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European Journal of Engineering Education

ISSN: 0304-3797 (Print) 1469-5898 (Online) Journal homepage: https://www.tandfonline.com/loi/ceee20

Comparing Freshman and doctoral engineering

students in design: mapping with a descriptive

framework

P. Carmona Marques

To cite this article: P. Carmona Marques (2017) Comparing Freshman and doctoral engineering students in design: mapping with a descriptive framework, European Journal of Engineering Education, 42:6, 1097-1112, DOI: 10.1080/03043797.2016.1263277

To link to this article: https://doi.org/10.1080/03043797.2016.1263277

Published online: 04 Dec 2016.

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Comparing Freshman and doctoral engineering students in

design: mapping with a descriptive framework

P. Carmona Marques a,b,c

a

Faculty of Engineering, Universidade Lusófona, Lisbon, Portugal;bMechanical Engineering, Polytechnic Institute of Lisbon, ISEL, Lisbon, Portugal;cInstituto Superior Técnico, University of Lisbon, Lisbon, Portugal

ABSTRACT

This paper reports the results of a study of engineering students’ approaches to an open-ended design problem. To carry out this, sketches and interviews were collected from 9 freshmen (first year) and 10 doctoral engineering students, when they designed solutions for orange squeezers. Sketches and interviews were analysed and mapped with a descriptive ‘ideation framework’ (IF) of the design process, to document and compare their design creativity (Carmona Marques, P., A. Silva, E. Henriques, and C. Magee. 2014.“A Descriptive Framework of the Design Process from a Dual Cognitive Engineering Perspective.” International Journal of Design Creativity and Innovation 2 (3): 142–164). The results show that the designers worked in a manner largely consistent with the IF for generalisation and specialisation loops. Also, doctoral students produced more alternative solutions during the ideation process. In addition, compared to freshman, doctoral used the generalisation loop of the IF, working at higher levels of abstraction. The iterative nature of design is highlighted during this study– a potential contribution to decrease the gap between both groups in engineering education.

ARTICLE HISTORY

Received 4 December 2014 Accepted 12 November 2016

KEYWORDS

Creativity; design cognition; design education; freshman and doctoral students; engineering design

1. Introduction

Design creativity is a motivating field of study and research (Badke-Schaub2013). Indeed, creativity is not sufficiently clarified, particularly in the context of design (Bjorklund2013); even so it is an inter-esting trait in thinking process of humans. Besides, design creativity and ideation are open subjects of study and responsible for the best practices as well as failures in the market (Kelley and Littman2004). This type of research considers creativity in design as an option of attempting to identify its standard characteristics.

Also, understanding deeply design and creativity is a critical part of engineering design thinking and education (Dorst2011), conferring a stimulus for this kind of study. In engineering education, one of the goals is to qualify students to become future expert engineers (Moreno et al.2015). A good design knowledge is considered to be crucial for graduates, since design creativity is used in major tasks of engineering design practice (Crilly2015). It plays a central role during engineering edu-cation, being considered a distinguishing activity, and playing a focus for engineering education in recent times (Dym et al.2005; Lammi and Becker2013).

One type of study, normally used in the understanding of design creativity, is the characterisation of two categories of groups: experts and novices. This allows further contributions to the enrichment of the curricula of engineering students throw reducing the gap between engineering novices and

© 2016 SEFI

CONTACT P. Carmona Marques [email protected] VOL. 42, NO. 6, 1097–1112

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engineering experts during engineering design problems (Ball, Evans, and Dennis1994; McCracken

1997; Kavakli and Gero2002; Silva, Henriques, and Carvalho2009; Silva and Faria2012; Silva, Fontul, and Henriques2014).

