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On: 20 October 2013, At: 15:55 Publisher: Taylor & Francis

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Journal of Difference Equations and Applications

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Bayesian–Nash equilibria in theory of planned behaviour

L. Almeida a , J. Cruz a , H. Ferreira a & A. A. Pinto a

a University of Minho , Minho, Portugal Published online: 05 Jan 2010.

To cite this article: L. Almeida , J. Cruz , H. Ferreira & A. A. Pinto (2011) Bayesian–Nash equilibria in theory of planned behaviour, Journal of Difference Equations and Applications, 17:7, 1085-1093, DOI: 10.1080/10236190902902331

To link to this article: http://dx.doi.org/10.1080/10236190902902331

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Bayesian – Nash equilibria in theory of planned behaviour

L. Almeida, J. Cruz, H. Ferreira and A.A. Pinto*

University of Minho, Minho, Portugal

(Received 18 February 2009; final version received 2 March 2009) The theory of planned behaviour studies the decision-making mechanisms of individuals.

We propose the Bayesian–Nash equilibria as one, of many, possible mechanisms of transforming human intentions in behaviour. This process corresponds to the best strategic individual decision taking in account the collective response. We show that saturation, boredom and frustration can lead to splitted strategies, in opposition to no saturation that leads to a constant strategy.

Keywords:game theory; theory of planned behaviour; decision-making AMS Subject Classification: 91A40; 91A80; 91E99

1. Introduction

Considering the application of Game Theory concepts to an individual and group model behaviour, we introduce in literature of the theory of planned behaviour or reasoned action, the Bayesian – Nash equilibria. The main goal in planned behaviour or reasoned action theories (see Ajzen [1] and Baker [4]) is to understand and forecast how individuals turn intentions into behaviours. We create a game theoretical model, inspired in the works of Cownley [7] and Wooders [5,7], where we consider individual characteristics of the individuals described as taste type and crowding type. The taste type characterizes the inner characteristics of an individual underlying their welfare (utility) function.

The crowding type of an individual characterizes his influence in the welfare function of the other individuals. We also distinguish two different worlds. The ‘platonic’ idealized psychological world, in our model, consists of well-defined individuals with a given taste and crowding types and welfare function. The ‘cave’ psychological world, in our model, consists of individuals, whose taste and crowding types follow the shadows of the idealized taste and crowding types according to a given probability distribution. In the

‘platonic’ idealized psychological world, we present necessary conditions for a given individual to adopt a certain behaviour decision according to the Nash-equilibria. We use these results to understand the behaviour decision of the individuals in the ‘cave’

psychological world. We also study how saturation, boredom and frustration can lead to splitted strategies, and no saturation situations can lead to a constant strategy. In the works of Driskel [9], Salas [8,9] and Sternberg [13] is presented a definition of leader as the individual that can influence others and experts as individuals with a well-defined behaviour and special ability to understand the behaviour of others. In [2], we present

ISSN 1023-6198 print/ISSN 1563-5120 online q2011 Taylor & Francis

DOI: 10.1080/10236190902902331 http://www.informaworld.com

*Corresponding author. Email: aapinto1@gmail.com Vol. 17, No. 7, July 2011, 1085–1093

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a possible psychological/mathematical concept of leaders and experts and we study their characteristics that have a positive or negative influence over others behavioural decisions.

2. Theory of planned behaviour or reasoned action

The theory of planned behaviour or reasoned action can be summarized in Figure 1 (see Ajzen [1]), where we can observe that external variables are divided in three categories:

intrapersonal associated to individual actions; interpersonal associated to the interaction of the individual with others and sociocultural associated to social values. This external variables influence, especially, the intermediate variables which are also sub-divided in three major items. The social norms can be the opinions, conceptions and judgments that others have about a certain behaviour (e.g. the others think I should stop smoking or I should do more exercise);

attitudes are personal opinions in favour or against a specific behaviour (e.g. I like to do exercise, it would be good to stop smoking); and self-efficacy is the extent of ability to control a certain behaviour (e.g. I can do exercise, I can stop smoking). These external and intermediate variables determine a consequent intention to adopt a certain behaviour.

