing number of consumers has observed many benefits offered by electronic commerce (Yoon, 2002). Literature refers that several advantages of online shopping and convenience have been largely enhanced as one (Heung, 2003; Jensen, 2009; Kim & Kim, 2004; Kim, Ma, & Kim, 2006; Kolsaker, Lee-Kelley, & Choy, 2004; Mayr & Zins, 2009). In fact, the findings achieved by Amaro and Duarte (2014) indicate that convenience and time saving are important advantages to purchase online. According to Wu and Chang (2005), using Internet saves time and also reduces costs and negotiation time to the consumers. Yoon (2002) presented convenience as one of the attributes associated with online commerce that has changed the conceptualization of commercial transactions.

Information. Virtual information involves posting information through Internet

channels for others to see (Jelassi & Enderes, 2005). Organizations are using Internet as a way to marketer their products or services and to engage the clients through information (Fenech & O’Cass, 2001; Pitta & Flower, 2005; Valenzuela, Park, & Kee, 2009). The Internet provides a space where an organization can build an ideal relationship with the target-public offering information about their products or services and where consumers can benefit with free revealing information about a new product or service (Harhoff, Henkel, & Von Hippel, 2003). Sport managers haven’t neglected

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16 information as one of the main motivation factors, which highlights its importance.

Relevant information, according to the consumers’ wishes, helps the consumption-based decisions and gives more confidence in market relations (Kassim & Abdullah, 2008; Loiacono, Watson, & Goodhue, 2007; Parasuraman, Zeithaml, & Malhotra, 2005). Information about the firm, products or services, payment process, shipping service and

other options are very important to build and reinforce consumers’ confidence.

Diversion. Enjoyment has also been considered as one of the advantages of

online purchases (Cho & Agrusa, 2006; Powley, Cobanoglu, & Cummings, 2004). To escape from boredom or stress daily life is undoubtedly another major factor driving the attachment to sport (Constantino, Matthew, Kate, & Francis, 2013). The Web has the possibility to combine both through several diversions available online. Fans could be involved in a number of entertainment activities such as: following general news about his favorite sport, playing online games, communicating with other sport fans on forums or social networks, watching online television or sport videos, etc.

Socialization. Business communication with external stakeholders (such as

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17 marketing process (Gronroos, 2004). Indeed, the efficiency of interaction with consumers has been facilitated by the advent of new technologies and platforms (Yadav & Varadarajan, 2005).

Economic. Financial advantages, such as lower prices, have emerged as one of the major advantages of online shopping (Kim, & Kim, 2004; Kim, Kim, & Han, 2007; Kim, Ma, & Kim, 2006). So, for economic online transactions occur, trust is essential and this is a marketing tool that should be used by companies (McCole, 2002). E-commerce, in general, reduces transaction costs, defined as costs of exchanging information and incorporating decision processes (Bunduchi, 2005). The costs depend on coordinated efforts in the exchange between parties involved in the logistics services and procedures-related transaction activities (Pabinovich, Knemeyer, & Mayer, 2007). Consumers should search for the best deal through information and be able to monitor the process (Teo & Yu, 2005). Through online gambling we can find another economic motive of sport consumption. Online gambling is being seen by consumers as an opportunity to seek financial reward.

2.2.2. Concerns types

The authors developed a four factor structure due to the previous research in this area, which we will separately address below, namely: security and privacy, delivery, product quality and customer service.

Security and privacy. Virtual transaction allows real-time payments and online

ordering without a physical intervention (Jelassi & Enders, 2005). Trust factors are so important that they can determine if an organization has success on selling products or services online, or not. The lack of interpersonal exchange makes this kind of transaction unique and forces the consumer to have a high level of trust in the

organization. Website’s features can have an impact on the final result, like

effortlessness ordering and performance on the transaction-related processes (Novak, Hoffman, & Yung, 2000). On the e-commerce settings, privacy and security of personal information plays a crucial part (Gefen, Karahanna, & Straub, 2003; Mukherjee & Nath, 2003). The use of information privacy policy and seals of approval have been adopted

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18 Shankar, Sultan, & Urban, 2005). Consumers attend to several psychological barriers since the moment of decision to the purchase; the reduction of these barriers may contribute to a perceived control by the consumer (Nelson, Todd, & Wixom, 2005). Overall, such concerns (for instances, online financial transactions security and privacy constraints) are due to the fact that online shopping differs from traditional shopping.