For the purpose of this paper, one can label freshman students as‘novices’ when compared to ‘expert’ doctoral ones. Previous studies on the subject (e.g. Christiaans 1992; Cross 2004; Bilalic, McLeod, and Gobet 2008; Bjorklund 2013; Crilly 2015) showed some important disparities between the behaviour of novice and expert designers. Novice designers use‘trial and error’ tech-niques to generate a design incremental innovation instead of a breakthrough one, typically devel-oped by experts and it has also been suggested that expert designers are better at problem outlining than novice designers (see for example Kim and Ryu2014). As well, novices tend to suggest solutions almost immediately, after reading the problem statement. Conversely, experienced designers have a more preliminary observational evaluation of the problem, before the implementation of the final sol-ution. As mentioned by Cross (2004), experts are different partly because their experience allows them to organise knowledge more effectively and in any subject. Cross (2004) has also observed that experts categorise problems based on their ‘deep structures’ (the fundamental principles involved) while novices base problems on their ‘surface’ features (what objects looked like). The author presented what he called a ‘depth-first’ approach to the problem-solving behaviour of novices, whereas experts commonly take a‘top-down’ and a ‘breadth-first’ approach. Also, according to Ball, Ormerod, and Morley (2004), experts tend to be better than novices at problem-solving in their own field of knowledge, but are often no better than novices, when problems occur outside of that field. Atman et al. (2005) performed a comprehensive study to analyse the behaviour of fresh-men and senior students using verbal protocol analysis. Results shown that seniors produced higher quality solutions, spent more time solving the problem, considered more alternative solutions, and made more transitions between design steps than the freshmen.

In this paper, one suggests the use of the ‘Ideation Framework’ (IF) proposed by the Carmona Marques et al. (2014) to study both groups during a design situation, since the past study was promising in testing the IF and understanding individuals in design. The motivation of this paper is to achieve a better comprehension of the design process, regarding two different communities of practice and nor-mally studied among researchers in the field (Ball, Evans, and Dennis1994). First studies are normally academia-based which allows further contributions regarding professional designers (Silva, Fontul, and Henriques2014). It also allows to reduce the gap among these communities of practices, in particu-lar which concerns new teaching strategies, helping educators to improve the curriculum of engineering design (Ting2014). In this particular case, the iterative nature of design is highlighted, despite models of design development do not show this important characteristic (Pahl and Beitz2007). Since the construc-tion of the IF is intended to explain and‘modulate’, from a descriptive point of view, the ideation phase – fuzzy front-end– of design, it can be used for testing and characterising groups of designers. One also expects to contribute to answering the following research question:

– Are there differences – if any – between the two sets, freshmen and doctoral, most explicitly the use of gener-alization and specigener-alization loops in design?

This paper starts with a brief description of the IF. Then, a case study using freshmen and doctoral designers is presented, reporting the mapping of the IF to both groups in a design session. Finally, the discussion and conclusion sections show the differences found between the two groups and the characteristics to reduce the gap between both in engineering education curricula.

2. Related work: the ideation framework (If) (Carmona Marques et al.2014)

The IF is visually represented inFigure 1and is now summarily depicted. The IF is not linear, in the sense that several iteration loops occur in the different domains, through which a concept or set of concepts flow. The framework includes three important domains: inspiration, decomposition (analy-sis), and integration (synthesis). A dashed line between decomposition and integration means that

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there is no clear separation between the two. Within each domain, there are heuristics that act upon the flow of ideas to come up with a creative concept. These domains and heuristics will be explained in the following sub-sections.

2.1. Inspiration

Inspiration is needed for designing new products and driven by scientific discoveries, technology achievements, shortfalls in existing products and systems, opportunities from business and market sur-roundings, human needs, and others. The inspiration is pervasive, in the sense that there is no way in which one can state that it has no influence on the whole process of design. Different individuals or design teams will have different inspirations, depending on their educational and personal background and their lifelong experience. Within the inspiration lies not only the problem-space but also the idea-space. The former includes the problem to be solved and all the information relating to it, while the latter accommodates all the possible ideas brought in to solve a particular problem. One can say that the idea-space needs at least to intersect the problem-idea-space or no valid idea can be found to solve the problem at hand. This intersection, as well as both spaces, has to be in inspiration if the problem is to be solved at all. One calls this intersection of problem- and idea-space the concept-space.Figure 2(on the top) shows a schematic of the spaces superimposed on the IF. Some further related constructs are necessary, to recognise when one thinks about a specific designer, who may not grasp the whole of the problem-and idea-space. In this case, multiple problem-spaces problem-and multiple idea-spaces could appear in the mind of the designer, thus originating multiple concept-spaces (seeFigure 2– on the bottom). The

concept-space(s) will therefore be formed, at the intersection of the designer’s interpretation of the problem-space(s), with the designer’s interpretation of the idea-space(s).

