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A New Game Invariant of Graphs: the Game Distinguishing Number

Sylvain Gravier, Kahina Meslem, Simon Schmidt, Souad Slimani

To cite this version:

Sylvain Gravier, Kahina Meslem, Simon Schmidt, Souad Slimani. A New Game Invariant of Graphs:

the Game Distinguishing Number. Discrete Mathematics and Theoretical Computer Science, DMTCS,

2017, 19 (1). �hal-01158039v3�

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A New Game Invariant of Graphs: the Game Distinguishing Number

Sylvain Gravier

1

Kahina Meslem

2

Simon Schmidt

1

Souad Slimani

2

1 Institut Fourier, UMR 5582, S.F.R. Maths `a Modeler, Grenoble University, France

2 LaROMaD, Facult´e des Math´ematiques, U.S.T.H.B, Alger, Algeria

The distinguishing number of a graphGis a symmetry related graph invariant whose study started two decades ago. The distinguishing numberD(G) is the least integerd such thatGhas ad-distinguishing coloring. A d- distinguishing coloring is a coloringc :V(G) → {1, ..., d}invariant only under the trivial automorphism. In this paper, we introduce a game variant of the distinguishing number. The distinguishing game is a game with two players, the Gentle and the Rascal, with antagonist goals. This game is played on a graphGwith a set ofd ∈ Ncolors.

Alternately, the two players choose a vertex ofGand color it with one of thedcolors. The game ends when all the vertices have been colored. Then the Gentle wins if the coloring isd-distinguishing and the Rascal wins otherwise.

This game leads to define two new invariants for a graphG, which are the minimum numbers of colors needed to ensure that the Gentle has a winning strategy, depending on who starts. These invariants could be infinite, thus we start by giving sufficient conditions to have infinite distinguishing numbers, we also show that for graphs with cyclic automorphisms group of prime odd order, both game invariants are finite. After that, we define a class of graphs, the involutive graphs, for which the game distinguishing number can be quadratically bounded above by the classical distinguishing number. The definition of this class is closely related to imprimitive action whose blocks have size2.

Then, we apply results on involutive graphs to compute the exact value of these invariants for hypercubes and even cycles. Finally, we study odd cycles, for which we are able to compute the exact value when their order is not prime.

In the prime order case, we give an upper bound of3.

Keywords:distinguishing number, graph automorphism, combinatorial game, hypercube

1 Background and definition of the game

The distinguishing number of a graph Gis a symmetry related graph invariant. Its study started two decades ago in a work by Albertson and Collins [1]. Given a graphGthe distinguishing numberD(G)is the least integerdsuch thatGhas ad-distinguishing coloring. Ad-distinguishing coloring is a coloring c : V(G) → {1, ..., d} invariant only under the trivial automorphism. More generally, we say that an automorphism σof a graphGpreserves the coloring cor is a colors preserving automorphism, if for allu ∈ V(G), c(u) = c(σ(u)). We denote byAut(G), the automorphisms group of G. Clearly, for each coloringcof the vertex set ofG, the setAutc(G) ={σ ∈Aut(G) : c◦σ=c}is a subgroup of Aut(G). A coloringcis distinguishing ifAutc(G)is trivial. The groupAut(G)acts naturally on the set of its vertices and this action induces a partition of the vertex setV(G)into orbits. IfHis a subgroup of Autc(G)then the action ofHonV(G)is such that each orbit induced by this action is monochromatic.

ISSN subm. to DMTCS cby the authors by the author(s) Distributed under a Creative Commons Attribution 4.0 International License

arXiv:1410.3359v4 [math.CO] 21 Oct 2015

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In particular, an automorphismσpreserves the coloring if and only if the orbits under the action of the subgroup< σ >induced byσ, are all monochromatic.

In the last couple of years the study of this invariant was particularly flourishing. See [9, 10] for the work of Imrich, Jerebic and Klavˇzar on the distinguishing number of cartesian products or [6] for an analog of Brook’s theorem. Some variant of the distinguishing number have been already introduced. In [5, 11], an extension of the distinguishing number to any actions of a groupHon a setXhas been provided and in [6] Collins and Trenk study a distinguishing coloring which must be also a proper coloring. Our goal in this paper is to introduce a game variant of this invariant in the spirit of the game chromatic numberχG

introduced by Brahms in 1981 (see [7]) or of the most recent domination game (see [4]). Even if inventing new game invariant could raise up a lot of promising and interesting questions, it might seem artificial at a first glance. To defend our approach, we recall that game invariants have already proved useful to give a new insight on the classical invariant they are related to. We cite in particular [13], where a greedy like strategy used in the study of the domination game is used to improve several upper bounds on the domination number. See also [15] for an application of coloring game to the graph packing problem.

The distinguishing game is a game with two players, the Gentle and the Rascal, with antagonist goals.

This game is played on a graphGwith a set ofd∈Ncolors. Alternately, the two players choose a vertex ofGand color it with one of thedcolors. The game ends when all the vertices have been colored. Then the Gentle wins if the coloring isd-distinguishing and the Rascal wins otherwise.

This game leads to two new invariants for a graphG. TheG-game distinguishing numberDG(G)is the minimum of colors needed to ensure that the Gentle has a winning strategy for the game onG, assuming he is playing first. If the Rascal is sure to win whatever the number of colors we allow, thenDG(G) =∞. Similarly, theR-game distinguishing numberDR(G)is the minimum number of colors needed to ensure that the Gentle has a winning strategy, assuming the Rascal is playing first.

It arises directly from the definition that for any graphG,D(G) ≤ DG(G) andD(G) ≤ DR(G).

Another straight forward remark is that the game distinguishing number of a graph and its complement are equal.