Delivery. Most of the times, delivery is the last link of the online shopping chain. Transportation and logistics have the responsibility to ensure the delivery on time at the required place and in good conditions. When referring to products, transportation turns in to a key factor. To ensure that the meeting with the final costumer becomes a positive experience, delivery has become more personalized over time. Nowadays, pre-alerts through phone contact between the delivery man and the consumer are often used. Virtual distribution also allows delivery of digital goods (Jelassi & Enders, 2005). As

stated by Bitner (1992, p.62), ‘the service setting can affect consumers’ emotional,

cognitive, and physiological responses, which in turn influence their evaluations and

behaviors’ and service organizations create value for their consumers through performances (Berry, Carbone, & Haeckel, 2002). This can be seen as the standard procedure and determines the importance of delivery for companies. Swinyard and Smith (2003) included the returning products bought online, shipping charges, hard-to-understand ordering processes and use in the set of possible consumers’ concerns.

Product quality. Perceived product quality refers to the evaluation provided by a consumer of the attributes of the product itself (Baker & Crompton, 2000). Online sporting goods represent tangible products that are tradable in the e-commerce. E-commerce presents different aspects when comparing with the traditional shopping, such as the inability to physically examine the product quality before purchase (Jarvenpaa & Todd, 1996). The primary motivation for the continuance of online products purchase is directly related to the satisfaction that the product achieved to its buyer (Oliver, 1980, 1981). Products will still be bought by satisfied consumers while unsatisfied consumers will stop buying through this channel. It is needed to ensure that the consumer is satisfied at the end of each online purchase and grant options whenever

a bought product doesn’t meet the consumer’s expectations.

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19 emotions and senses lived during the immersion at the expense of the cognitive

dimension’ (Caru & Cova, 2003, p. 273). In order to repeat the consumption experience, sport organizations must create primary strategies to achieve consumer satisfaction

(Leeweun, Quick, & Daniel, 2002). Customers’ satisfaction can be defined as the

gratification shown by consumers regarding the continuous fulfillment of their needs by the organization (Anderson, Rungtusanatham, & Schroeder, 1994). Customer service is considered one of the variables of the customer satisfaction, since it occurs before, during and even after purchase phase. Positive emotions increase customer satisfaction (Oliver, Rust, & Varki, 1997). When a consumer is satisfied since the first instant until

the moment he buys an online product, it’s more likely he repeats the process, keeping

on buying. Positive costumer service is positively correlated with customer satisfaction (Theodorakis, Kambitsis, & Laios, 2001).

2.3. Sport Consumer Behavior and Future Intentions

A clear opportunity for sport-related marketers to effectively use the Internet as a fundamental base to build a marketing strategy is suggested by the popularity and growth of online sport consumption (Hur, Ko, & Valacich, 2011). It is crucial that sport organizations get a clear understanding of online sport fan behavior in order to increase the opportunities offered by the Internet. Several studies have highlighted the importance of understanding various aspects of online sport fan behavior (e.g., Brown, 2003; Caskey & Delpy, 1999; Delpy & Bosetti, 1998; Duncan & Campbell, 1999; Filo & Funk, 2005) and it is needed a profound comprehension and a systematic analysis of online sport consumer behavior. Sport behavior is referred in previous literature as a process that involves the individuals when they select, buy, use and have products and services related with sport to satisfy their needs (Funk, 2008). However, sport consumers have been showing a continuous changing on their behaviors, which imposes on the study of their behavior a higher degree of difficulty (Meir, 2000; Redden & Steiner, 2000; Shank, 2004; Westerbeek & Smith, 2003).

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represent an indicator of a consumer’s motivation to reveal a specific purchase behavior (Dees, Bennett, & Villegas, 2008) and so, they are vital to guide consumer’s behavioral

intentions (Ajzen, 1991). The comprehension of behavioral intention is important to the

organizations’ success (Cronin, Brady, & Hult, 2000). Consumer purchase intention is the most useful indicator in predicting future sales (Crompton, 2004). Behavioral intention can represent positive or negative outcomes for a company (Zeithaml, Berry, & Parasuraman, 1996). Variables such as satisfaction, price perception (Jiang & Rosenbloom, 2005), service attributes (Divett, Crittenden, & Henderson, 2003; Hill &

Green, 2000) and brand (Grace & O’Cass, 2005) affect intention to repurchase in e-commerce reality. Moreover, a customer with a history of purchasing from an

organization becomes loyal to this organization and doesn’t search for other supplier (Oliver, 1999). In order to encourage future intentions to repurchase, it is necessary to build a long lasting relationship with costumers (McIlroy & Barnett, 2000). And as advocated by Su (2009), 70% of online consumers considers return policies before making purchase decisions.