3. Game theory: ‘platonic’ idealized psychological world

In our ‘platonic’ idealized psychological world, inspired in Plato’s world of thoughts or of the intelligible reality, we have no uncertainties, so we consider that the individuals are pure in the sense that the external and intermediate variables of the model are constant, instead of following a probability distribution. We can have a number of finite or infinite number of distinguishable taste and crowding types.

In this model, the individuals will choose a certain behaviour/groupg[G. Those choices will be done, taking in account their characteristics and personal preferences (taste type) and the other individuals observable characteristics (crowding club vector). The goal is to present a decision mechanism for the individuals, taking in account their and the others types.

Let us consider a finite numberSof individuals. For each individuals[S, we distinguish two types of characteristics:taste typeandcrowding type. We associate to each individual s[S onetaste typeTðsÞ ¼t[T that describes the individuals inner characteristics, not always observable by the other individuals. We also associate to each individuals[Sone crowding typeCðsÞ ¼c[Cthat describes the individuals characteristics observed by the others and that can influence the welfare of the others. We associate, in the theory of planned behaviour or reasoned action, the intrapersonal external variables and the attitude and self Figure 1. Theory of planned behaviour.

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efficacy intermediate variables to the taste type and the interpersonal and sociocultural external variables and the social norms intermediate variable to thecrowding type.

The individuals, with their own characteristics, can define a strategy G:S!G, i.e. each individuals[Schooses the behaviour/group that he would like to belongGðsÞ.

Each strategyGcorresponds to an intention in the theory of planned behaviour.

Given a behaviour/group strategyG:S!G, thecrowding vector mGðGÞ[ðNCÞGis the vector whose components are mgðGÞ, with g[G that define the number mcg of individuals ingthat have crowding typec[C, i.e.

mgc¼#{s[S:GðsÞ ¼g^CðsÞ ¼c}:

We denote byst;cthe individualswith taste typetand crowding typec. We measure the level of welfare, or personal satisfaction, that an individualst;cacquires by belonging to a behaviour/groupg[Gwithcrowding vector mGðGÞ, using a utility function

ut;c:G£ðNCÞG!R ut;cðg;mGÞ ¼Vgt;cþfgt;cðmGÞ

whereVgt;cmeasures the satisfaction level that each individualst;chas in belonging to a behaviour/groupg[Gandfgt;cðmGÞmeasures the satisfaction level that an individualst;c

has taking in account, for each crowding typec0[C, the number of elementsmgc0 that exist in every groupg[G.

The individuals distributionG*:S!Ginto the different groups is aNash equilibrium behaviour/group, if given the choice options of all individuals, no individual feels motivated to change his behaviour/group, i.e. its utility does not increase by changing his behaviour/group decision (see Pinto [12]).

Figure 2. Game theoretical model/theory of planned behaviour in the ‘platonic’ idealized psychological world.

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Our new dictionary between our game theoretical model and the theory of planned behaviour, in the ‘platonic’ idealized psychological world, is now summarized in Figure 2 (see Almeida [3]).

In what follows we will assume, for simplicity, thatfgt;c:ðNCÞG!Ris linear, i.e.

fgt;cðmGÞ ¼X

c0[C

Ag;ct;c0mgc0;

whereAg;ct;c0 evaluates the satisfaction that each individualst;chas with the presence of an individual with crowding typecin groupg.

We denote bySðt;cÞthe group of all individualsst;cwith the same taste typet[Tand the same crowding typec[C. Letnðt;cÞcorrespond to the number of individuals inSðt;cÞ. An interesting way to interpretSðt;cÞis to consider thatnðt;cÞis the number of times that a same individualst;chas to take an action. In this case,Ag;ct;c .0 can be interpreted as the individual positive reward by repeating the same group/behaviour choicec[C, i.e. the individualst;cdoes not feel a saturation effect by repeating the same choice. On the other hand,Ag;ct;c ,0 can be interpreted as the individual negative reward by repeating the same group/behaviour choice c[C, i.e. the individual st;c feels a saturation, boredom or frustration effect by repeating the same choice.

3.1 Individuals that like to repeat the same behaviour (no-saturation)

In this section, we consider the hypothesis that Ag;ct;c .0. We exploit situations where no-saturation can lead to a constant individual strategy.