One natural question we start with is to know if having a winning strategy withkcolors is a growing property. In other words, has the Gentle a winning strategy ifk ≥DG ork ≥DRcolors are allowed ? The answer is not as obvious as it looks at a first glance. We recall that for the game chromatic number χg, it is not known if there is always a winning strategy if we play withk≥χgcolors. However for the game distinguishing numbers we easily show they both have this growing property.

Proposition 1.1 LetGbe a graph andka positive integer. Ifk≥DG(G)(resp.k≥DR(G)), then the Gentle has a winning strategy withkcolors, if he starts (resp. the Rascal starts).

Proof: In order to win withkcolors, the Gentle plays the same winning strategy he would have played withDG(G)(resp.DR(G)) colors), except when the Rascal chooses a color strictly greater thanDG(G) (resp.DR(G)). In that case, the Gentle plays the winning move, he would have played if the Rascal had played the colors1. Letcbe the final coloring in the game withkcolors with respect to the above strategy.

Let˜cbe the coloring defined as follows:

∀v∈V(G) ˜c(v) =

(c(v) ifc(v)≤DG(G)(resp.c(v)≤DR(G))

1 otherwise .

The coloring˜c is a distinguishing coloring since it is obtained by following a winning strategy for the game with onlyDG(G)(resp. DR(G)) colors. Letσbe an automorphism which preservesc. It is

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clear thatσ preserves˜c too. Since ˜c is distinguishing,σmust be the identity. This shows that c is a k-distinguishing coloring and that the Gentle has a winning strategy withkcolors. 2 As mentioned in the definitionDGandDRcould be eventually infinite. For example, if the graph has an automorphism of order two, the Rascal can win using a strategy closed to the Tweedledee Tweedledum one for the sum of opposite combinatorial games. He uses the involutive automorphism to copy the move the Gentle just made.

Proposition 1.2 IfGis a graph with a non trivial automorphism of order2, then:

1. DG(G) =∞if|V(G)|is even and 2. DR(G) =∞, if|V(G)|is odd.

Proof:LetAbe the set of vertices fixed byσ:A={v ∈G:σ(v) =v}. Note that|V(G)|and|A|have the same parity. We denote byriandsithei-th vertex played by the Rascal and the Gentle respectively.

First, assume|A|is even and the Gentle starts. The winning strategy for the Rascal is as follows. If si is inA, then the Rascal plays another vertexri inAand does not pay attention to the color. This is always possible since|A|is even. Else the Rascal plays such thatri =σ(si)andc(ri) =c(si). Sinceσ has order2, the vertices outsideAcan be grouped by pair(u, v)withσ(u) =vandσ(v) =u. Moreover the Gentle will be the first to play outsideA. Hence such a move is always available for the Rascal.

Now suppose|A|is odd and the Rascal begins. His first move is to color a vertex inA. The number of uncolored vertices inAare now even and it is the Gentle’s turn. Then the Rascal wins with exactly the

same strategy as above. 2

For example, for cyclesCnor pathsPnonnvertices, we haveDG(Cn) =DG(Pn) =∞, ifnis even, andDR(Cn) = DR(Pn) = ∞, ifnis odd. Note that proposition 1.2 tells nothing about the possible values ofDG(resp.DR) when the number of fixed points is odd (resp. even). For cycles the question is rather complicated. We partially solve it in section 4. But for pathsPn, withn≥2, it is easy to show that DG(Pn) = 2(resp.DR(Pn) = 2) ifnis odd (resp. even).

There are also graphs with bothDGandDRinfinite, for example graphs with two transpositions moving a common vertex, like the complete graphs on more than3vertices. Finding graphs with both invariants finite, is a bit less obvious. Before stating the result, we recall that for a given finite groupΓ, there are infinitely many non-isomorphic graphs whose automorphism group isΓ.

Proposition 1.3 IfGis a graph such thatAut(G) =Z/pZ, wherepis prime andp≥3, thenDG(G) = DR(G) = 2.

Proof: Since|Aut(G)|is prime all the orbits under the action of the whole group have either cardinal1 or cardinalp. LetO1, ...,Ol, withl > 0be the orbits of cardinalp. Since there is at least three distinct vertices in each orbitOi and two colored are allowed, the Gentle can always play, whoever starts, in a manner which ensures that at least one of theOiis not monochromatic.

Letσbe a non trivial automorphism ofAut(G). Since|Aut(G)|is prime,σgeneratesAut(G)and the orbit underAut(G)and< σ >are the same. The automorphismσcannot preserve the coloring because in that case all the orbitsOihave to be monochromatic. This shows that the above strategy is winning for

the Gentle and thatDG(G) =DR(G) = 2. 2

Determining ifDRorDGis finite is far from being easy in general. However, in the second section of this article, we introduce the class of involutive graphs, for which we prove that theR-game distinguishing

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number is finite and more precisely, quadratically bounded above by the classical distinguishing number of the graph. This class, closely related to imprimitive action of group with complete block system of size 2, contains a variety of graphs such as hypercubes, even cycles, spherical graphs and even graphs [14, 8].

Then, in section 3, we specie the general result on involutive graphs to compute the exact values of the game invariants for hypercubes.

Theorem 1.4 LetQnbe the hypercube of dimensionn≥2.

1. We haveDG(Qn) =∞.

2. Ifn≥5, thenDR(Qn) = 2. MoreoverDR(Q2) =DR(Q3) = 3.

3. We have2≤DR(Q4)≤3.

Finally, in section 4, we solve the problem for cycles, except when the number of vertices is prime. For even cycles, it is a straightforward application of a result on involutive graphs, but for odd cycles new ideas are needed.

Theorem 1.5 LetCnbe a cycle of ordern≥3.

