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video games

Automatic evolution of programs for procedural generation of terrains for video games: accessibility and edge length constraints

Automatic evolution of programs for procedural generation of terrains for video games: accessibility and edge length constraints

... Our proposal fits the search-based category. Terrain Programs (TPs) are generated and tested according to the weighted sum of two morphological criteria: accessi- bility and obstacles edge length, were the evolutionary ...

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Multiplayer video games: recommendation system to handle fatigue

Multiplayer video games: recommendation system to handle fatigue

... first games but combining new layer of art and science to reach higher levels of innovation and ...where video games are heading to, we have to take a look into the past, in the late of the 70’s ...

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USABILITY SCAFFOLDING FOR EVALUATING MULTIMODAL VIDEO GAMES FOR LEARNERS WHO ARE BLIND

USABILITY SCAFFOLDING FOR EVALUATING MULTIMODAL VIDEO GAMES FOR LEARNERS WHO ARE BLIND

... of video games (DEDE, 2009), serious multimodal video games contribute significantly to the development of various cognitive abilities in both sighted and visually disabled learners, including ...

257

Enhancing cognition with video games: a multiple game training study.

Enhancing cognition with video games: a multiple game training study.

... several video game training ...non-action video games, most studies included transfer tasks that closely mimicked the demands in action video games, favoring transfer for these ...

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OXYGEN CONSUMPTION AND ENERGY EXPENDITURE DURING AND AFTER STREET GAMES, ACTIVE VIDEO GAMES AND TV

OXYGEN CONSUMPTION AND ENERGY EXPENDITURE DURING AND AFTER STREET GAMES, ACTIVE VIDEO GAMES AND TV

... traditional games are better than video games or treadmill exercise for eliciting a higher ...traditional games are better and easily introduced into children’s routines at school and ...

5

Powerful elderly characters in video games: Flemeth of Dragon Age

Powerful elderly characters in video games: Flemeth of Dragon Age

... As games are becoming an increasingly popular medium in various demographic and professional strata, scholars are discussing their content and how they shape ...of video games, little has been ...

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Teaching the blind to find their way by playing video games.

Teaching the blind to find their way by playing video games.

... Computer based video games are receiving great interest as a means to learn and acquire new skills. As a novel approach to teaching navigation skills in the blind, we have developed Audio-based Environment ...

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This is video game play: video games, authority and metacommunication

This is video game play: video games, authority and metacommunication

... puter games; most computational media ask their interactors to initiate or respond to different ...What video games do is reframe these procedures as playful or, to stick with Aarseth’s terminology, ...

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The expressive power of the Possible Worlds Theory in video games: when narratives become interactive and fictional spaces

The expressive power of the Possible Worlds Theory in video games: when narratives become interactive and fictional spaces

... the video game’s graphics in that world in order not to interrupt the sense of aesthetic ...CGI video that uses a different aesthetic and spatiotemporal ...contemporary video games, a formula ...

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A browser-based advergame as communication catalyst: types of communication in video games

A browser-based advergame as communication catalyst: types of communication in video games

... The structure of the game is simple and spartan compared to other video games in general and even other SNGs in particular. It is reduced to a minimal set of components and game mechanics. As it is ...

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Efeito de video games ativos sobre a capacidade funcional e o humor de idosos: revisão sistemática e meta-análise

Efeito de video games ativos sobre a capacidade funcional e o humor de idosos: revisão sistemática e meta-análise

... Foram identificados estudos potencialmente relevantes publicados entre os anos de 2006 e 2017, nas seguintes bases de dados: “PUBMED”, “SCIENCE DIRECT” e “SCIELO”. Para a busca dos artigos, foram utilizadas as seguintes ...

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REPENSANDO OS VIDEO GAMES POR MEIO DA HERMENÊUTICA CRÍTICA DE RICOEUR

REPENSANDO OS VIDEO GAMES POR MEIO DA HERMENÊUTICA CRÍTICA DE RICOEUR

... os video games, pois aqueles trazem conhecimen- to e habilidades para a sala de aula influen- ciando-a, constitui-se numa preocupação de Gee ...os video games e suas implicações na sociedade ...

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Joguês: a linguagem dos video games aos jogos casuais

Joguês: a linguagem dos video games aos jogos casuais

... O que a indústria de vídeo games tem feito é melhorar as atividades e torna-las mais convenientes para os jogadores. Jogos de vídeo game podem oferecer mais do que versões eletrônicas de passatempos tradicionais, ...

109

Influence map-based pathfinding algorithms in video games

Influence map-based pathfinding algorithms in video games

... many games, for instance in real-time strategy games, where there may be hundreds of units, calculating a path for each unit will slow down gameplay or even turn the game unplayable, so any computational or ...

96

Prevalence of myopia and its risk factors in urban school children in Delhi: the North India Myopia Study (NIM Study).

Prevalence of myopia and its risk factors in urban school children in Delhi: the North India Myopia Study (NIM Study).

... computer, video games and television, a significantly greater number of hours were spent in playing computers and video games compared to children from government ...

11

I am right, you are wrong: how biased assimilation increases the perceived gap between believers and skeptics of violent video game effects.

I am right, you are wrong: how biased assimilation increases the perceived gap between believers and skeptics of violent video game effects.

... it may not suffice when both sides of the argument know the most important pertinent facts. As shown in many studies, people are very able to maintain their existing beliefs by counterarguing information that does not ...

7

Fisioter. mov.  vol.28 número4

Fisioter. mov. vol.28 número4

... following video games were used: Just Dance ) ; Sports Resort with basketball , , baseball or boxing ; Deep Breathing ; Half Moon , ; Warrior ; Table Tilt , , - ; Soccer ; Basic Run , , ; Basic Step , , ; ...

14

Exergaming-based exercise program for people aged 50 years or older

Exergaming-based exercise program for people aged 50 years or older

... “Video games for people aged 50 years or older” is to create free opportunities for older adults to engage in motivating and enjoyable physical activity, and to stimulate their functional fitness and ...use ...

5

Does video gaming affect orthopaedic skills acquisition? A prospective cohort-study.

Does video gaming affect orthopaedic skills acquisition? A prospective cohort-study.

... their video gaming exposure. Group 1 (n = 19, video-gamers) were defined as those who play more than one hour per day in the last calendar ...play video games less than one hour per calendar ...

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