2.2. Decomposition

Inside decomposition, the designer essentially breaks the problems, ideas and concepts into smaller subsets. The decomposition can be an abstraction of the problem to be solved, ideally setting

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measurable goals for the design to meet. An essential element of the IF process, is that these abstract specifications or idealised functions will be taken up by integration, in the form of abstract information (seeFigure 3– on the top). The arrows inFigure 3mean possible iterations within decomposition and the problem statement of idealised functions and target specifications, for initial solutions and decompo-sitions. Much of the decomposition may take place in the problem-space, as the designer may not be thinking, at this point, of a solution to the problem. If however, the designer is already at this stage, ima-gining a solution to the problem and is using this to construct the idealised functions or target specifica-tions, and then one has to place this activity between the problem-space and the idea-space.

2.3. Integration

Integration uses all the information derived from decomposition, to explore the idea-space in search of a solution to the problem (see Figure 3 – on the bottom). The ideas formed in this process

Figure 2.The problem-, idea- and concept-space (on the top) and multiple spaces (on the bottom) on the IF (Carmona Marques et al.2014).

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constitute the concept-space. The concept-space is part of the idea-space that has relevant infor-mation to the problem at hand; so, it is one of the possible intersections between idea-space and problem-space. The formation of this concept-space can be done with the help of, for example, heur-istics– such as ‘analogy’ – to structure the creative process behind innovative ideas (e.g. Goldenberg and Mazursky2002; Yilmaz, Seiferta, and Gonzaleza2010; Linsey, Markman, and Wood2012). Evalu-ation (‘EVAL’ inFigure 3) of the ideas has to be done to proceed to further development. The evalu-ation is done by comparing the functions or the performance of the concept, against the functions or the specifications derived, earlier in the decomposition domain. This test can lead to three outcomes: first, the attempted concept performs all the functions and meets all the specifications, therefore becoming a possibly acceptable new concept; second, the attempted concept shows only partial

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fulfilment of both functions and specifications, but the designer believes that the concept can improve with some refinement, therefore going backwards on a specialisation loop, within the same concept-space; and third, either the concept is completely off target or successive specialisation loops have failed to bring it to fruition and something more radical needs to happen– the designer must form another concept-space and start all over; this is called the generalisation loop.

2.3.1. Generalisation vs. specialisation

There is evidence of specialisation and generalisation loops in the human mind, thus pointing out the inherent iterative nature of design (Ware2008). This iterative nature of the design activity includes feedback loops: the specialisation loop– typical of concepts that are incrementally derived from existing products within the same concept-space– and the generalisation loop – typical of concepts that may constitute breakthrough innovations in different concept-spaces. Specialisation is a conver-gent loop of optimisation: the idea will be refined and the concept-space optimised within this loop, until no further improvement can be made. If no further improvement is possible, but the target spe-cifications are not met, a persistent and creative designer will bring the generalisation loop into play, introducing divergent thinking, redefining the concept-space and allowing for further development. These specialisation and generalisation loops also find an analogy in the duality of convergent and divergent thinking, present when solving a design problem (Dym et al.2005).

3. Methods and tools

During this section, the design assignment is mapped to the IF. The objective is to understand which parts of the framework modelled the empirical observations for both design groups. The section starts with the characterisation of the design groups under study and follows with the methodology used to pursue the proposed objective. The section proceeds with results, data analysis, and a summary of the main findings.

3.1. Characterising the design groups

The group of‘freshmen’ consisted of nine students from the 1st year of the Mechanical Engineering degree of the Technical University of Lisbon (UTL). The design knowledge of the group is the one provided by the course‘Technical Drawing’ where they learn the essential aspects of engineering drawing with the use of CAD. The other design group– doctoral – consisted of 10 doctoral students in Engineering Design from UTL and University of Oporto. The doctoral are all M.Sc. in engineering areas, having good knowledge of the front-end of design, acquired in a discipline of their Ph.D., called ‘Product Design & Development’, and previous working experience in design. Please note that despite the two groups involved in the experiment all the designers performed the tasks individually.