As we realized, online decision-making process includes not only the motivations and concerns of the individuals, but also the way these constructs affect future purchase intentions. In order to maximize organizations’ financial returns, a future purchase intention dimension is also required as part of a deeper analysis. The underlying idea of this study assumes that motivation and concerns would influence the

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3.

Data collection

The sample consisted on email addresses which were collected from friends,

family and colleagues’ personal emails that voluntarily provided them for this study. This non-probability convenient sample (Zikmund & Babin, 2012) received the survey by email between the 7th of October and 17th of November of 2014. A total of 15,558

surveys were sent to these email addresses. However, data were collected in two phases. On the first stage, 4,388 surveys were sent to conduct a pilot test, from which 199 responses were obtained. Data were analyzed to verify the internal consistency: the results of Alpha Cronbach were below .70 (Hair, Black, Babin, Anderson, & Tatham,

2005) for the constructs of Information (α = 0.632) and Product Quality (α = 0.671); the

remaining Alpha Cronbach constructs were above .70. To evaluate the items’ closeness to normal distribution, their skewness and kurtosis values were examined; all skewness values were below 3.0 and all kurtosis results were above 7.0. On the second stage, the remaining 11170 email addresses were sent. A total of 940 surveys was returned and used for data analysis, corresponding to an effective response rate of 6.04%. It is important to note that the use of mail surveys commonly allows the collection of large samples within a short period of time, but it may limit the representativeness of the sample. Ages of the respondents ranged from 17 to 70 years (M = 41.42 years; 72.9% were from 17 to 47 years old and 27.1% were from 48 to 70 years old). From a total of 940 participants, 683 were males (72.7%) and 257 were females (27.3%).

4.

Instrument

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22 purchases and future purchases. All items were measured utilizing a 7-point Likert-type scale ranging from strongly disagree (1) to strongly agree (7), except the ‘Money

Spent’and ‘Amount of Purchases’ constructs, in order to understand sample’s opinion. For the construction of the survey, all questions were randomly placed. All SMOS’

items (Hur, Ko & Valacich, 2007) were translated to Portuguese and back-translated to English to ensure the accuracy between the original items and the necessary translated version (Banville, Desrosiers, & Genet-Volet, 2000).

Table 1 Outcome Questions

Construct Outcome questions

Amount of Purchases AP 1. Over the last 3 months, how many times have you purchased sport products/services through Internet?

AP 2. Over the last year, how many times have you purchased sport products/services through Internet?

Money Spent MS 1. Over the last 3 months, what was the amount of money spent shopping online sport products/services?

MS 2. Over the last year, what was the amount of money spent shopping online sport products/services?

Purchase Intentions PI 1. Over the next 3 months, what are the odds of buying sport products/services online? PI 2. Over the next year, what are the odds of buying sport products/services online?

5.

Data analysis

Data were analyzed using AMOS (21.0) and a two-step structural equation model (SEM) was conducted to examine the relationships between motivations, concerns and the outcome variables (actual behaviors and behavioral intentions). The Average Variance Extracted (AVE) was estimated to evaluate convergent validity. Values greater than .50 were considered to evaluate convergent validity (Fornell & Larcker, 1981; Hair et al., 2005). The values of Alpha Cronbach coefficients above .70 criterion were considered to exhibit good reliability (Nunnally & Berstein, 1994). Discriminant validity was assumed when AVE of each construct was greater than the squared correlation between that construct and other constructs (Fornell & Larcker, 1981). The appropriateness of the data to both measurement and structural models was estimated through a variety of goodness-of-fit indices (GFIs). A good fit of the model was assumed when chi-squared (x2) was not statistically significant (p>.05), the ration

of x2 to its degrees of freedom was less than 3.0 and comparative-of-fit-index (CFI) and

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6.