1. Ifnis even, thenDG(Cn) =∞. Ifnis odd, thenDR(Cn) =∞.

2. Ifnis even andn≥8, thenDR(Cn) = 2. MoreoverDR(C4) =DR(C6) = 3.

3. Ifnis odd, not prime andn≥9, thenDG(Cn) = 2.

4. Ifnis prime andn≥5, thenDG(Cn)≤3. MoreoverDG(C3) =∞andDG(C5) =DG(C7) = 3.

2 Involutive graphs

In this section, we introduce the new class of involutive graphs. This class contains well known graphs such as hypercubes, even cycles, even toroidal grids, spherical graphs and even graphs [14, 8]. For graphs in this class, we are going to prove that theirR-game distinguishing number is quadratically bounded above by the distinguishing number.

Aninvolutive graphGis a graph together with an involution,bar:V(G)→V(G), which commutes with all automorphisms and have no fixed point. In others words:

• ∀u∈V(G)u=uandu6=u,

• ∀σ∈Aut(G)∀u∈V(G)σ(u) =σ(u).

The set{u, u}will be called ablockandu¯will be called theoppositeofu. An important remark is that, sincebarcommutes with all automorphism, the image of a block under an automorphism is also a block.

The block terminology comes from imprimitive group action theory. Indeed, if we add the condition that the automorphism group of the graph acts transitively, then an involutive graph is a graph such that this action has a complete block system, whose blocks have size2.

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Before stating the results on involutive graphs, we want to emphasize that the no fixed point condition is not necessary but only convenient to write these results. With fixed points, we would have to permute who starts, depending on the parity of their number.

LetGbe an involutive graph onnvertices. We defineG0 as the graph obtained fromGby deleting all the edges and putting a new edge between all vertices and their opposites. The resulting graph is a disjoint union ofn/2copies ofK2. Moreover, it is also an involutive graph and it has the same blocks asG. The next proposition states that these graphs are in a sense the worst involutive graphs for the Gentle.

Proposition 2.1 IfGis an involutive graph thenD(G)≤D(G0)andDR(G)≤DR(G0).

Proof:It is enough to prove that any distinguishing coloringcofG0is also a distinguishing coloring ofG.

Letσbe a non trivial automorphism ofG. Assume first, there are two disjoint blocks{u,u¯}and{v,¯v}, withu, v ∈V(G), such thatσ({u,u¯}) ={v,v¯}. Since the coloringcis distinguishing forG0, we have c({u,u¯}) 6= c({v,v¯}). Hence,σdoes not preservec. Suppose now that there is not two such blocks.

Sinceσis not trivial, there existsu∈V(G)such thatσ(u) = ¯u. Butuand¯umust have distinct colors, otherwise the transposition which switch them would be a non trivial colors preserving automorphism of G0. Therefore,σis not a colors preserving automorphism. We conclude thatcis also a distinguishing

coloring forG. 2

For graphs which are disjoint union ofK2, we are able to compute the exact value ofDGandDR. Proposition 2.2 IfGis the disjoint union ofn≥1copies ofK2, thenDG(G) =∞andDR(G) =n+ 1.

Proof:Such a graphGhas an automorphism of order2, with no fixed point, the one which exchanges the two vertices in each copy ofK2. By Proposition 1.2, we directly conclude thatDG(G) =∞.

We are now going to prove thatDR(G) = n+ 1. First, assume that only k < n+ 1colors are allowed during the game. The Rascal’s strategy is to play always the color1in a way that at least one vertex of each copy ofK2 is colored with1. Since there is strictly less thann+ 1 different colors, whatever the Gentle plays there will be two distinctK2colored with the same couple of colors or there will be a monochromaticK2. If there is a monochromaticK2, the transposition which permutes its two vertices is clearly a colors preserving automorphism. In the other case, there are four distinct vertices u1, u2, v1, v2 ∈V(G), such thatu1andu2(resp. v1andv2) are in the sameK2. Moreover,u1 andv1

(resp. u2andv2) share the same color. The automorphismσ, defined byσ(ui) =vi,σ(vi) =ui, with i∈ {1,2}, andσ(w) =wforw ∈V(G)\ {u1, u2, v1, v2}preserves the coloring. Hence, the strategy described is winning for the Rascal. In conclusion,DR(G)≥n+ 1.

We now allown+ 1colors. We recall that the Rascal plays first. The winning strategy for the Gentle is as follows. He always colors the remaining uncolored vertex in the copy ofK2, where the Rascal has just played before. He chooses his color such that the couple of colors for thisK2 is different from all the couples of colors of the previously totally colored copies ofK2. Moreover, he ensures that noK2is monochromatic. This is possible because, even if the first color in aK2is fixed by the Rascal, the Gentle can makendifferent no monochromatic couples of colors. Letσbe a non trivial automorphism ofGand letu∈V(G)be such thatσ(u)6=u. Ifuandσ(u)belong to the same copy ofK2,σdoes not preserve the coloring. Indeed, there is no monochromatic copy ofK2. On the other hand, ifuandσ(u)do not belong to the same copy, it means that the copy which containsuis sent byσto the disjoint copy which containsσ(u). But each copy ofK2has a unique couple of colors. Hence,σis not a colors preserving automorphism. This shows that the Gentle has a winning strategy withn+ 1colors. In conclusion,

DR(G) =n+ 1. 2

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It is shown in [6], that ifGconsists inn ≥1 disjoint copies ofK2, thenD(G) = 1 +√ 8n+ 1 2

. Hence, we get examples of graphs for which theR-game distinguishing number is quadratic in the clas- sical one. The following results are straightforward application of Proposition 2.1 and Proposition 2.2.

Proposition 2.3 IfGis an involutive graph onnvertices, then:

• D(G)≤1 +√ 4n+ 1 2

and

• DR(G)≤ n 2 + 1.

This result shows that involutive graphs have finiteR-game distinguishing number. But the bound we obtained does not depend on the classical distinguishing number of the graph. If the Gentle knows this number, having in mind a distinguishing coloring, he can use it to play in a smarter way. In other words, for an involutive graphG, we can bound the game distinguishing numberDRusing the classical one. It turns out thatDR(G)is in this case at most of orderD(G)2.

