[PDF] Top 20 This is video game play: video games, authority and metacommunication
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This is video game play: video games, authority and metacommunication
... of play and meta-communication in ruled games seems to allude to a process of impoverishment that the rigidness of rules acts upon the frame of ...more play is constricted within an ... See full document
16
Digital ontologies of self: Two African American adolescents co-construct and negotiate identities through The Sims 2
... computer/video games, a popular and privileged literacy practice among adolescents (Beavis, Apperley, Bradford, & O’Mara, 2009; Gee, 2003; Lenhart, Kahne, Middaugh, Macgill, Evans, & Vitak, ... See full document
25
Video-game play induces plasticity in the visual system of adults with amblyopia.
... non-action game for 30 h has been found to be ineffective in enhancing attentional performance in participants with normal vision ...non-action video games might be effective in improving amblyopic ... See full document
11
Multiplayer video games: recommendation system to handle fatigue
... processing and behaviour [12], making it a difficult subject to ...fatigue is as psychophysiological state resulting from sustained perfor- mance on cognitively demanding tasks and coinciding with ... See full document
71
Powerful elderly characters in video games: Flemeth of Dragon Age
... Age game series, as Morrigan s mother and the Witch of the ...for and guarded ...Wilds and seem to be scared of her, knowing the old ...recover and she convinces them to take her ... See full document
15
USABILITY SCAFFOLDING FOR EVALUATING MULTIMODAL VIDEO GAMES FOR LEARNERS WHO ARE BLIND
... multimodal video games based on audio and haptics have been used to help developing new skills and to stimulate cognitive improvement for learners who are ...In this scenario, the ... See full document
257
AN ALGORITHMIC AND SOFTWARE ENGINEERING BASED APPROACH TO ROBUST VIDEO GAME DESIGN
... Design and development of a large video game is a challenging software engineering and project management ...it is a non-trivial task. This paper describes the design ... See full document
14
StegoRogue: Steganography in Two-Dimensional Video Game Maps
... of this paper is organized as ...of video games as a steganographic carrier ...Roguelikes, and the basic algorithm behind their map ...technique and tool described in earlier ... See full document
6
Session 2 – Compositions with Game Technology
... accompaniment and the participation of known figures in this industry – from composers to producers and youtubers – many of these concerts are characterized as an “immersive experience”, promoting ... See full document
6
THREE POSTMODERNISTS HEROES/ANTIHEROS IN THE VIDEO GAME
... death and damage; they even have abandoned an old man on a remote ...malice and their purposes were not all ...the game medium gives us the ability to control them in a way that will make them help ... See full document
12
THE VIDEO GAMER’S DILEMMA: ENTERTAINMENT VERSUS MORALITY
... students and emphasize that repetitiveness of video game play was linked to a feature termed “prefer to friends,” which contained of items evaluating youth‟s favorite of playing video ... See full document
7
Teaching the blind to find their way by playing video games.
... In this study, early blind participants (not previously familiar with the spatial layout of the target building and naı¨ve to the overall purpose of the investigation) were randomized to one of two ... See full document
6
Enhancing cognition with video games: a multiple game training study.
... match-3 and action video game training, we argue that memory matrix training required neither strategizing, nor anticipatory ...there is always only one fixed order of ...task. This may ... See full document
16
OXYGEN CONSUMPTION AND ENERGY EXPENDITURE DURING AND AFTER STREET GAMES, ACTIVE VIDEO GAMES AND TV
... seated game (XaviX J-Mat Jackie’s Action Run ...study, PLAY and DDR resulted in ...specific game. Moreover, the EE in PLAY was higher probably because running was pivotal, requiring ... See full document
5
J. Pediatr. (Rio J.) vol.90 número3
... In this same review, the qualitative anal- ysis of randomized controlled trials and longitudinal and cohort studies concluded that watching television for two or more hours a day is associated ... See full document
10
Detection of Waste Containers Using Computer Vision
... Abstract: This work is a part of an ongoing study to substitute the identification of waste containers via radio-frequency ...of this paper is to propose a method of identification based on ... See full document
13
Exergaming-based exercise program for people aged 50 years or older
... computer games without the need for a hand-held control or ...session is 60 minutes and happens on alternate days, with a frequency of three days ...Wednesdays, and Fridays) or two days (i.e., ... See full document
5
OS JOGOS COMO UMA DISCIPLINA HUMANÍSTICA
... dos video games.No que segue, a ficção de video game é apresentada como uma experiência psicológica personificada, um processo de produção de sentidos que permite ao jogador redescobrir seu próprio ... See full document
7
Assessing the existence of visual clues of human ovulation
... women is highly ...during this time ...Demographic and Health Surveys found no variation in the occurrence of coitus in the menstrual phases (except during menstruation itself) ...[11]. This ... See full document
74
J. Braz. Comp. Soc. vol.7 número1
... In this case, on the last expected capsule arrival, entries in the auxiliary table related to each cached cap- sule are updated according to equation ...table is completely updated and only one ... See full document
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