3.2. Methodology

Different types of techniques can be used for studying the cognitive behaviour of design engineers (Coley, Houseman, and Roy2007), for example, thinking aloud method and respective protocol analy-sis (concurrent and retrospective). Elicitation techniques can also be used, such as the case of struc-tured interviews. Interviews are very useful for‘elicit[ing] all knowledge related to a certain concept or model [the IF], by continuously interrogating’ (Christiaans1992, p. 96). This technique/strategy allows the understanding of data on the structure of concepts and the reasoning/explanation of a mental model. The methodology used in the design experiment was organised in the following steps (Carmona Marques et al.2014):

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. Explaining the exercise to the designers: the design assignment was‘to produce orange juice using a device designed by individuals (not power-assisted) and fresh oranges’.

. Performing the design assignment and answers to a questionnaire previously prepared: the designers were asked to spend an hour developing a sketch to solve the previous design problem. Once this process was concluded, all the designers were interviewed and the sketch pro-duced by each participant shown to assess memory retrieval. Interviews were recorded.

. Data analysis: evaluation and description of the designer’s spaces (seeTable 4in §3.3) and evalu-ation, of whether the issues of iterevalu-ation, evaluevalu-ation, and generalisation and specialisation loops, were described by the designers (seeTable 5in §3.3.1).

The judgement of the empirical examination was performed by four individuals (see acknowledge-ments), having background in Engineering Design (Ph.D.) and expertise in the field (more than 10 years of practice). Data obtained were ‘qualitative’ and ‘not quantitative’, thus no inter-reliability scale was performed between judgements.

3.2.1. Questionnaire

A structured questionnaire of 13 questions (Table 1) was developed for this study. Particular attention was given to the phrasing of questions. All the keywords of the IF were intentionally omitted from the questions and replaced by other terms with similar meanings.

3.3. Results

This sub-section starts with answers from the questionnaire (Tables 2 and3) and design outputs (Figure 4 (a) and (b), and Figure 5) for two specific designers (Freshman #1 and Doctoral #1) during the experiment. The text in Tables 2 and 3 has sentences adapted from Portuguese to English and some sentences were abridged. Tables was arranged concerning the answer for each question, the decoding of that answer, and the potential relation to a keyword of the IF. Also, some illustrative answers from the questionnaire (Tables 4and 5) and design outputs (Figure 6) for two other different designers (Freshman #7 and Doctoral #8) were summarised. One expects that the data from this four designers (two from each group) are sufficient to understand how data were analysed and detailed. In any case, data from other designers are available and can be obtained upon request.

Table 6summarises results of the sketching and the interview phase for the two groups, that is, the ‘sentences’ used to verbalise their problem-, idea-, and concept-space.Table 7shows a mapping of

Table 1.Questionnaire. Questions

The answers are related to the following keywords of the IF:

1. Describe how do you interpret the problem? Problem-, idea-, and concept-space 2. What questions did you ask yourself?

3. Did you think about the user’s needs? 4. Do you know how your ideas arose? 5. What did you do with those ideas?

6. Are there more important aspects in your idea generation than others?

7. Did you feel you had run out of ideas during the experience? Evaluation & iteration 8. On a scale from 1 to 5, quantify the intensity of this block state?

9. Was it eventually relieved? If yes, in what way?

10. How did the solution to the problem arrive? Can you describe it? 11. Were there situations in which you felt returning back in your

approach?

12. Did you focus on new ideas, that is, did you think in different ways? Generalisation & specialisation loop 13. Did you focus on the optimisation of your original ideas?

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Table 2.Questions, answers, decoding and relation to the IF’s keywords for Freshman #1 (adapted from Carmona Marques et al.

2014).

Question Answer Decoding

Answer is potentially related to the following

keywords of the IF 1 He produced two different solutions (see

Figure 5(a), (b)). The problem was addressed by parts: i) taking things apart and observing existent variables, ii) the necessary work to solve each problem, and iii) joining together all the parts for an overall solution.

Two different solutions and the existence of a decomposition

Generalisation loop, two problem-, idea-, concept-spaces.