Theorem 2.4 IfGis an involutive graph withD(G)≥2, thenDR(G)≤D(G)2+D(G)−2.

Proof:We setd=D(G). We are going to give a winning strategy for the Gentle withd2+d−2colors.

Note that, since the Rascal starts the game, the Gentle can play in a way he is never the first to color a vertex in a block. When the Rascal colors a vertexu∈V(G), the Gentle’s strategy is to always answer by coloring the vertexuin same block.

Before stating how he chooses the color, we need some definitions. Letcbe a distinguishing coloring of Gwithd ≥2colors. We setk =d2+d−2. For alli, j ∈ {1, ..., d}, we define the following sets of vertices:Vij ={u∈V(G)|c(u) =iandc(u) =j}. There are d(d−1)2 setsVij, with1≤i < j≤d, and dsetsVii, withi∈ {1, ...d}. To each setVij, with1≤i < j ≤d, we associate a specific numberδij in {1, ...,d(d−1)2 }. For eachVij, withi, j∈ {1, ...d}, we definedrijas follows:

rij =





δij if1≤i < j≤d k−rji if1≤j < i≤d

d(d−1)

2 +i ifi=jand1≤i≤d−1

0 ifi=j=d

This defines onlyd2distinct numbers. We need despited2+d−2colors to ensure the second following properties:

• (∗)∀i, i0, j, j0∈ {1, ..., d}rij ≡ri0,j0[k]if and only ifi=i0andj =j0,

• (∗∗)∀i, j∈ {1, ..., d}ifi6=j,rii6≡ −rjj[k].

Let nowc0 :V(G)→ {1, ..., k}be the coloring built during the game. The Gentle chooses the color as follows. When the Rascal colorsu∈Vijwithc0(u), he colorsusuch thatc0(u)−c0(u)≡rij[k].

To prove this strategy is winning, it is enough to show that for any automorphismσwhich preservesc0, we haveσ(Vij) =Vij. Since allVijare monochromatic for the distinguishing coloringc, this will show thatσalso preservescandσmust therefore be the identity.

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Letube a vertex ofGandi, j∈ {1, ..., d}. We show thatu∈Vij, withi6=j, if and only ifc0(u)−c0(u)≡ rij[k]andu∈ Viiif and only ifc0(u)−c0(u)≡ ±rii[k]. First, assume thatu∈Vij, withi 6=j. Ifu was colored by the Rascal, we havec0(u)−c0(u) ≡ rij[k]. Else,uwas colored by the Rascal. Since uis in Vji, we have c0(u)−c0(u) ≡ rji ≡ −rij[k]. Since rij ≡ −rji[k], we also conclude that c0(u)−c0(u)≡rij[k]. Now, ifuis inVii, we only get thatc0(u)−c0(u)≡ ±rii[k]. Reciprocally, assume thatc0(u)−c0(u)≡ ±rij[k]. We have to prove thatubelongs toVij. The vertexubelongs to some set Vlm, withl, m∈ {1, ..., d}. By the previous part of the proof, we know thatc0(u)−c0(u) ≡ ±rlm[k].

Assume first thatc0(u)−c0(u)≡rlm[k]. By property(∗), we conclude thati=landj =m. In other words,uis inVij. Second, ifc0(u)−c0(u)≡ −rlm[k], we now thatl = m. Hence,rij ≡ −rll[k]. It could happen only in two cases:i=j=l=dori=j=l =d−1. In both cases, it shows thatuis in Vij. Finally, letσbe an automorphism which preservesc0. For any vertexu∈Vij, withi, j ∈ {1, ..., d}, we havec0(u)−c0(u)≡c0(σ(u))−c0(σ(u))[k]. Hence,c0(σ(u))−c0(σ(u))≡rik[k]and we conclude

thatσ(u)is in the same setVijasu. 2

In the above proof, decreasing the number of setsVij tightens the bound. In particular, we have the following corollary.

Corollary 2.5 LetGbe an involutive graph. If there is a coloring withd≥2colors, such thatbaris the only non trivial automorphism which preserves this coloring, thenDR(G)≤2d−2.

Proof: We use the same notations as in the proof of Theorem 2.4. As in this proof the Gentle uses the distinguishing coloringcwithdcolors to build his strategy. Since we ask thatbaris preserved, all the set Vij, withi6=jare empty. So the Gentle needs only2d−2colors to apply his strategy. Indeed, he plays in a way that for allu∈V(G),c0(¯u)−c0(u)≡i−1[2d−2], wherei∈ {1..., d}is such thatu∈Vii. As for the proof of the previous theorem, we can prove that an automorphism which preserves the coloringc0 must also preserve the coloringc. Thus, it is either the identity or thebarinvolution. But, it is clear that the Gentle’s strategy leads to at least one block which is not monochromatic. Hence thebarinvolution cannot preserve the coloringc0. In conclusion,c0is a distinguishing coloring and the Gentle has a winning

strategy with2d−2colors. 2

3 Hypercubes

In this section, we use Corollary 2.5 to study the game distinguishing number ofQn, the hypercube of dimensionn ≥2 and prove theorem 1.4. The vertices ofQn will be denoted by words of lengthnon the binary alphabet{0,1}. For a vertexu,u(i)denotes itsi-th letter. For the classical distinguishing number the question is solved in [2]: D(Q3) = D(Q2) = 3andD(Qn) = 2forn ≥4. As mention before, hypercubes are involutive graphs. Thebarinvolution can actually be defined as the application which switch all the letters0to1and all the letters1to0. Moreover, this application is an automorphism.

Hence, by Proposition 1.2, we know thatDG(Qn) =∞, for alln≥2. If we apply directly Theorem 2.4, we obtain that DR(Qn) ≤ 4, for n ≥ 2. To improve this bound in order to prove the first item of Theorem 1.4, we are going to use Corollary 2.5. We will have to design nice distinguishing coloring of the hypercube with2colors. For this purpose, we introduce determining sets.