Measurement model

The results of CFA showed that the AVE of the items of the construct

‘Information’ failed to exceed the .50 cut-off point (Hair et al., 2005) and for that reason was eliminated. Also, AVE values for ‘Convenience’, ‘Economic Motives’ and

‘Costumer service’ were lower than squared correlations these constructs indicating lack of discriminant validity. Based on this evidence, these three constructs were grouped into a single construct. Next, a scale refinement was conducted and this construct was

named ‘Economic Convenience’ to better reflect the item content. The final

measurement model consisted of 29 items, representing ‘Economic Convenience’, ‘Diversion’, ‘Socialization’, ‘Security & Privacy’, ‘Delivery’, ‘Product Quality’, ‘Amount of Purchases’, ‘Money Spent’ and Purchase Intentions’. As exposed in Table 2, all items showed high factor loadings ranging from .61 to .93. This result indicates

that each item did load significantly on its construct. The Cronbach’s α values supported

the construct reliability, ranging from .69 (Product Quality) and .91 (Purchase Intentions). Convergent validity was accepted for all constructs given the AVE values were all greater or close to the recommended standard of .50 (Fornell & Larker, 1981). The AVE average of all AVE was .64.

Descriptive statistics for the constructs and its correlations are reported in Table 3. ‘Product Quality’ had the highest mean score (M = 4.90; SD = 1.23) and ‘Amount of

Purchases’ had the lowest (M = 2.09; SD = 3.66). In addition, the results obtained in the

final measurement model indicated an acceptable fit to the data [χ2(289) = 1119.607; p

= .00; χ2df = 3.87; CFI = .94; TLI = .93; GFI = .91; RMSEA = .06; p(RMSEA <= 0.05) = .005]. The χ2 statistic was significant (p < .001) and its ratio to the degrees of freedom

was above the usually acceptable range. Still, it is important to consider other indices once χ2 statistic is sensitive to sample size (Hair et al., 2005) and this study was

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Table 2 Cronbach's alpha, indicator loadings, construct reliability and average variance extracted

Factor

(Cronback’s α ) Items

Factor loadings Construct reliability Variance Extracted (AVE) Economic Convenience

EC 1. I enjoy the flexibility of shopping for sport-related products .82 .88 .60 EC 2. The Internet makes it easier to do my purchase at my own pace while shopping for sport-related products. .78

EC 3. Using the Internet makes it easier to shop for sport-related products. .79 EC 4. Buying sport-related products or services online saves me money. .71 EC 5. Purchasing sport-related products through the Internet is definitely worth the money. .78

Diversion DIV 1. Using sport-related Websites excites me. .74 .83 .61

DIV 2. Using sport related Websites arouses my emotions and feelings. .82 DIV 3. Using sport-related Websites provides an outlet for me to escape my daily routine. .79

Socialization SOC 1. I like to chat with people about sports through the Internet. .88 .84 .64 SOC 2. I like to share my opinions about sport teams and players through the Internet. .80

SOC 3. I enjoy debating sport-related issues on the Internet. .71

Security & Privacy SP 1. I don’t feel secure sending my information across the Internet. .93 .89 .68 SP 2. I am concerned that my personal/financial information might be shared with others without my consent. .74

SP 3. I am uncomfortable giving my credit card number on the Internet. .75 SP 4. I am concerned about the security of personal information on the Internet. .86

Delivery DL 1. Internet buying has delivery problems. .88 .79 .56

DL 2. I cannot measure the delivery time or date. .68 DL 3. I cannot track the whereabouts of the product that I bought. .66

Product Quality PQ 1. I dislike the fact that buying online does not allow me to touch and feel the products before purchase. .61 .69 .43 PQ 2. It’s hard to judge merchandise quality on the Internet. .68

PQ 3. I am concerned about whether the product that I bought online is a fake. .65

Amount of Purchases AP 1. Over the last 3 months, how many times have you purchased sport products/services through Internet? .87 .81 .68 AP 2. Over the last year, how many times have you purchased sport products/services through Internet? .76

Money Spent MS 1. Over the last 3 months, what was the amount of money spent shopping online sport products/services? .80 .84 .73 MS 2. Over the last year, what was the amount of money spent shopping online sport products/services? .90

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Table 3 Mean (M), Standard Deviation (SD), and correlations among constructs

Correlation matrix

Construct M SD EC DIV SOC SP DL PQ AP MS PI EC 4,74 1,15 1.00

DIV 4,07 1,43 .39 1.00

SOC 3,39 1,48 .239 .763 1.00

SP 3,35 1,36 .525 .23 .162 1.00

DL 4,12 1,16 -.001 .175 .218 -.25 1.00

PQ 4,90 1,23 .718 .306 .179 .632 -.054 1.00

AP 2,09 3,66 .297 .226 .141 .177 -.181 .192 1.00

MS 104,59a 190,42 .262 .225 .163 .174 -.157 .184 .587 1.00 PI 3.77 1,80 .581 .446 .298 .413 -.238 .461 .589 .456 1.00

a: euros ()

Note: EC= Economic Motives; DIV = Diversion; SOC = Socialization; SP = Security & Privacy; DL = Delivery; PQ = Product Quality; AP = Amount of Purchases; MS = Money Spent; PI = Purchase Intentions

7.