2 He asked himself: What can go wrong? Not only regarding juice’s production but also in terms of a future production process. He had in mind the objective, the number of variables and the easiest and less expensive solution. The main idea was to find a way to push down and rotating as traditional squeezers do. He thought about a‘normal’ and manual squeezer to start sketching. After, he imagined something more elaborated: an engineered solution.

The main ideas to solve the problem, the use of analogy. The development of ideas

The idea-space.

3 It would have been important that the squeezer had a handle to make pressure on the orange and a manual crank for spinning motion. The problem of how to cut the oranges was leaved in standby.

The development of ideas and the initial concept.

The idea-space and concept-space.

4 The next step of the solution was the introduction of a blade and the necessary space for it along with two cones for squeezing each part. A threaded part connected to a gear, rotating in opposite directions. Below, a filter and a glass for pouring the juice. Either he used some ideas or just threw them away. One idea was to make a lateral pressure on the orange but it would have led to spent extra energy.

Optimising the process of ideas and sketching concepts. Evaluation of some ideas.

The idea-space, concept-space, and evaluation.

5 Instead of a manual crank that might damage due to frequent use, a handle for pushing and twisting. Another thing to be introduced is a hinge, allowing cleaning/ removing the filter, orange-by-orange.

Optimising the process of ideas and sketching concepts.

The idea-, concept-space.

6 It was a process of development and optimisation. The other solution is a completely different approach. It has a handle for pressing the orange and two parts with teeth shape. The first has a concave form, the second is convex. Rips should be introduced instead of holes for pouring the juice.

Optimisation of the first concept. Building ideas for the second concept.

New idea-space and new concept-space.

7 He did not feel blocked. The ideas were so many that he had difficulties in choosing one or two. It resembled a cloud in his head. The solution was completed by joining his best idea into a final one.

Evaluation of different thoughts. Optimisation of the thoughts. Describing the solution with no apparent iteration.

Evaluation.

8 N/A

9 N/A

10 The solution came as a systematic sequence of steps. He described it as: understanding the problem, establishing variables, establishing needs, and understanding he was squeezing an orange. He relied on a thoughtful market survey; observed existing solutions, improved existent things, thus finding a way.

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Table 2.Continued.

Question Answer Decoding

Answer is potentially related to the following

keywords of the IF 11 He focused himself in some type of a manual

squeezer, those more traditional, saw the necessary forces, movements that were needed and‘mechanised’ the squeezer with fewer movements, the minimum energy. He mentioned returning back from the end of the concept to the begin, collected ideas, discarding other, and improved some.

Describing again the solution, evaluating and iterated for apparent optimisation.

Idea- , concept-space. Evaluation and iteration.

12 He had ideas and to improve them he has focused on past problems:‘what was wrong and what could be improved?’

Improvement by selecting things. Specialisation loop.

13 Concerning the second solution, he tried to simplify the previous first solution or tried to address the problem in its simpler form. He saw the problem in a different way or from a different perspective, thus having new ideas.

Another approach to the problem, divergent thinking.

Generalisation loop.

Table 3.Questions, answers, decoding and relation to the if’s keywords for doctoral #1.

Question Answer Decoding

Answer is potentially related to the following keywords of

the IF 1 Doctoral #1 based idea Nr.1 and Nr.2, seen in

Figure 6in his experiences. He considered the Philippe Stark’s squeezer and the correspondent design– an insect structure – for starting sketching, but he mentioned that he did not want to pursue that concept, as he had identified some mistakes relative to it.

Two ideas for a squeezer. Use of analogy

Two problem-, idea-, concept-spaces. Generalisation

2 He remembered seeing idea Nr. 2 somewhere, but with a different shape.

Use of analogy to solve problems.

The idea-space 3 He did not have new brilliant ideas. Usually, what

he does when he sketches, is having new ideas by remembering old products, their sketches and some edges.

The development of ideas and concepts

The idea and concept-space

4 He projected the user to himself asking: how is he going to squeeze the orange.

How to solve the problem The problem-space 5 He played some scenarios in his head, visual

representations and made some movements with his hands.

Development of concepts The concept-space

6 He started sketching a simple shape to visualise the squeezer and made a simple structure composed by three or four parts. He imagined different kinds of products and understood their functions. He used the shape of one object into another one. This is very common, he referred. The form of idea Nr. 1 resembles a tree.