A subsetS of vertices of a graphGis adetermining setif the identity is the only automorphism of Gwhose restriction toSis the identity onS. Determining sets are introduced and studied in [3]. In the following lemma, we give a sufficient condition for a subset ofQnto be determining.

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Lemma 3.1 LetSbe a subset of vertices ofQn, withn≥2. If for alli∈ {1, ..., n}, there are two vertices v0i andv1i such thatv0i(i) = 0,v1i(i) = 1and all the other letters are the same, thenSis a determining set ofQn.

Proof: Letσ ∈ Aut(G), which is the identity on S. By absurd, suppose there exists a vertex uin Qn\Ssuch thatσ(u)6=u. Then, there existsk∈ {1, ..., n}such thatu(k)6=σ(u)(k). Without lost of generality, we suppose thatu(k) = 0. The verticesuandv0kdiffer onlletters, withl ∈ {1, ...n}. This means that the distance betweenuandv0kis equal tol. Sinceσfixesvk0the distance betweenσ(u)andvk0 must beltoo. Therefore, the verticesuandvk1 havel+ 1distinct letters, whereas the verticesσ(u)and v1khave onlyl−1distinct letters. This is impossible because the distance betweenuandvk1must be the same as the distance betweenσ(u)andvk1. Thereforeσ(u) =ufor allu∈V(Qn). In conclusionSis a

determining set. 2

Proposition 3.2 LetQnbe then-dimensional hypercube withn≥5. ThenDR(Qn) = 2.

Proof:Fori∈ {0, ..., n−1}, letvibe the vertex with theifirst letters equal to1and then−iothers letter equal to0. We define also the following vertices inQn:f = 10010...0,c1= 010...01andc2= 110...01.

The subgraphSwill be the graph induced by{vi, vi|0≤i < n} ∪ {f, f , c1, c1, c2, c2}(see Fig. 1). Letc be the coloring with two colors defined by:c(u) = 1ifu∈V(S)andc(u) = 2otherwise. We will show that this coloring fits hypothesis of Corollary 2.5. This would imply thatDR(Qn) = 2×2−2 = 2.

Clearly,baris preserved and we prove now this is the only non trivial colors preserving automorphism.

An automorphismsσwhich preserves this coloring letsS stable: σ(S) = S. The restriction ofσtoS, sayσ|S, is an automorphism ofS. The vertices v0, ...,vn−1, andv0show that the subgraph S verifies Lemma 3.1 hypothesis. Henceσ is totally determined by the images of the elements ofS. The two verticesf andf are the only vertices of degree1inS. So, eitherσ(f) = f andσ(f) = f or the both are fixed. In the first case, this implies thatσ(v1) =v1andσ(v1) =v1. In the second casev1andv1are also fixed byσ. This is because they are respectively the only neighbors off andf inS. The vertices v0andv2are the two remaining neighbors ofv1. Since they have not the same degree inS, they can’t be switched byσ. Hence, in the first case,σ(vi) =viandσ(vi) =vi, withi∈ {0,2}. In the second case,v0

andv2are fixed byσ. After that, it is easy to show thatσ|S is either the identity or thebarinvolution. 2 The above proof fails for Q4 because the subgraph S will have other automorphisms than the bar involution (see Fig. 2). We can despite decrease the upper bound from4to3.

Proposition 3.3 We haveDR(Q4)≤3.

Proof: LetSbe the subgraph ofQ4induced by the five vertices0000,1000,1100,1110and1011. Let Sbe the subgraphs induced by the opposite vertices of those inS. Note thatS andSare disjoint. The Gentle’s strategy is as follows. When the Rascal colors a vertexuinV(G), the Gentle colors u. He chooses the coloringcaccording to these rules:

• ifuis inV(S),c(u)−c(u)≡1[3],

• ifuis inV(S)c(u)−c(u)≡ −1[3],

• c(u)−c(u)≡0[3]otherwise.

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v0

¯

v0 f

f

¯

c1

¯

c1 c2

¯

c2 v1

v2

v3

v4 v

¯

1

¯

v2

¯

v3

¯

v4

Figure 1: The induced subgraph

S

in

Q5

.

v0

¯

v0

f

f

¯

c1

¯

c1

c2

¯

c2 v1

v2

v3 v

¯

1

¯

v2

¯

v3

Figure 2: The induced subgraph

S

in

Q4

.

if

u

is in

V

(S),

c(u)−c(u)≡

1[3],

if

u

is in

V

(S)

c(u)−c(u)≡ −

1[3],

• c(u)−c(u)≡

0[3] otherwise.

Let

σ

be a colors preserving automorphism. Then

S

is stable under

σ: σ(S) = S.

Let

σ|S

be the restriction of

σ

to

S. The vertices 0000 and 1110 are the only vertices

of degree 1 in

S. Then either σ|S

fixes them or switches them. But in

Q4

, we have

d(0000,

1011) =

d(1110,

1011). Since

σ|S

comes from an automorphism of

Qn

, it must preserve distances in

Qn

. But, the vertex 1011 is fixed by

σ|S

because it is the only isolated vertex of

S. Hence, we have that σ|S

fixed 0000 and 1110. After that, it is

11

Fig. 1: The induced subgraphSinQ5.

v0

¯

v0 f

f

¯

c1

¯

c1 c2

¯

c2 v1

v2

v3

v4 v

¯

1

¯

v2

¯

v3

¯

v4

Figure 1: The induced subgraph

S

in

Q5

.

v0

¯

v0

f

f

¯

c1

¯

c1

c2

¯

c2 v1

v2

v3 v

¯

1

¯

v2

¯

v3

Figure 2: The induced subgraph

S

in

Q4

.

if

u

is in

V

(S),

c(u)−c(u)≡

1[3],

if

u

is in

V

(S)

c(u)−c(u)≡ −

1[3],

• c(u)−c(u)≡

0[3] otherwise.

