video games
Automatic evolution of programs for procedural generation of terrains for video games: accessibility and edge length constraints
21
Multiplayer video games: recommendation system to handle fatigue
71
USABILITY SCAFFOLDING FOR EVALUATING MULTIMODAL VIDEO GAMES FOR LEARNERS WHO ARE BLIND
257
Enhancing cognition with video games: a multiple game training study.
16
OXYGEN CONSUMPTION AND ENERGY EXPENDITURE DURING AND AFTER STREET GAMES, ACTIVE VIDEO GAMES AND TV
5
Powerful elderly characters in video games: Flemeth of Dragon Age
15
Teaching the blind to find their way by playing video games.
6
This is video game play: video games, authority and metacommunication
16
The expressive power of the Possible Worlds Theory in video games: when narratives become interactive and fictional spaces
14
A browser-based advergame as communication catalyst: types of communication in video games
20
Efeito de video games ativos sobre a capacidade funcional e o humor de idosos: revisão sistemática e meta-análise
10
REPENSANDO OS VIDEO GAMES POR MEIO DA HERMENÊUTICA CRÍTICA DE RICOEUR
10
Joguês: a linguagem dos video games aos jogos casuais
109
Influence map-based pathfinding algorithms in video games
96
Prevalence of myopia and its risk factors in urban school children in Delhi: the North India Myopia Study (NIM Study).
11
I am right, you are wrong: how biased assimilation increases the perceived gap between believers and skeptics of violent video game effects.
7
Fisioter. mov. vol.28 número4
14
Exergaming-based exercise program for people aged 50 years or older
5
Does video gaming affect orthopaedic skills acquisition? A prospective cohort-study.
8