Development of concepts in term of functions, structure and analogies.

The concept-space

7 The expert felt block, because he missed‘visual tools’ and sketching tools, necessary to proceeded with a concept.

Blocking situation in design and comparing to achieve a solution.

(Evaluation) & Iteration

8 N/A

9 N/A

10 Comparing what exists in the market is a strategy to achieve a new concept, he said

11 He did not see the process as a systematic sequence of steps.

12 He drew idea Nr. 2, but he came back to the notion of an orange, for achieving an improvement.

Improvement of a solution/ idea/concept

Specialisation Loop 13 By doing this, he came up with another thought

(idea Nr. 1).

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the keywords implicitly used by the IF, by means of the observation of the sketches and the analyses of the answers during the interview (seeTables 2–5).

3.3.1. Summary of findings

As a summary, freshman typically characterised design as a sequential/linear activity, but they con-firmed to have iterated most of the times when enquired. The concepts have evolved mostly within a specialisation loop, representing optimisation and increments in their design. Overall, the three spaces and the specialisation loops were associated keywords to the freshmen, when mapped to the framework. For the doctoral, typically, the spaces encompassed different ideas and general func-tions for a squeezer. Some also took into consideration ergonomic aspects. Most of the concept-spaces were analogy-based. While specialisation was reported in 6 out of 10 times, generalisation was applied most of the times. The generalist loop was widely connected to the number of sketches produced for each designer.

4. Discussion and conclusions

The main difference between the two groups was found to be that doctoral tended to use more gen-eralisation than freshmen. There is only one case, in which a freshman has possibly used generalis-ation. Actually, doctoral used generalisation for producing more than one concept. Considering the group of freshmen, the developed squeezer was generally composed by a crank for twisting and a handle for applying pressure to the squeezer. This type of solution is based on specialisation. On the other hand, doctoral took a more general approach to the problem. Doctoral were typically inter-ested in developing just different ideas for a squeezer. Even so, they did not forget the main functions and general requirements of the squeezer itself. The use of analogy was reported from doctoral in developing concepts. It was also clear that generalisation was an ideation process typically used

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by doctoral, while freshmen based their approach on specialisation. Moreover, doctoral reported more blocking situations than novices, and consequently iterated more times, while freshmen described the process of creativity, as a systematic sequence of steps. The reasoning for doctoral was based on iteration and the use of generalisation loops. Typically, the doctoral group was more difficult to be decoded than freshmen. This is another difference between the both groups and reflects the fact that doctoral worked at a higher level of abstraction (Welling2007).

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Both groups confirmed some of the previous studies performed (Christiaans1992; Cross2004; Atman et al. 2005). For instances, Freshman #7 reported‘trial and error’ techniques to generate a design. They also tended to suggest solutions almost immediately (not feeling blocked). On the other hand, doctoral typically had a more preliminary observational evaluation of the problem (gen-erally feeling blocked), before the production of several concepts. Freshmen seemed to focus their minds in the solution for the problem presented, while doctoral students took a more general approach. Being this an open-ended design problem, doctoral considered more alternative solutions and possibly made more shifts between design steps than the freshmen. Finally, doctoral used analogy to solve their problems. To end, one should recognise that difficulties occurred between the concepts of iteration, specialisation, and generalisation, as observed during the answers of the designers, in the interviewing phase. This fact, contributes to difficulties an in-depth analysis of some sketches and answers.

This paper addressed the objective of characterising the differences between freshman and doc-toral engineering students, during the ideation process of design. To do that, one has established a methodology, based on a structured questionnaire and sketch observation. Then, observations and answers were mapped with the IF, for decoding the process of design. This case study confirmed some of the previous studies performed about novices (Ball, Ormerod, and Morley 2004 and Atman et al. 2005), such as the case of trial and error techniques to generate an incremental design based on a specialisation loop of though. The freshman also tended to suggest solutions almost immediately, not reporting much blocking situations and describing the process of design as sequential, thus reaching the next stage of development based on the previous one. In typical open-ended design problems, freshmen’ results shown they do not consider much alternative sol-utions, conversely experts work typically with generalisation, which is now confirmed and in accord-ance with recent studies regarding experts (e.g. Kim and Ryu2014; Ting2014; Crilly2015) . There was simply one case that reported a freshman using the generalisation loop and performing divergent thinking. One argues that the designer explored more than one solution to the problem in-hand and consequently involved generalisation loops. The above conclusions are important for under-standing the gaps between both groups and reduce it in engineering design education curricula. More precisely, the iterative nature of design, presented during this study and focused by the IF, is a contribution to a better understanding of designers’ cognitive processes, thus decreasing the exist-ent gap between experts and novices. One way to do this is to test the IF as a prescriptive framework.