Let

σ

be a colors preserving automorphism. Then

S

is stable under

σ: σ(S) = S.

Let

σ|S

be the restriction of

σ

to

S. The vertices 0000 and 1110 are the only vertices

of degree 1 in

S. Then either σ|S

fixes them or switches them. But in

Q4

, we have

d(0000,

1011)

6

=

d(1110,

1011). Since

σ|S

comes from an automorphism of

Qn

, it must preserve distances in

Qn

. But, the vertex 1011 is fixed by

σ|S

because it is the only isolated vertex of

S. Hence, we have that σ|S

fixed 0000 and 1110. After that, it is

11

Fig. 2: The induced subgraphSinQ4.

Let σbe a colors preserving automorphism. Then S is stable under σ: σ(S) = S. Let σ|S be the restriction ofσtoS. The vertices0000and1110are the only vertices of degree1inS. Then eitherσ|S

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fixes them or switches them. But inQ4, we haved(0000,1011)6=d(1110,1011). Sinceσ|S comes from an automorphism ofQn, it must preserve distances inQn. But, the vertex1011is fixed byσ|Sbecause it is the only isolated vertex ofS. Hence, we have thatσ|S fixed0000and1110. After that, it is clear that all the vertices ofS are fixed byσ|S and hence byσ. The vertex1111is also fixed byσ, because it is the opposite vertex of0000. Finally, all the vertices ofV(S)∪ {1111}are fixed byσand this subset fits hypothesis of Lemma 3.1. This shows thatσis the identity ofQ4. 2 To complete the proof of Theorem 1.4, it remains to settle the case of hypercubes of dimension2and3.

For the squareQ2, isomorphic toC4, an easy computation shows thatDR(Q2) = 3. ForQ3, it turns out thatDR(Q3)is also equal to3. It comes from the fact that the complementary graph ofQ3is isomorphic toK4K2and from the following proposition.

We will write the vertices ofK4K2 as couples(i, x), withi ∈ {1, ...,4}andx ∈ {l, r}. The first coordinate is the one associated toK4and the second the one associated toK2. We denote byK2i the K2-fiber whose two vertices havei∈ {1, ...,4}as first coordinate. Letcbe a coloring ofK4K2. We say that two distinctK2-fibers,K2iandK2j, withi, j∈ {1, ...,4}arecolored the sameifc(K2i) =c(K2j).

Moreover, ifc((i, l)) =c((j, l)), we say that the two fibers arestrictly colored the same.

Proposition 3.4 We haveDR(K4K2) = 3.

Proof: Since D(K4K2) = 3, we only have to prove that the Gentle has a winning strategy with3 colors. The Rascal starts by coloring the vertex(1, l)with1. The Gentle replies by coloring with2the vertex(2, l). Now, there is two cases.

Case 1: The Rascal colors the second vertex ofK21orK22with the colorsδ∈ {1,2,3}. Without lost of generality we assume he colors(1, r). There is two sub cases.

1.1:δ∈ {1,3}. The Gentle colors(2, r)with2. The Gentle’s strategy is now to play in the sameK2-fiber as Rascal. Since the twoK2-fibersK21andK22share no color, the Gentle can ensure that at the end of the game no pair ofK2-fibers are colored the same andK23is not monochromatic. This shows that a colors preserving automorphismσcannot switch theK2-fibers. Henceσ(K23) =K23and, since this fiber is not monochromatic, we have thatσcannot switch theK4-fibers too. Finallyσis the identity.

1.2:δ= 2. The Gentle colors(2, r)with the colors1. By coloring the vertices in the sameK2-fiber as the vertices the Rascal will play, the Gentle can ensure that at the end of the gameK23is not monochromatic and is neither strictly colored the same asK21andK22 nor asK24. Henceσ(K23) = K23andK23 is not monochromatic. This shows thatσcannot switch theK4-fibers. Moreover, he can also force that no pair ofK2-fibers is strictly colored the same. But the two fibersK21andK22are colored the same. Letσbe a colors preserving automorphism. Since no pair ofK2-fibers are strictly colored the same, the automor- phism cannot permute theK2-fibers without switching the twoK4-fibers. But the fiberK23forbids this case. Finallyσfixes theK2-fibers too and must therefore be the identity.

Case 2: The Rascal colors the vertex(3, x), withx∈ {l, r}. The Gentle answers by coloring the vertex (4, x). The Gentle chooses his colors such that we can assume(1, l)and(3, x)are colored with1,(2, l) is colored with2and(4, x)is colored with3(maybe we need to permute the name of the colors1and2).

We only deal with the case wherex=l. The case wherex=ris very similar. When the Rascal’s move is to color(1, r)(resp. (3, r)), the Gentle answers by coloring(3, r)(resp. (1, r)). When the Rascal’s move is to color(2, r)(resp.(4, r)), the Gentle answers by coloring(4, r)(resp.(2, r)). He can choose

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the colors he uses, such that no pair ofK2-fibers is strictly colored the same. Moreover, one of the four K2-fibers is not monochromatic and is not colored the same as each of the three otherK2-fibers. At the end of the game, we are in the same situation as in sub case1.2. In conclusion, the coloring built in this

case is also 3-distinguishing. 2

4 Cycles

In this section, we prove Theorem 1.5 about cycles. We start with even cycles which are involutive graphs. For such graphs, the opposite of a vertex can be defined as the unique vertex at maximal distance.

Corollary 2.5 enables us to conclude when the size of the even cycle is greater or equal to12. For the smaller cycles a brute force computation gives:DR(C4) =DR(C6) = 3andDR(C8) =DR(C10) = 2.

Proposition 4.1 Forn≥6, we haveDR(C2n) = 2.

