[PDF] Top 20 Computer games in education: conflicts and overlaps!
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Computer games in education: conflicts and overlaps!
... agent); and, the agent ought to understand the consequences of its ...(Floridi and Sanders, 2004), despite do not possess functional consciousness (Torrance, ...behaviour in such agents?; (iii) are ... See full document
10
Comparing the Willingness of Young People Interested in Computer Games and Physical Games in Isfahan City
... today and what it is going to be released and a special emphasis on education and its important role in the lives of their future, for example, "bulom" from his research ... See full document
7
J. Pediatr. (Rio J.) vol.90 número3
... studies and systematic reviews that addressed the topic of ...pre- and post-measurement of time spent watch- ing television, playing video games, or using the computer; and ... See full document
10
Effects of Secondary Education and Media on Notions about Computer Science in College Students
... portray computer scientists as ...successful in computer ...majoring in computer science are “geeks” and know everything about ...successful in computer ...playing ... See full document
6
: Brapci ::
... put in practice what they have learned in different situations, interact in order to advance, analyze data and test hypotheses (Jonassen, Davidson, Collins, Campbell, & Haag, 1995), ... See full document
11
THE USE OF MULTIMEDIA TECHNOLOGY IN THE INSTRUCTIONAL DELIVERY OF THE COURSE „GARMENT CONSTRUCTION”
... methodology and methods; the teaching and learning aids constitute a major component of the instructional ...teaching and learning aids ensures the efficiency and added-value of ...teaching ... See full document
4
Mining, neo-extractive and conflicts in Barcarena
... envisaged in the dominant national discourse continues to direct Government actions through its economic growth policies, and the business agents, many of them interested in extractive activities ... See full document
22
Practical Consideration of Pair Problem Solving in Computer Literacy Education
... enrolled in a computer literacy program at the undergraduate level frequently involves difficulties due to varied knowledge levels and skills among the students, as well as an increase in the ... See full document
18
Arte e entretenimento crítico
... 17 Na segunda seção, o foco é a problematização do contexto, não só da gamearte mesma, mas da cultura e do entretenimento e suas respectivas indústrias, e também de nós, usuários e consumidores, como partes da sociedade. ... See full document
180
Virtual superheroes: using superpowers in virtual reality to encourage prosocial behavior.
... her’’) and the relatively infrequent opportunity to help in some of the specific ways described may have led participants to have difficulty accurately endorsing the frequency with which they would help ... See full document
9
Using Flipped Classroom Approach to Explore Deep Learning in Large Classrooms
... Houston and Lin (2012), a successful implementation of a flipped classroom would need the videos to be relatively short (no longer than 20 minutes) and teachers should briefly review the course content ... See full document
16
Computer Education and Instructional Technology Prospective Teachers’ Perceptions of Technology
... tool. In order to help prospective teachers to develop the metaphor according to the Forceville s metaphor structure, they were explained the concept of metaphor and they were asked to describe teacher ... See full document
23
STUDY ON PHYSICAL EDUCATION AND SPORT
... Physical Education and Sport to improve the sport activity into the school through the sport school association and gives, for this aim, only 33% of amount of economical resources that, in the ... See full document
6
Centralization And Decentralization In Planning
... 2. central economic andunder the supervision ofthe stateisonthe economicactivityand guidancein accordance with theplansstudied antrzah Management and is based on the administrative function of the State Palace on ... See full document
3
Rev. esc. enferm. USP vol.49 número6
... critical education is little explored in studies on the subject, which gives originality to this ...ludic games/activities, 53 validated items check the degree of involvement, immersion and ... See full document
10
The student`s training to creating computer games for preschool-age children
... The article deals with the special aspects of future kindergartner training to creating computer games for children of preschool age.. The scratch-projects technolog[r] ... See full document
6
Discrete public goods with incomplete information
... We analyze simultaneous discrete public good games wi.th incom- plete information and continuous contributions. we consider comribution and sub- scription games. In the f[r] ... See full document
32
NARRATIVE MEMORY IN HYPERFICTION AND GAMES
... immersed in the story - as a character/narrator/avatar - inhabits the diegesis, and can decide which way to ...time and space become a theatrical setting, projecting all actions to the ...recorded ... See full document
8
DECIDIX: meeting of the Paulo Freire pedagogy with the serious games in the field of health education with adolescents
... Health education with adolescents is a challenge. Serious games are con- sidered strategic tools, and their effectiveness is related to the pedagogical model ...Health education can promote ... See full document
12
Intervenção pedagógica com jogos e brincadeiras na educação infantil/ Pedagogical intervention with games and play in children's education
... social and intellectual development, involving playing and games for creative ...learning. In search of theoretical support for the study, a bibliographic research was carried out with several ... See full document
11
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