Lemma1.LetG*be a Nash Equilibrium. For every taste type t[T and every crowding type c[C, all the individuals s[Sðt;cÞ, with the same taste type and the same crowding type, belong to a same groupG*ðSðt;cÞÞ.

Hence, considering thatnðt;cÞrepresents the number of times that a same individualst;c has to take an action, one concludes that the individual st;c always chooses the same behaviour/groupg, for every Nash Equilibrium behaviour/group.

Proof. Let us suppose that for a group strategyG:S!Gindividuals with same taste typet and same crowding typecbelong to more than one behaviour/group. Let us denote bygthe group where these individualsst;cattain the highest welfare (does not need to be unique).

Then any individualst;cthat belongs to another groupg0by moving into gincreases his welfare because Ag;ct;c .0. Hence G:S!G is not a Nash Equilibrium behaviour/

group. A

We define theworst neighbours WNgðt;cÞof the individualst;cin the groupgby WNgðt;cÞ ¼Vgt;cþ X

c0[C;Ag;ct;c0,0

Ag;ct;c0X

t0[T

nðt0;c0Þ;

where Vgt;c represents the valuation of the individual st;c in the group g, and P

c0[C;Ag;ct;c0,0Ag;ct;c0P

t0[Tnðt0;c0Þ represents the worst neighbours that the individual st;c

can have ing.

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We define thebest neighbours BNg0ðt;cÞof the individualst;cin the groupg0by BNg0ðt;cÞ ¼Vgt;c0 þ X

c0[C;Ag;ct;c0.0

Ag;ct;c0X

t0[T

nðt0;c0Þ;

where Vgt;c0 represents the valuation of the individual st;c in the group g0 and P

c0[C;Ag;ct;c0.0Ag;ct;c0P

t0[Tnðt0;c0Þ represents the best neighbours that the individual st;c

can have ing0.

Lemma2.If WNgðt;cÞ$BNg0ðt;cÞ, for all g0[Gn{g}, thenG*ðSt;cÞ ¼g for every Nash equilibriumG*.

Hence, considering thatnðt;cÞrepresents the number of times that a same individualst;chas to take an action, one concludes that the individualst;cchooses the same behaviour/groupg, independently of the Nash Equilibrium behaviour/group considered.

Proof. It follows from the construction of the worst neighboursWNgðt;cÞand of the best

neighboursBNg0ðt;cÞ. A

We define

A~g;ct;c ¼

Ag;ct;cnðt;cÞ if Ag;ct;c .0 0 if Ag;ct;c ,0 8<

: ;

whereA~g;ct;c represents the gain that the individualst;chas in being in the company of his pairs in groupg.

We define thecommunity worst neighbours CWNgðt;cÞof the individualsSðt;cÞin the groupgby

CWNgðt;cÞ ¼WNgðt;cÞ þA~g;ct;c We define

A~g;ct;c ¼

Ag;ct;cð12nðt;cÞÞ if Agt;c0;c.0 Agt;c0;c if Agt;c0;c,0 8<

: ;

whereA~g;ct;c represents the necessary discount (or loss) when the individualst;cis alone in groupg0.

We define thecommunity best neighbours CBNg0of the individualsSðt;cÞin the group g0by

CBNg0ðt;cÞ ¼BNg0ðt;cÞ þA~g;ct;c;

Lemma3.If CWNgðt;cÞ$CBNg0ðt;cÞ, for all g0[Gn{g}, then there is at least one Nash EquilibriumG*such thatG*ðSðt;cÞÞ ¼g.

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Hence, considering thatnðt;cÞrepresents the number of times that a same individualst;chas to take an action, one concludes that the individualst;cchooses the same behaviour/groupg, at least for one Nash Equilibrium behaviour/group.

Proof. It follows from the construction of the worst neighboursCWNgðt;cÞand of the best

neighboursCBNg0. A

3.2 Boredom and Frustration

In this section, we consider the hypothesis thatAg;ct;c ,0. We exploit the situations where boredom and frustration can lead to the splitting of the individuals decisions for different groups/behaviours.

