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SONET SONET

Raj Jain

Professor of CIS

The Ohio State University Columbus, OH 43210 These slides are available at:

http://www.cis.ohio-state.edu/~jain/cis777-99/

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What is SONET?

What is SONET?

Synchronous optical network

Standard for digital optical transmission (bit pipe)

Developed originally by Bellcore.

Standardized by ANSI T1X1 Standardized by CCITT

⇒ Synchronous Digital Hierarchy (SDH)

You can lease a SONET connection from carriers

City A City B

Carriers

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Multiplexer

Repeater

Add-Drop Multiplexer

Repeater

Multiplexer

Terminals

Section Section Section Section

Line Line

Path

Physical Components Physical Components

Section = Single run of fiber Line = Between multiplexers

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SONET Protocols SONET Protocols

Synchronous Optical Network

City A City B

Network Datalink Physical Transport

Line Section Photonic

Path

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Protocols (Cont) Protocols (Cont)

Photonic Layer: Characteristics of fibers, transmitters, receivers and encoding (ANSI T1.106-1988)

Section Layer: Transmission across a single link.

Framing, scrambling, and error monitoring.

Line Layer: Signaling between multiplexer switches.

Frame synchronization. Multiplexing of data in to SONET frames.

Path Layer: End-to-end signaling issues. Mapping DS3, FDDI, BISDN into SONET payload.

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Protocol Hierarchy Protocol Hierarchy

Path Line Section Photonic

Path Line Section Photonic Terminal Regenerator STS

Multiplexer

Terminal PhotonicSection PhotonicSection

Line Envelope

STS-N Block Frame

Light

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Signal Hierarchy Signal Hierarchy

ANSI

Designation

Optical Signal

CCITT

Designation

Data Rate (Mbps)

Payload Rate (Mbps)

STS-1 OC-1 51.84 50.112

STS-3 OC-3 STM-1 155.52 150.336

STS-9 OC-9 STM-3 466.56 451.008

STS-12 OC-12 STM-4 622.08 601.344

STS-18 OC-18 STM-6 933.12 902.016

STS-24 OC-24 STM-8 1244.16 1202.688 STS-36 OC-36 STM-12 1866.24 1804.032 STS-48 OC-48 STM-16 2488.32 2405.376 STS-96 OC-96 STM-32 4976.64 4810.176 STS-192 OC-192 STM-64 9953.28 9620.928 Synchronous Transport Signal Level n = STS-n = n × 51.84 Mbps STM=Synchronous Transport Module, OC=Optical Carrier level

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Byte Multiplexing Byte Multiplexing

Also known as byte interleaving Easier to view in two dimension

B2 A2 C1 B1 A1 C2

A1 A2

B1 B2

C1 C2

A3 B3 C3

A1 A2 A3

B1 B2 B3

C1 C2 C3 C3

C2 C1

B3 B2 B1

A3 A2 A1

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STS-1 Frame Format STS-1 Frame Format

Overhead = Header.

810 Bytes/125 µs

= 51.84 Mbps

87 Columns Overhead

3 Columns Section

Overhead 3 Rows

90 Columns

Synchronous Payload Envelope

9 Rows Line

Overhead 6 Rows

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Multiplexing Multiplexing

155.52 Mbps

51.84 Mbps 51.84 Mbps 51.84 Mbps

Overhead

STS-1 Payload

Overhead

STS-1 Payload

Overhead

STS-1 Payload

1 Byte

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STS-3c Payload

Concatenation Concatenation

155.52 Mbps

51.84 Mbps 51.84 Mbps 51.84 Mbps

Overhead

STS-1 Payload

Overhead

STS-1 Payload

Overhead

STS-1 Payload

Overhead

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STS-3c Frame Format STS-3c Frame Format

2430 Bytes/125 ms = 155.54 Mbps

261 Columns Overhead

9 Columns Section

Overhead 3 Rows

Path Overhead

270 Columns

Synchronous Payload Envelope

9 Rows Line

Overhead 6 Rows

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Location of SPE in STS-1 Location of SPE in STS-1

SPE supplied by the user ⇒ Can arrive at any time

⇒ SPE can straddle two successive STS frames

PathOverhead 3 Columns

Frame 0 9 Rows Frame 1

9 Rows

87 Columns

87 Columns

9 Rows

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Scrambling: Introduction Scrambling: Introduction

Two Methods:

1. Add random sequence

2. Divide by a number and send quotient. Similar to CRC.

Both implemented by shift-registers.

Analyzed using polynomials. 1+x6+x7

Data Out DataIn

D C

Q S

Frame Sync Bit

Clock

D C

Q S D

C Q

S D

C Q S D

C Q

S

D C

Q S

D C

Q S

1 2 3 4 5 6 7

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Scrambling (Cont) Scrambling (Cont)

Set-Reset Synchronous scrambler:

Add a fixed random bit pattern.

Need to tell where to start adding

⇒ Need to synchronize.

Self-synchronous scrambler: Divide by a fixed number.

No need for synchronization.

Errors multiply.

Example: Send 12 using divider 3 ⇒ Send 4.

1-bit error ⇒ Received 5 ⇒ 15 ⇒ 2-bit error in data.

Scrambler Descrambler

1100 100 101 1111

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Scrambling Scrambling

SONET uses NRZ coding.

1 = Light On, 0 = Light Off.

Too many 1’s or 0’s ⇒ Loss of bit clocking information All bytes (except some overhead bytes) are scrambled Polynomial 1 + x6 + x7 with a seed of 1111111 is used to generate a pseudo-random sequence, which is

XOR’ed to incoming bits.

1111 1110-0000 0100-0001 … 010

If user data is identical to (or complement of) the

pseudo-random sequence, the result will be all 0’s or 1’s.

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Automatic Protection Switching Automatic Protection Switching

100 ms or more is “loss of signal”

2.3 ms or less is not “loss of signal”

In-between is up to implementations Most implementations use 13-27 ms

⇒ Higher speed lines ⇒ maintain sync for more bits APS allows switching circuits on fault

May take up to 50 ms to complete Wastes entire links as standby.

Protection by routers works faster than by SONET

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SONET Topology SONET Topology

Two fibers: Working + Protection

On a fault, faulty cable is isolated and ring heals itself.

Four Fibers: Two working + Two protection

⇒ Bi-directional operation

⇒ Traffic sent over shortest path

Mux

Survivable Ring

Mux

Mux Mux

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SONET vs SDH SONET vs SDH

ANSI vs ITU-T

Bits 5,6 of SPE/VC pointer are different [RFC2171]

Synchronous payload envelope (SPE) vs Virtual Container (VC)

Network element vs Network node interface Section vs regenerator section

Link vs multiplex section

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Summary Summary

SONET SDH

STS-n, STM-n STS-3c

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Homework Homework

Read Chapter 8 of Black’s Emerging Technologies, 2nd Ed.

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Additional References Additional References

Chapter 9 of FDDI Handbook by Raj Jain

Referências

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