Table 4.Example of questions, answers, decoding and mapping to the If’s keywords for Freshman #7 (adapted from Carmona Marques et al.2014).

Question

# Answer from Freshman #7 Decoding

Answer is related to the following keywords of the IF 2 ‘I remembered when he was younger to be

difficult to press and twist’

Past thoughts Idea-space 7 ‘I did not feel had running out of ideas during the

experiment‘

Explaining the reasoning of the solution

Evaluation 12 ‘I tried to optimize what I had. In design, I normally

try to optimize previous resources’

Describing an optimisation

Specialisation loop

Table 5.Example of questions, answers, decoding and mapping to the if’s keywords for doctoral #8. Question

# Answer from Doctoral #8 Decoding

Answer is related to the following keywords of the IF 4 ‘I considered several alternatives, although not

very functional but that triggered ideas’

Different ideas for problem-solving

Idea-spaces 8 ‘I overcome this situation by stopping drawing

and thought of different things’

Post-blocking situation and divergent thinking

Evaluation & iteration 12 ‘The solution was not sequential, I thought

about different perspectives’

Describing generalisation thoughts

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Since the ideation framework is being positively tested as a descriptive framework, there are very good possibilities for it to become a prescriptive way of enhancing creativity in design; that is, if novices know and are taught to use correctly the IF, it can serve as instrument to achieve better sol-utions faster. To do this, a control group will test the possible use of the prescriptive framework against

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a non-control group. The control group will be the one that will not know the framework, while the non-control group will know the framework. The idea is to check if the non-control group achieve higher/better rates of creativity when compared to the control group.

Of course the study presented so far as research limitations. First of all the amount of data gath-ered so far is not very high. In past studies, the study was limited to only novices but now an attempt has been made to also use experts thus providing an innovation of past studies (see for e.g. Carmona Marques et al.2014and Carmona Marques2012). One believes that is a good contribution to both to understand the differences of the two groups but also to a further understanding of the IF as a descriptive framework of the design process and validity in both groups.

Future studies are planned using designers in industrial environments with the same purpose. Also, more studies involving larger groups of designers could improve the ‘validation’ of the IF and of course the reliability of the data obtained so far.

Acknowledgements

Author is acknowledge to the MIT Portugal Programme and all the persons involved in this research in particular A. Silva (IST-UL and SUTD), E. Henriques (IST-UL), and Chris Magee (MIT).

Disclosure statement

No potential conflict of interest was reported by the authors.

Table 7.Summary of keywords used, signifying possible mapping of parts of the IF, for both groups.

Note: Black– identified keyword; grey – possible identification; white – not identified.

Table 6.Some sentences used to characterise the spaces in both groups.

Type of Space Sentences mentioned during the interview (freshman) Sentences mentioned during the interview (doctoral) Problem a mechanical solution easy to use sketching of ideas functions

Idea pressure and rotation past experiences an overview several ideas Concept an handle and a cover a retainer use of analogy association

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Notes on contributor

P. Carmona Marquesreceived his Ph.D. in Engineering Design & Advanced Manufacturing from the University of Lisbon/ MIT in 2012 and Master in Industrial Engineering in 1996. Assistant Professor of Industrial Engineering & Management at Lusófona University (ULHT), with research interests in the field of creativity, mechanical engineering and education. He is also vice-director of the B.Sc. in Industrial Engineering and a Chartered Mechanical Engineer. As published in inter-national peer reviewed journal and conferences within his subject of specialisation. He is also an Invited Professor of mechanical engineering at ISEL-IPL.

ORCID

P. Carmona Marques http://orcid.org/0000-0003-4891-1754

References

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