We define theworst lonely neighbours WNlgðt;cÞof the individualst;cin the groupgby WNlgðt;cÞ ¼Vgt;cþ X

c0[C;c0–c;Ag;ct;c0,0

Ag;ct;c0X

t0[T

nðt0;c0Þ:

Lemma 4. Let gA and gB be two groups in G. If, for every i[{A;B} and every g0{gA;gB},

WNgiðt;cÞ#BNg0ðt;cÞ#WNlgiðt;cÞ;

for every g0–gi then G*ðSt;cÞ>gA–Y and G*ðSt;cÞ>gB –Y, for every Nash EquilibriumG*.

Hence, considering thatnðt;cÞrepresents the number of times that a same individualst;c has to take an action, one concludes that the individual st;c splits its decision, at least, between the groupsgA andgB, independently of the Nash Equilibrium behaviour/group.

Proof. It follows from the construction of the worst lonely neighboursWNlgðt;cÞ, of the best neighboursBNg0ðt;cÞand of the worst neighboursWNgðt;cÞ. A 4. Game theory: ‘cave’ psychological world

Our ‘cave’ psychological world is inspired in Platos concrete world, where all things are shadows of the intelligible reality in Plato’s world of thoughts. This world consists of individuals whose taste and crowding types follow the shadows of the idealized taste and crowding types. We propose, for simplicity, that the shadows follow a probability distribution.

We represent byEthe set of all external variableseand we represent byIthe set of all intermediate variablesi. The values of the external and intermediate variables determine the taste typetand the crowding typecof the individuals by a map

t£c:E£I!T £C

ðe;iÞ!ðtðe;iÞ;cðe;iÞÞ:

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The welfare is given by an utility function

ue;i:G£ðNCÞG!R

ue;iðg;mGÞ ¼Vgtðe;iÞ;cðe;iÞþfgtðe;iÞ;cðe;iÞðmGÞ

where Vgtðe;iÞ;cðe;iÞ measures the satisfaction level that an individual with external and intermediate variables ðe;iÞ has in belonging to a behaviour/group g[G and fgtðe;iÞ;cðe;iÞðmGÞ measures the satisfaction level that such an individual has, taking in account, for each crowding typec0[C, the number of elementsmgc0 that exist in every groupg[G.

We consider a finiteset of shadows K, such that, each shadowk[Kcharacterizes a possible setShðkÞ,E£I of the external and intermediate variables according to a given probability distributionPk.

We define the shadow representation mapK:S!Kthat associates to each individual s[Sits shadowKðsÞ[K.

The expected utilityEðusðg;mGÞÞof an individuals[Sto choose a behaviour/group g[Gwith a crowding vectormGis given by

Eðusðg;mGÞÞ ¼EKðsÞhVgtðe;iÞ;cðe;iÞþEKðSÞfgtðe;iÞ;cðe;iÞmGi

where EKðsÞ is the expected value with respect to the probability distribution PKðsÞ[ ShðKðsÞÞandEKðSÞis the expected value with respect to the joint probability distribution PKðSÞ[ShðKðSÞÞ.

Hence, the expected utility of the ‘cave’ psychological world reflects the effect of the shadows, taking in account their probability distribution.

In this way, when the individuals pass from the intention to the behaviour/group decision, the indetermination of their types is solved arbitrarily, for incidental reasons or reasons that the individuals are not able to predict except in probability. Another possible construction is presented in [2].

The individuals distributionG* :S!Ginto the different groups is a Bayesian – Nash Equilibrium, if given the choice options of all individuals, no individual feels motivated to change his behaviour/group, i.e. its expected utility does not increase by changing his behaviour/group (see Pinto [12]).

Our new dictionary between our Game Theoretical Model and the Theory of Planned Behaviour, in the ‘cave’ idealized psychological world, is now summarized in Figure 3.

We define theshadow worst neighbours WNgðkÞofk[Kin groupgby

WNgðkÞ ¼Ek Vgtðe;iÞ;cðe;iÞþ X

c0[C;Ag;ctðe;iÞ;cðe;iÞ0 ,0

Ag;ctðe;iÞ;cðe;iÞPðc0 0ðe;iÞ

2 64

3 75

wherePðc0Þis the probability of the realization of the crowding typec0.