Proof: Letu, v, w be vertices of C2n such that d(u, v) = 1, d(u, w) = 3andd(v, w) = 2. We set S={u,u, v,¯ v, w,¯ w¯}and define the coloringcwith2colors as follows:c(u) = 1ifu∈Sandc(u) = 0 otherwise. Letσbe a no trivial colors preserving automorphism. The subgroup< σ >acts on the set of the three blocks contained inS. Ifσis an axial symmetry then one block must be stable under σ.

This block is the axis of the symmetry. Since2n≥12, we easily check that the two other blocks cannot be map to each other by this symmetry. Sinceσcannot be a symmetry,σmust be a rotation. The only possibility for a rotation to letS stable is to map each vertex to its opposite. Henceσrestricted toS is thebarinvolution. But, its straightforward to show thatσmust be thebarinvolution on the whole cycle.

This shows that the coloringcfits Corollary 2.5 hypothesis. We conclude thatDR(C2n)≤2. 2 We compute now theG-game distinguishing number for odd, but not prime cycles. Odd cycles are not involutive graphs, but when the numbernof vertices is not prime, the action of the automorphism group is not primitive. We are going to use a complete block system, with blocks of size equal to the least prime divisor ofn. ForC9, the general strategy fails. By brute force computation, we getDG(C9) = 2.

To shorten the proofs, we introduce the following technical lemma.

Lemma 4.2 LetGbe a graph andV1,V2andV3be a partition ofV(G)such as:|V1|=|V2|,|V1| ≥2 and|V3|is odd. We assume that the Gentle starts and plays as follows.

• The Gentle’s first move is inV3.

• If the Rascal plays inV3, the Gentle answers by playing inV3too.

• If the Rascal plays inV1(resp. V2), then he plays inV2(resp.V1). Except if the Rascal colors the penultimate vertex ofV1(resp.V2). In this case, he colors the last vertex ofV1(resp.V2).

Then the above strategy is always possible and leads the Gentle to play the last vertex inV1andV2.

Proof:Do an induction on|V1|+|V3|. 2

Proposition 4.3 IfCnis an odd cycle such thatn >9andnis not prime, thenDG(Cn) = 2.

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Proof:Letpbe the least prime divisor ofn. Sincen≥15, we haven=kpwithk≥5. Let(x1, ..., xn) be the cycleCn. We definedkdisjoint subsets of verticesVj = {xj+lk|l ∈ {0, ..., p−1}}, withj ∈ {1, ..., k}. The setV1will play a particular role. We denote by∆i, withi∈ {1, ..., p}, the axial symmetry with fixed pointx1+(i−1)k. Note that an automorphisms∆i, withi∈ {1, ..., p}, moves the setsVj, with j ∈ {1, ..., k}, in the following way: ∆i(V1) = V1 and forj 6= 1,∆i(Vj) = Vk+2−j. Sincekis odd, j6=k+ 2−jand∆i(Vj)6=Vj, ifj6= 1.

We describe the Gentle’s strategy. He starts to color a vertex inV1with1. More precisely, he chooses the fixed point of∆1.

• If the Rascal colors a vertexxinV1, he answers by coloring the vertex∆1(x)inV1with the other color. Note that since the Gentle starts the game by coloring the fixed point of∆1, this is always possible. Therefore,∆1is broken and there will be exactly1 +p−12 vertices colored with1inV1

at the end of the game.

• If the Rascal plays inVj, withj6= 1, then he plays inVk+2−j. Except if the Rascal just colors the penultimate vertex ofVj. In that case he plays inVj too, and colors the last vertex in a way the parity of the number of1inVj is not the same as the parity of1 + p−12 . The vertex he chooses to color inVk+2−j is determined as follows. If at least one symmetry∆i, withi ∈ {2, ..., p}, is not already broken by the coloring, he chooses one of them, say∆i0. We callVj0the set of already colored vertices in Vj. There is exactly one more colored vertex inVj, than in Vk+2−j. Hence

i0(Vj0)has at least an uncolored vertex, sayu. The Gentle colorsusuch asuand∆−1i0 (u)are not of the same color. If all the symmetries∆iare already broken, he plays randomly inVk+2−j. At the end of the game, there are exactly1 + p−12 vertices colored with1inV1. Thanks to Lemma 4.2, we see that the Gentle will be the last to play in eachVj, withj 6= 1. So in all theseVj, the number of1 has not the same parity as inV1. This proves that the only possible colors preserving automorphisms are those under whichV1is stable. The Gentle plays (k−1)p2 moves outsideV1. There are onlyk−1moves used to control the parity of the1. The number of remaining moves to break thep−1symmetries∆2, ...,∆p is (p−2)(k−1)2 . Sincek≥pandk ≥5, this number is greater or equal top−1. This shows that all the symmetries under whichV1is stable are broken. A colors preserving automorphismσis finally either a rotation under whichV1is stable or the identity. Assumeσis a rotation. The subgroup< σ >

acts naturally onV1. But|V1|is prime, then< σ >must be of orderpand acts transitively onV1. This is impossible becauseV1is not monochromatic. In conclusion,σmust be the identity and the Gentle has a

winning strategy with two colors. 2

To finish the proof of Theorem 1.5, we deal with prime cycles. Note that, in that case, the automor- phisms group action is primitive. Once more, the small caseC5 does not fit the general strategy. By computation, we getDG(C5) = 3.

Proposition 4.4 IfCpis a cycle of prime orderp >5, thenDG(Cp)≤3.