Structural model

The examination of the structural model included a test of the overall model fit as well as individual tests of the relationships among the latent constructs. The overall assessment of the structural model was found to be acceptable [χ2(289) = 1119.607; p =

,00; χ2df = 3.87; CFI = .94; TLI = .93; GFI = .97; RMSEA = .055; p(RMSEA <= .05) = .005]. The path coefficients for the model are illustrated in Figure 1. ‘Economic

Convenience’showed a significant positive effect on ‘Purchase Intentions’ (β = .31, p < .001) and ‘Amount of Purchases’ (β = .33, p < .001), and a negative effect on ‘Money

Spent’ (β = -.27, p < .001). ‘Diversion’ showed a significant positive effect on ‘Money

Spent’ (β = .21, p < .05), ‘Amount of Purchases’ (β = .23, p < .05) and ‘Purchase Intentions’ (β = .23, p < .001). In turn, the relationship between ‘Product Quality’ and ‘Amount of Purchases’ (β = -.27, p < .001), ‘Money Spent’ (β = -.29, p < .001) and

‘Purchase Intentions’ (β = -.20, p < .01) were all significantly negative. The ‘Amount of Purchases’ (β= .33, p < .001) and ‘Money Spent’ (β = .09, p < .01) also showed a

positive impact on ‘Purchase Intentions’. Path coefficients for ‘Socialization’, ‘Security & Privacy’ and ‘Delivery’ were not significant (p > .05) in predicting ‘Amount of Purchases’, ‘Money Spent’ and ‘Purchase Intentions’. Approximately 60% of the

variance in ‘Purchase Intentions’ (R2 = .60) was explained by the dependent variables

included in the model. Altogether, motivations and concerns accounted for

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26 Approximately 17% of the variance of ‘Money Spent’ (R2 = .17) was explained by all

the constructs that support the model.

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8.

Discussion and implications/conclusions

This research examined the relationships between motives, concerns and its influence on their actual amount of purchases, money spent and future purchase intentions. Due to the increasing online presence of sport organizations and the importance of such presence, the present paper aims to contribute to the comprehension of online sport consumers motivations and concerns and its influence on their actual behavior and future purchase intentions. The results of the factorial structure obtained for the measurement model indicated that some of them are distinct from previous

studies (Hur, Ko, & Valacich, 2007; Rust & Oliver, 1994; Woodruff, 1997). ‘Economic Convenience’ is the motivation with the strongest predictor, suggesting that it is the primary motive when shopping online. In order to stimulate ‘Economic Convenience’ it´s important that client cards are created with associated discounts and client fidelity (Rodríguez, Crespo, & Sánchez, 2009), payment flexibilities availability, use of online

shopping cars, use the option ‘favorite items’ on the website or/and inform the client

that his favorite item is back in stock or in promotion. This option also makes customers return and stimulates the construct ‘Amount of Purchases’. ‘Economic Convenience’

has a direct positive effect on ‘Money Spent’ but even higher on ‘Amount of Purchases’ and ‘Purchase Intentions’, revealing its importance in the quantity of

purchases made - and to buy in the near future - by consumers, meaning that the effect

of ‘Economic Convenience’ on ‘Money Spent’ doesn’t have a reflection on ‘Purchase Intentions’. The relationship between ‘Purchase Intentions’ and ‘Amount of Purchases’

and ‘Money Spent’ reinforces the idea that the frequency of buying is more important

than the amount spent in each purchase. ‘Diversion’ has a low positive effect on the variances ‘Amount of Purchases’, ‘Money Spent’ and ‘PurchaseIntentions’. This effect

might be related to the fact that who searches for “Diversion”, does not necessarily

intend to spend money. For instance, consumers may search games on the Internet that are free from charges. As several authors pointed out the Internet is a prime source of entertainment (But, Nguyen, & Armitage, 2005; Karat, Karat, Vergo, Pinhanez, Riecken, & Cofino, 2002). In order to develop e-commerce, strategies should be designed to integrate fun along the shopping experience (Parsons, 2002). Moreover, this study confirmed that online sport consumers are motivated to seek “Convenience”