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We define theshadow best neighboursBNgðkÞofk[K in groupg0by

BNgðkÞ ¼Ek Vgtðe;iÞ;cðe;iÞ0 þ X

c0[C;Ag;ctðe;iÞ;cðe;iÞ0 .0

Ag;ctðe;iÞ;cðe;iÞ0 Pðc0Þ 2

64

3 75:

Lemma5.If WNgðkÞ$BNgðkÞ, for all g0[Gng then all the individuals s[K21ðkÞwith the same shadow k, choose the same behaviour/group g¼G*ðSÞ, for every Bayesian – Nash Equilibrium G* :S!G.

An alternative interesting way to interpretK:S!Kis thatK21ðkÞis the number of times that a same individuals[K21ðkÞhas to take an action. In this case, one concludes that the individuals[K21ðkÞalways choose the same behaviour/group for every Bayesian – Nash equilibrium behaviour/group.

Proof. It follows from the construction of the worst neighboursWNgðkÞand of the best

neighboursBNgðkÞ. A

5. Conclusion

We have described how the theories of planned behaviour or reasoned action study the decision-making mechanisms of individuals and we proposed the Bayesian – Nash equilibria as one, of many, possible mechanisms of transforming human intentions in behaviour. We distinguished two different worlds and described a model associated to Figure 3. Game theoretical model/theory of planned behaviour in the ‘cave’ idealized psychological world.

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each world. We have shown how saturation, boredom and frustration can lead to splitted strategies and how no saturation that can lead to a constant strategy.

Acknowledgements

We thank the Programs POCTI and POSI by FCT and Ministe´rio da Cieˆncia, Tecnologia e do Ensino Superior, Calouste Gulbenkian Foundation and Centro de Matema´tica da Universidade do Minho (CMAT) for their financial support.

References

[1] I. Ajzen,Perceived behavioral control, self-efficacy, locus of control, and the theory of planned behavior, J. Appl. Soc. Psychology 32 (2002), pp. 665 – 683.

[2] L. Almeida, J. Cruz, H. Ferreira, and A. Pinto,Experts and leaders effects in the theory of planned behavior, (in preparation).

[3] L. Almeida, J. Cruz, H. Ferreira, and A. Pinto,Nash Equilibria in Theory of Reasoned Action, inAIP Conference Proceedings of the 6th International Conference of Numerical Analysis and Applied Mathematics,Greece, 2008.

[4] S. Baker, B. Beadnell, M. Gillmore, D. Morrison, B. Huang, and S. Stielstra,The Theory of Reasoned Action and the Role of External Factors on Heterosexual Men’s Monogamy and Condom Use, J. Appl. Soc. Psychology 38(1) (2008), pp. 97 – 134.

[5] E. Cartwright, R. Selten, and M. Wooders, Behavioral Conformity in Games with Many Players., Working Papers 0513, Department of Economics, Vanderbilt University, 2005.

[6] E. Cartwright and M. Wooders, On Equilibrium in Pure Strategies in Games with Many Players., FEEM Working Paper No. 122, December 2003.

[7] J. Conley and M. Wooders,Anonymous Lindahl pricing in a tiebout economy with crowding types, Can. J. Econ. Can. Econ. Assoc. 31(4) (1998), pp. 952 – 974.

[8] D. Daya, P. Gronnb, and E. Salas,Leadership capacity in teams, Leadership Quart 15 (2004), pp. 857 – 880.

[9] J. Driskell and E. Salas, The effect of content and demeanor on reactions to dominance behavior, Group Dynamics: Theory, Research and Practice 9(1) (2005), pp. 3 – 14, Educational Publishing Foundation.

[10] D. Fudenberg and J. Tirole,Game Theory, Cambridge, MA, MIT Press, 1991, p. 616.

[11] R. Gibbons, Primer In Game Theory, Prentice Hall/Harvester Wheatsheaf, London, 1992, p. 278 pages.

[12] A.A. Pinto, Game Theory and Duopoly Models, Interdisciplinary Applied Mathematics, Springer-Verlag (accepted).

[13] R. Sternberg,WICS: A Model of Leadership, The Psychologist-Manager Journal 8(1) (2005), pp. 29 – 43.

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