Proof:Assume that three colors are allowed during the game. We begin the proof by showing the Rascal cannot win if he does not always play the same color as the one used by the Gentle just before. We denote respectively byn1,n2andn3, the number of vertices colored with1,2and3during the game. As long as the Rascal copies the color played by the Gentle just before, the three numbersn1,n2andn3are even at the end of the Rascal’s turn. The first time the Rascal plays a different color, two of the three numbers,n1, n2andn3are odd at the end of his turn. Without lost of generality, we can sayn1andn2are odd. Then

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the Gentle colors a vertex with3. The numbersn1,n2andn3are now all odd. Until the end of the game, the Gentle strategy is now to play the same color as the one the Rascal just used before him. In this way, he preserves the parity ofn1,n2andn3. At the end of the game, the coloring is such asn1,n2andn3are odd. We show that this coloring is a distinguishing coloring. Letσbe a colors preserving automorphism.

The cardinal of an orbitOunder the action of< σ >must divide|< σ >|. But the cardinal|< σ >|is either1,2orp. Then, this orbit has1,2orpas cardinal. None ofn1,n2andn3are null, so the coloring is not monochromatic and then the cardinal ofOcannot bep. The automorphismσcannot be a rotation because, for prime cycle, a rotation acts transitively and has an orbit of sizep. Assumeσis a symmetry.

Then, there is exactly one fixed point. Without lost of generality, we suppose it is colored1. All the vertices colored with2are in orbits of size2. Sincen2is not null, there arek > 0such orbits. We get n2= 2k, which is a contradiction. Henceσmust be the identity.

We can now assume that the Rascal always copies the color played by the Gentle just before. Playing another move will actually lead him to defeat, whatever has happened before. The winning strategy for the Gentle is as follows. He starts with a1and his second move is to color a vertex with a2. The Rascal’s second move must also be a2. Letσ2be the symmetry which switches the two vertices colored with2 andvthe vertex fixed byσ2. Ifvis already colored, the Gentle plays a 1 wherever he wants. If not, he colorsv with1. After that, the Gentle always used the color1, except for his last turn, where he will play a3. Sincep > 5, he really has enough turns to play this3. At the end of the game, the coloring has the following properties: exactly two vertices are colored with2and exactly one vertex is colored with3. Since there is only one vertex colored with3no rotation can preserve the coloring. Since there are only two vertices colored with2, the only possible colors preserving symmetry isσ2. But the Gentle played in a manner that the unique3is not the fixed point of this symmetry. In conclusion, the coloring is

distinguishing and the Gentle wins with3colors. 2

5 Conclusion and further works

In this article, we have defined two new game invariants of graphs, in the same spirit as the game chro- matic number or as the game domination number. Since these invariants could be infinite, we started by giving some sufficient conditions for a graph to have infinite game distinguishing numbers. But a total characterization seems far to be found and sounds like a very challenging open problem. We propose the following conjecture.

Conjecture 5.1 IfGis a graph with no automorphism of order 2, thenDG(G) andDR(G)are both finite.

After that, we defined a new class of graphs, the involutive graphs, for which we can bound quadratically theG-game distinguishing number using informations on the classical one. Results on this class are then applied to compute the exact value of the game distinguishing number of hypercubes and even cycles. For the hypercube of dimension4, determining ifDR(Q4)is equal to2or3remains open.

For odd but not prime cycles, we were also able to compute the exact value of the two game invariants.

The Gentle strategy made an intensive use of the imprimitivity of the automorphisms group action. When the cycle is prime, we only know thatDGis bounded above by3. This bound is sharped for small cases.

Indeed, DG(C5) = DG(C7) = 3. But, it seems that this is more related to the small size of these cycles than to the primality of their order. Supported by computer experimentation, we state the following conjecture.

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Conjecture 5.2 IfCpis a cycle of prime orderp≥11, thenDG(Cp) = 2.

Remark that for prime cycles, the automorphisms group action is primitive. It would be interesting to study other graphs for which it is the case. It seems that the question is harder than in the imprimitive case.

Acknowledgements

The research was financed by the ANR-14-CE25-0006 project of the French National Research Agency.

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[1] M.O. Albertson and K.L. Collins. Symmetry breaking in graphs, Electronic J. Combinatorics 3 (1996).

[2] B. Bogstad and L. Cowen. The distinguishing number of hypercubes, Discrete Mathematics 383 (2004) 29–35.

[3] D.L. Boutin. Identifying graph automorphisms using determining sets,Electronic J. Combinatorics 13(2006).

[4] B. Breˇsar, S. Klavˇzar, D.F. Rall. Domination game and an imagination strategy, SIAM J. Discrete Math24(2010) 979–991.

[5] M. Chan. The maximum distinguishing number of a group,Electronic J. Combinatorics70(2006).

[6] K.L. Collins and A.N. Trenk. The Distinguishing chromatic number,Electronic J. Combinatorics13 (2006).

[7] U. Faigle, U. Kern, H. Kierstead and W.T. Trotter. On the game chromatic number of some classes of graphs,Ars Combinatorica35(1993) 143–150.

[8] F. G¨obel and H.J. Veldman. Even graphs,J. Graph Theory10(1986) 225–239.

[9] W. Imrich, J. Jerebic and S. Klavˇzar. The distinguishing number of cartesian products of complete graphs,European J. Combinatorics45(2009) 175–188.

[10] W. Imrich and S. Klavˇzar. Distinguishing cartesian powers of graphs,J. Graph Theory53(2006) 250–260.

[11] S. Klavˇzar, T.L. Wong and X. Zhu. Distinguishing labellings of group action on vector spaces and graphs,J. Algebra15Issue 2 (2006) 626–641.

[12] S. Klavˇzar and X. Zhu. Cartesian powers of graphs can be distinguished by two labels,European J.

Combinatorics28(2007) 303–310.

[13] S. Klavˇzar C. Bujt`as. Improved upper bounds on the domination number of graphs with minimum degree at least five,preprint available athttp://arxiv.org/abs/1410.4334v1.

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[14] J.H. Koole, V. Moulton and D. Stevanovi. The structure of spherical graphs,European J. Combina- torics25(2004) 299–310.

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