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‘Product Quality’ construct indicated a lack of discriminant validity. This result suggests that consumers don’t give much importance to quality when it comes to online

buying decisions, with negative direct effect on ‘Amount of Purchases’, ‘Money Spent’ and ‘Purchase Intentions’. These results contradict the idea that quality influences satisfaction (Rust & Oliver, 1994; Woodruff, 1997). It also refutes that the major factor that influences online shopping is the inability to examine the product quality before purchase (Swinyard & Smith, 2003; Teo, 2002; Wee & Ramesh, 1999) and that online sport consumers have concerns about product quality (Hur, Ko, & Valacich, 2007). This

finding can be related to the perception of the product itself. For example, if it’s a

product from a well-known brand or a reliable Website it is inevitably associated to quality (Filo, Funk, & Hornby, 2009; Flavián, Guinalíu, & Gurrea, 2006; Hassanein & Head, 2007; Huang, 2005). On the contrary, it can be interpreted as a bad quality

product. Although, it could also be due to the fact that the items of the construct don’t

specify a product, so the inquiries could interpret them in different ways. Another reason for this finding may be explained by the insufficient information about a product or the access to the information not being easy to obtain. This is particularly relevant in decision making process. In order to contradict this result, information in the form of product review is an option (Mudambi & Schuff, 2010) but it is also important to provide specific featuring about high quality products as well as proper information and guidance on the Website (Coyle & Thorson, 2001; Hoffman & Novak, 1996; Parsons, 2002), enhancing their qualities and proven results so that the price can be justified (Jiang & Rosenbloom, 2005). Another possible justification may be the fact that Portuguese online buyers mostly search for promotions or bargains which are often associated to poor quality. That is, anecdotal evidence from the Portuguese context suggests that websites selling cheap and low cost products are very searched and consulted by web users (Custo Justo, 2015; OLX, 2015) who valorize the quick and cheap instead of good and expensive when purchasing through Internet. Regarding the results of the original study (Hur, Ko, & Valacich, 2007), it was found that there were

concerns concerning ‘Security & Privacy’ and ‘Delivery’. Rather, in the present study, the results show that the private information is shared on the Internet precisely because

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29 helped. For delivery matters, online product tracking, from the company to the delivery

point, enhances consumers’ confidence. In addition, our study makes a significant contribution to the sports literature and management by highlighting the importance of knowing the specific motivations and concerns to satisfy the needs of online sport consumers in order to influence the purchase and behavioral intentions. The refined scale in this research can provide sport managers, marketers and Website designers valuable tools to examine the markets and design websites more appropriately taking into account the motivations and concerns through the explanation for the general consumption behavior. The knowledge offered by this study could help professionals to develop new strategies around the e-commerce and create Internet as a valuable place for sport consumption. This questionnaire could be a useful tool for sport managers who wish to develop business on online sports field.

9.

Limitations and future research

Firstly, the online survey used to collect data may have been influenced by the sample composition. For example, few participants were female and the literature suggests that gender tend to influence consumption behaviors (Homburg & Giering, 2001). According to this subject, future surveys should collect samples more even in terms of gender to ensure a better comprehension of the consumer behavior through internet. Adding this, the collect of a representative sample of the online population will represent an important step to understand more accurately the future behaviors. Secondly, the data collection instrument was designed for general sports online consumption and not for a particular product, company or Website, lacking an objective criterion. Before a product of a well-known brand, e-consumers may reveal a greater

propensity to spend. Perceived behavioral control reflects a person’s perception on the ease or difficulty of implementing the behavior in question (Chiu, Lee, & Won, 2014). Therefore, in future research, this questionnaire could be applied to specific Websites, in order to reduce the subjective nature of the questions. Thirdly, the psychometric

properties of ‘Product Quality’ suggest the need of scale refinement in future research.

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10.

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Table 2 Cronbach's alpha, indicator loadings, construct reliability and average variance extracted
Table 3 Mean (M), Standard Deviation (SD), and correlations among constructs  Correlation matrix
Figure 1 - Estimated standardized direct effects with the significant relationships for the structural model

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